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I am still clueless as to why basically everyone hates the new Tyranid Pyrovores. Can you please help me and tell me why they are apparently so bad, before I go buy three of them.
If I am convinced I shouldn't field Pyrovores, what elites should I field. I'm up against Orks and Blood Angels, and I have already decided on 2 choices: 3 Zoanthropes (w/Mycetic Spore?) and 3 Hive Guard. If I exclude special characters and the Ymgarl Genestealers, it's between 3 Lictors or 3 Venomthropes.
Pyrovores are often frowned upon because they're designed to do a task that almost anything in the nid codex can do, slaughter infantry. Furthermore they really arnt that good at it, its only a heavy flamer at the end of the day. So your forced to slog up the feild, just to get one good flame away, if your lucky. So you then deep strike them. Okay, but thats 1 shot, then your almost guarnteed to get assaulted, or scatter out of range.
Also theyre in a very hotly contested section of the codex, the Elites. Tyranids always need lots of anti-tank, and a lot of that anti tank can be found in the elites section. If your good on anti-tank, then both deathleaper and doom are better options for pyrovores. Infact anything, is better than a pyrovore.
Your friendly neighbourhood gargantuan creature
Aye, exactly what Heirodule said.
I think that 3 pyrovores in a spore is awful good medicine for anything other than MEQs. Also, since they ignore armor, they aren't too shabby if they get assaulted.
What would've made pyrovores useful is if they could fire their guns like the Imperial Guard hellhounds. Then they would've been worth considering. As it is, they're a 1-use-and-then-die type of unit which isn't even that scary and competing in the arguably the most competitive FOC slot on a Tyranid army stacked with Elite units.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Pyrovores are a one trick pony, you'kk only get to use them one and then their gone, that is for many players a waste of a good elite slot that could have been filled with something more reliable.
1. pyrovores are elite, not good when our elite section contains nids only decently priced anti-tank
2. their anti- infantry which the rest of the swarm also happens to be
3. their to expensieve for just beeing a heavy flamer
4. poor WS, I, A will mean you want it out of CC even though it needs to get close
5. the sloppy written acid blood rules which are still unclear if a pyrovore can suffer only 2 wounds or much more.
All in all it makes the pyrovore the worst unit in the codex my a mile ahead of everything else, Cruddace has shown he had no idea and was running on dead braincells when he wrote the rules for it as none of them make sense, it's like the chaos spawn.
A pitty as I find the pyrovore to be a very cool looking model, agressief and menacing.
It's Volatile rules are also a joke. It only works if it gets inflicted with a wound that would cause instant death... and even then, it only happens 50%. Top that off with a crappy D6" radius that affects all models (I read this as including your own, also.) that only inflicts a lame S3 hit with AP-... well... the fluff is a lot better for the Pyrovore than the actual rules.
The wording on Acid Blood also makes it unclear about whether it can suffer more than 2 wounds for the purpose of dealing back hits with Acid Blood. The Pyrovore has a ton of potential if it were to be seriously re-worked but with geniuses like Cruddace working for GW, you'll never see that in your lifetime.
What everybody else said. They're not quite as useless as the Doom of Malan'tai ... but they are close. You have to build your list specifically around the limitations of the pyrovores if you want them that badly. That's a tall order ... and not really worth it. (But at least it can be done if you love them that much.)
90% of the time I would advice against pyrovores. They're just not Good Enough to be Generally Useful.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014