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Hi there, I'm new to Tau, and pretty much 40k in general. A few friends of mine have let me borrow mace sparines (purposely misspelled for the bad taste they leave in my mouth)to get a feel for the game and try it out. I've rather enjoyed this and after reading a good bit of fluff (or you know...the 40k rulebook) I decided I liked the feel of the Tau. I bought a box of firewarriors and an xv88 crisis suit(that I intend to make my Shas'el as most of the stickies here said that the metal bits were truly unnecessary). The thing I'm stuck on is building an army. I like the sticky Fireknife/Pirahna build but I'm not sure I want to go that route. It is a very strong(from what i know of the game) build after getting the codex out and looking at everything no.6 put in his post. While that is indeed one way to play the tau I think I'd like to go a different route. But with my lack of knowledge of the game I don't really know what route to go.
Ok: so in summation:
1. looking to build a 1k army to start. i figure there will be broadsides...a railhead and lots of fire knives.
2. this wasn't mentioned above...but I don't know which guns are what in my crisis suit box...or what all i have to attach to make him a shas'el.
Thanks for the help!
Check pages 52-53 of the Tau Empire Codex. They have small pictures defining what everything is, including weapons, support systems, etc.
Also, pathfinders are a very important support unit in most Tau armies. They sit still and shoot 36" markerlights to create tokens which can be used to up BS on a unit shooting at that target and reduce or remove cover. They can also be used to ignore nightfight on another unit, reduce Ld for a pinning check, fire seeker missles, and another thing that is irrelevant in 5th edition, though all these are not typically used as much as the +BS or -coversave uses.
They do have their own weaknesses, though. They are T3 4+ save, which isn't too hard to kill, and they are very static, since their useful weapons are heavy weapons. Fortunately, they have other bonuses, such as the devilfish they force you to buy includes a marker beacon, which lets you reroll the scatter die when deep striking with a unit in LOS to the devilfish.
One thing I might suggest is try not to get too blinged out, when writing an army list. New players always seem to want to go for a Shas'O, with stuff like Cyclic Ion Blaster, Airbursting fragmentation projector, stim injector, iridium armour, and all kinds of stuff that makes him far more expensive than necessary. When you want to use an upgrade, really consider its usefulness, because sometimes leaving some stuff behind frees up points for more of other things.
Last edited by Bluesystem; June 26th, 2010 at 21:24.
My brother plays Tau, and he is the only one of my casual gaming friends I have trouble with (in fact he spanks me and my sisters of battle). Devilfish packed with Fire Warriors, as many Railheads as possible, a unit of 2 suits with the 36" missile weapons (twin-linked i believe) to kill rhinos, and a good unit surrounding his HQ make up his core force. He also uses Stealth suits but both of us are less and less impressed with them lately. Oh and always take the cover save item on your tanks, it is well worth the small amount of points it costs. I also know he chooses to take weapons with more shots instead of better AP because so many units utilize cover saves nowadays. not sure about some of the details, but those hard-to-kill tanks are pretty intimidating and almost everything else can shoot then hide behind cover.
Tank armies are kind of pricy but they sure work. GL and I hope this was helpful.
@Shas'kaernak: Welcome aboard to the Greater Good! I'm glad you found some of my posts helpful. IMHO, that general format is the only way to play effectively against any of the 5e codexes. Them's the breaks.
That said, when you play 1000 pts, that particular build doesn't scale efficiently. For instance, you can't use pathfinders at 1000 pts. Markerlights -- however you get htem -- are just too expensive compared to the benefits of just getting more offensive models on the table. Also, at 1000 pts, you don't necessarily need Kroot, either. In fact, despite what I say in my tactica, at 1000 pts and less, Stealth Suits can actually serve a productive purpose.
None of those hold true once you get to1500 pts and more, of course.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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