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Hi, and welcome to the Diet of the Week - Tyrants.
This week the subject is about The Hive Tyrant, The Swarmlord and their Tyrant Guard.
The Hive Tyrant and Swarmlord are the leaders of the swarm. They provide the main synpase, and have psychic powers which can improve the effectivness of the army completely. They can add effeciancy to deepstriking armies with their Hive Commander, they can break even the most assaulty armies with their Indescribable Horror, each weakness of an army is exposed with their Old Adversary etc etc.
Its the same drill as last time, How do you use these three beasts? In which ways and how is the Tyrant Guard effective? Is the Tyrant Guard needed? Which weapon/psychic powers should they have? Any funny stories with them? Is the Swarmlord worth the points compared to the Hive Tyrant?
Quote of the Week (Number 3) - "It is impossible to defeat an ignorant man in argument." - William Gibbs McAdoo (1863-1941)
Ruina's Hive - My personal Blog
I love my tyrants personnly, I'm a fan of the flyrant with a gargoyle screen, in the lower point games I play he works well to soak up some heat while my slower guys march on, personally I take leech essence and paroxysm. my friends have learned to hate the paroxysm gargoyle charge combo I occasionally get to pull off
and leech is nice if he gets stuck in CC and feels like sucking out a soul for some wounds back ;p
whenever I do take a walking tyrant he always has a guard, being as slow as he is he needs the extra toughess and wound the guard bring to him, + if hes big and shooty a laship on the guard still lets you get to pistol(cannon?) whip them first
I've never really had a chance to play with a swarmlord yet im sure someone has though.
also HFR you have the perfect amount of posts don't ruin it yet ;p
To be honest the Hive Tyrant was a mixed bag for me when the codex was first released. However, after some long studying I think I'm starting to warm up to them. The biggest reason is Hive Commander. The ability to stick a Super-Nid on the table from turn one giving you an extra push on your reserve rolls is huge to me. Stacking the dice is one of the biggest advantages you can have in a game, statistically.
Personally, I like the Winged Tyrant. Give him 120 points (or more) worth of cover saves (Gargoyles) and you have a very fast wrecking machine. Then tack on his psychic abilities and whatever else you want to stick on him, you've got an amazing model.
Chaos - 55,000+ points
Tyranids - 15,000+ points
Necrons - 6000 points
While I haven't had as much luck with the flyrant in this new edition, I find the walkrant essential to my armies. My flyrant has gotten shot down in almost every game I've used him in before he really had a chance to do any damage. At least with the previous edition, the 2+/6++ warp field made him more durable (and yet cheaper). But you must take the bad with the good that happens with codex changes. Granted, I haven't run him with some gargoyles yet, but I will be doing so as I am in the process of building my new gargoyles.
My walkrant may be slow, but give him a tyrant guard, put them behind a screen of gaunts, and cast Feel No Pain on them with the tervigon and they become quite survivable. T6, 6W, 3+, 4+ cover, 4+ FNP...in one 1500 game, my HQ survived the shooting from an entire Eldar army while Doomed!
Also, my weapon of choice is a pair of Twin-linked Brainleech Devourers. They have never failed me. A cc-tyrant is too slow and usually doesn't make it into combat until turns 3-4 unless the opponent is coming towards me, and the Heavy Venom Cannon is just too unreliable for my taste. But the TL-devourers have never failed to wreck some rhinos and kill some MEQ's. People don't realize how deadly they are until they get hit with it.
Finally, I always upgrade my tyrants with either Old Adversary or Hive Commander. If I'm going with a purely foot army, OA is the way to go. If I'm going partial reserves (trygons and sporing zoans, outflanking genes and maybe a tervigon), I always take hive commander. Both are well worth their points in the right army.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
I recently converted a swarmlord, but wasn't enjoying using him very much, as I usually play in 1000-1500 point games. Then I got in a 2000 point game with daemons, he was tearing through a squad of pink horrors, and in turn 2, him and his tyrant guard had torn them apart. Then my opponent deep struck Karios Fateweaver, and soon they were in close combat. Fateweaver soon torn apart the tyrant guard, and it was him against the swarmlord. As the Swarmlord has the re-roll successfull saves, but Fateweaver re-rolls the failed ones, they cancelled each other out. Eventually, after a few lucky rolls, the Swarmlord defeated Fateweaver, but his final wound was taken by a bolt of change (I think its called) from the changeling. So theres my two cents
The Hive Tyrant is the only HQ I own, and as such I can't really compare it to others. I feel it is a bit on the expensive side for what it does due to its limitations when it comes to targeting and such. But it still is one of my favourite and most effective units. I tend to use him with Lash Whip and Bonesword + Stranglethorn Cannon, although I'm mostly still experimenting with his loadout. Once I used Old Adversary on him but I dounf it difficult keeping him in range of the different units I wanted to buff. I'm now warming up on Hive Commander since I noticed it lets me outflank another unit, something I missed until recently.
I also played him as a Swarmlord in one of my first games, but without Tyrant Guard he died before ever doing anything and as such didn't impress me. In fact, adding Tyrant Guard makes any Huve Tyrant so expensive I'm not sure if they will ever be worth it, but since I haven't tried this is purely speculation.
The single best thing about him in my eyes is that all my enemies can think about is my Tyrant, letting my other forces get into position and crush my enemies and see them driven before me and to hear the lamentations of their women.
I adore my Flyrant, and rate him as one of the most useful models the codex has. There are two very simple tips that ive taken to using however to get the most outa him. Firstly, ive stopped moving 12" on my first turn, and will now move 6" and run (assuming an assault army.) The reasoning for this is that a lot of players dont see him as much of a threat when you do this, when your Tyrant is stood next to the taller, thougher and stat wise more dangerous trygon, most shots go the trygons way. When you then spring a 12" move and assault on a unit they thought safe, it comes as a massive setback.
Also whilst this sounds like it would only work against inexpirenced players, surprisingly ive had verterans of the game in general and against nids caught out by it.
Secondly I find for survivablity that you should aim to kill some of the more standard units. For example He'll happliy chew through some CSM but khorne bezerkers can cause problems unless weakend through casualtys or paroxism. Assaulting less specialised units also has the benefit that you dont need paroxism, leaving you free to leech some wounds back. The versatility of the two seems so great that the others arnt worth looking at really.
As for the swarmlord, i only see him working in one list, and its one based around tervigons and buffing guants. There the Swarm leader special rules really come in handy. In mosts lists, they dont have as much of an impact, nor does his hammer aspect. In A "buffing list" those abilitys are golden, and having a reliable Super CC unit holds the list together.
Just my 2 cents anyway.
Your friendly neighbourhood gargantuan creature
I have not had a chance to use the new Tyrant, or the new codex for that matter, all that much mainly because I have been re-doing my army from the ground up and only playing with painted mini's. Therefor, I only have a 500 point army and I have no need for a tyrant.
However, I think that I will soon be converting myself a lovely new Flyrant because he used to be my favorite model. The only problem is his point cost to me. This model is soo expensive that I can't find a use for him under 1500 points. Is this what you are all finding?
The Swarmlord though is an entirely different Beast. For a lovely fee, you can take the swarmlord with the full guard host. On top of that you attach a tyranid prime to them for kicks. Also, you start them next to a Tervigon with onslaught. This allows for your squad to move, run, shoot both powers, then hopefully assault the same squad. I don't know of anything in the game that could survive that. However, this is usually best done in HUGE games...possibly apocalypse.
The Great Plague meets The Devourer of The Galaxy. What does that make us?
Like others have said it took me a little bit of time to warm up to the current tyrant, but now I love them. As has been stated paroxysm is absolutely amazing, and since I play a foot slogging hoard army OE is invaluable. I am still torn on tyrant guard though, but this is more due to the makeup of my army than as a general rule. In my army I run a pair of Tervigons as troops and they support my hoards of termagants, so I find that if I put guard(s) on my tyrant then all my opponents firepower goes toward my tervigons (if they are still producing), but if I don’t have tyrant guards then my tyrants get more fire directed towards them. So I usually don’t run with guards.
As for weapon layout, I have been running BS/LW & HVC, the long range help with the HVC is very nice since it does disable tanks on a good enough basis, also the S9 of the HVC is not bad a poping plague marines since they don’t get their feel no pain (sure they still get their armor save, but on many occasions I get a hit on a squad that is bunched up and can knock off two plague marines). With that said I am still debating switching to the dual Devourers w/ Brainleech Worms on him since they are so great. The only reason I have not gone to that yet is because I run two carnies with them now.
Primary Army: Tyranids; Secondary Army: Space Wolves
It's Illeagle, but it' s not that illeagle. - John Public
my friends are i are using shrikes as a mobile screen instead of gargoyles for a flyrant.