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I have a friend who plays imperial guard, and everytime we play his Basilisks wreak havoc on my army. Being able to kill anything in my army it fires at and being able to fire at everything in my army is really annoying to me. Lately I've been bringing outflanking deffkoptas and they have done wonders, every game i bring them they kill both basilisks and I end up winning. However I don't like being too reliant on one unit, because its only a matter of time before he develops an effective counter. So my question is how do you guys deal with basilisks?
Im in the process of converting some kommandos and I am thinking of running them with snikrot as a counter to them. How would you guys use kommandos, would you infiltrate with them or keep them in reserve to outflank. Im worried if I infiltrate with the kommandos or scout with the kopters and dont get first turn they will almost certainly be blown to bits and i'll basically be screwed. But if left in reserve the rest of my army could take a brutal pounding from the unhindered basilisks each turn until i make it out of reserve. Any help would be greatly appreciated.
The problem is Ork fear template heavy IG. Theres no way around it. I could tell you right now that the two things your doing are good ideas, probably the best your going to find. Deffkoptas twin-linked rokkits mean you at least hit with a couple and strength 8 on rear armor? Its a crime if you don't pen at least one. Use the Kommandos in reserve, and bring them on the table edge right behind your friends tanks. You want to wait till turn two to do this, for two reasons, one, your koptas might have killed one already and could be easily in place for the second- it would be a waste to them bring in the kommandos to have to walk everywhere now away from the fight. The second reason? WAAAAGH!!!!!!!! If your kommandos look like they'll be short coming from the table edge? You can WAAAAGH!!!! in round two. Don't just take this approach with basilisks, this goes for leman russ' too. Surround them and force them to either reposition and waste a round of shooting, or to accept their doom. Remember also the basilisk has a minimum range of 36", so theres a HUGE weakness. Exploit it.
Now on to another unit you should be thinking of: Warbikers. 4+ cover save means they have a fairly good chance of living. Not even the mighty basilisk can steal their saves, so your good there, and being capable of moving/assaulting 18" with a powerklaw is very helpful.
Other units to consider: Stormboyz w/Nob PK; Warbuggy Squadron; Trukk with wreckin ball moving flat out (18 or 19", then strength 9 hit); Lootas (48" S7 attacks)
Good luck man, templates suck, but we can beat em with good old fashion fodder and firepower
Thanks for the great response! Rep! Although I believe the consensus is that basilisks can shoot a direct shot at you within 36" as per the ordnance barrage rules on page 58 of the BRB. So that is super annoying, and that way they get their BS bonus to scatters. I've also argued that bikers get to keep their save vs barrage but he wont have it and refuses to play that way unless I can show him proof. My understanding is that bikers cover counts as them being in area terrain cover right, so in that case we should get the saves. I love lootas but it never fails that they get wiped off the board first turn by his basilisks as they are the only threat on the board at the time. Also, can basilisks move and fire an ordnance barrage on the same turn? Because he does that every turn and I'm not sure of the rules for that as orks dont have ordnance barrage. Thanks for the help!
My unit for dealing with basilisks are deffkoptas. I like using units of 2-3 with a buzzsaw. On average, they'll get a hit with a rokkit and at least 1 hit from the buzzaw (if they didn't move in the previous turn, which is likely, it'll be 3 hits). Kommandos also work, but can wind up on the wrong side of the board (unless they have Snikkrot, but in that case they're expensive).
Super charging bikes also works, as do mass fire from lootas and/or big guns kannons.
"Any job worth doing, is worth doing with a powerklaw."
I ran Kommandos for the first time last night. The first thing they did was take out a Basilisk, unfortunatly the second thing they did was die in a hail of bullets. Worth it in my opinion, it you keep their cost down.
Would it be worth brining snikrot and the cheapest possible unit of kommandos for the sole purpose of basilisk kamikazee? Or is it worth the risk to not bring snik and hope for a good roll? I'm thinking it might be worth it in my case, since im really not scared of anything else in his army too much.
I would say it may be worth it, but remember that means the first turn is free game for those basilisks. What I might do is use defkoptas with snikrot and 5-8 kommandos as a maybe basilisk, or other high priority target (IE contest an objective if the basilisk is a pile of slag thanks to the koptas.)
As for HIS basilisk tactica... In the rulebook, cover is mentioned on page 21, and 22. Since the cover save is mobile attached to the Bike itself, it would technically always be in the cover, therefor, as written, even a model with a direct hit would get the cover save. Tell him to think about it this way- you've got a crowd of bikes all pouring fumes and smoke, exhaust stench etc into the air in a BIG area around the bikes; when the basilisk fires, it aims for this smoke/exhaust cloud. The cover save is to compensate for the Orks being Orks inside and more likely than not swerving, crashing, stopping in the middle of battle to fight each other, etc. Therefor, the shot will miss more likely because they cant see whats going on inside the smoke, and don't "really" know where to aim. As for him moving and shooting, if he moves 6" or less, he can fire one ordnance shot. If he moves more than that, he cannot fire anything. If he moves AT ALL, he cannot fire a barrage. Check page 58 of the rulebook for clarification.
As for what your doing? I'd stick with good ol' deffkoptas and try out snikrot as a failsafe. Good luck, try the bikes out, the save really does make a good difference. For another explanation, heres a link I found for ya: Barrage weapons and Ork Warbike Exhaust Cloud rule - WarSeer
EDIT: Oh, and as for your lootas, a 35 point looted wagon is worth dropping two to pick up. Its like their own little shoot house, open topped so they all get to fire, at the very least it means they are slightly more likely to get to fire before dying, which to me is worth dropping 2.
Last edited by LordDnigh; June 24th, 2010 at 22:28. Reason: looted wagon house
Thanks alot Lord for the extremely helpful input once again. I knew he was doing something wrong, he had been moving 6 inches and firing his barrage the whole game. Plus the bikes are looking really good, especially since they are so versatile and can shoot up IG infantry units like nothing else. I think I'll give old snikrot a try next time along with koptas and bikes. I hate losing to IG because in my opinion they are the lamest army, hopefully now it wont happen as often! (I'm about 50/50 against them).