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I played nids mostly in 2nd & 3rd edition and got rid of them but thinking to get back in. I'm thinking of basing them around mostly medium sized nids such as a ton of warriors, raveners, hive guard & zoeys.
How well would 2k points of these units fair? I'm not too sure how warriors & raveners perform. Probably either a Trygon prime or Tyrant to lead them w some Trygons in heavy as well.
Would an all close combat geared army work (other than zoeys/hive guard) or would this army just be cannon fodder? I've heard reviews of the codex to be bad to average
Well, with lots of warriors you would need something to shield them if you plan on walking them, termagaunts make good cover especially with a tervigon backing them up. (and spawning more of them).
Consider putting some ranged weapons on the warriors too. Raveners are a decent choice imo, I just dont feel its an optimal one. Tervigons onslaught ability works nice with them as well.
If you are planning on having a flying tyrant, get some gargoyles to provide coversaves.
All in all I like this new codex more then the last, but I dont approve of this new FAQ :/
It my experience warrior are too expensive when you try to make them close combat oriented. If you were to play a list with shooting warriors screened by termgents, with ravenors set up to assault anything that gets too close you could do alright. I would just make sure to bring some hive guard to take down transports...you have nothing for big tanks, but you could have a semi competitive list.
For a combat-oriented 'nid list, you need a bit of speed and protection. Warriors don't really have either. They work best when used in conjunction with Lictors and monsters so the opponent has to choose where to put his anti-tank weapon shots. Possibly insta-kill some warriors -- who should all be getting cover saves -- or put wounds on MCs?
Sub "Lictors" and "Raveners" in for "Warriors" in the previous analysis and you'll see what I'm getting at. The difference being that Lictors get to appear anywhere you like and get at least one turn of OK shooting before they can be countered. And personally, I think Raveners are best used as Beasts -- with Fleet and 12" charge. Yes, they have no armour save to speak of, but they are so very very fast. In the right list, that speed can be used to really foul up enemy target priority.
The thing you must be most careful about with a combat-focused 'nid list is feeding your enemy one unit at a time for destruction. You have to feed him your entire army all at once. Difficult to do, but it can be done.
But because it's difficult -- as well as chancy -- it's usually best to take a balanced 'nid army that includes a decent amount of shooting, too.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014