Welcome to Librarium Online!
I am getting into 40k, I got into CSM prematurely, but before I even got my models built I realized Ork's were my true calling. My local group talks of boarding plank sucker punch Battle Wagons, deff Rollaz, etc and I want in on the action.
The problem I'm having is which direction do I go in with my models.
From what I understand my options are:
Heavy Foot Slogging
Are these all of them?
Which direction is the most competitive and what should I trade/buy for to get started.
I love the Mech's (Killa Kanz, Battle Wagons w/ deff Rollaz/ planks etc) so I'm open.
Competitive and Fun are key.
I run a Bloodaxe Dakka army, all shooting all the time built around a core of x3 20+ mobs of sluggaboys that like to get stuck in.
Here is my Warboss and his Meganobz in their kustom Battlewagon; Da Speed-Killa
Mega Armor Warboss: Grimskar 115pts
Twin-linked Shoota,Power Klaw,Bosspole,Cybork body,Stikkbombs
Meganobz Mob 370pts
x1 kombi/skorcha,x1 kombi/rokkit,stikkbombs
Da Speed-killa Battlewagon 155pts
x4 Bigshoota's,Deff Rolla,Red Paint Job,Grot Riggers,Armor Plates, Stikkbomb Chucka
Welcome to the Orks! There are basically 4 Ork strategies, and they each come down to how you field your troops:
1. Huge groups of 20-30
Give them a nob, powerklaw, bosspole, and 2-3 special guns, and you're in business. This army build is a bit slow, and has some trouble against shooty mechanized armies, like Eldar and IG, but they are the kings of 'horde' armies. Add some outflanking units, killa kans, lootas, and grots to stand in front or on objectives.
2. In vehicles/bikes
Speed freaks is my personal favorite. I'm not sure if it's the most powerful, but it's definitely the most fun. Use a lot of trukks, battlewagons, warbuggies, bikes, nobz of all types, and at least one Kustom Force Field with this build. Grots are also good for sitting on objectives, so you don't have to leave vehicles on them.
3. Grot armies
Why only use grots? So you have more points for everything else! This strategy works best in smaller games, allowing you the points you need for lots of lootas, killa kans, Deff Dreads, and big gunz kannons.
A mixed army, with some groups of boyz on foot, some in vehicles, some shooty, and others good in close combat, is a very capable one, and probably the best overall, in terms of game winning ability. Just don't forget the grots. ^_^
"Any job worth doing, is worth doing with a powerklaw."
As to the OP if you want orky mek fun consider speed freaks! My loose setup that allows plenty of customization is taking 2 transport battlewagons with rollers packed with boyz and a nob. Then for every other unit you take slap em in a trukk. Bring along some bikers and get creative with what you put in your trukks. Burna boyz are really nice in transports with boarding planks, you can driveby flame almost any unit to death or boarding plank assault vehicles with their power weapons. My advice is give everything a transport if it makes sense to give them one.
a good tactic that i have seen used in some armys is to take 2 battle wagons with 4 big shootas and put 20 shoota boyz in there with 2 more big shootas. that's a lot of fire power. 72 str. 4 shots, 36 str. 5 shots, and put on a kannon and that has huge anti hoard potential.
Check out the sticky thread called "You're better off with grots!" I recently started with orks myself, and reading that post enlightened me. The author of that post commented on here, as a matter of fact.
From the things I've read, here's what I can recommend:
Shoota boyz are more versatile than slugga boyz, and work great in a battlewagon with deffrolla and big shoota (1 or more, your choice);
Deffkoptas work great in groups of 5 with big shootas, utilizing the outflank rule (for advantage and survival, big target) for either killing troops or hitting back armor;
Lootas are good fire support, capable of removing all but the toughest of armor, but need cover; big gunz kannon crews with ammo grunts are not to be underestimated, either (for a footslogging army, mostly. Mobile armies should take mobile options.);
Kommandos are fun! Take burnas and nob. For that matter, always take a nob with powerklaw and bosspole if the unit has that option.
I run a list with those units, so I can only truly speak for them. I hear that Killa Kans are great, and that deff dreads are expensive and generally should be avoided. Umm, one last point I'd like to clarify: I run some slugga boyz, and they aren't bad at all, just not as killy because who in their right mind would move toward 30 boyz who can, on an assault, get an outrageous number of attacks? Shoota boyz can hurt from a distance and, although not as strong in melee, can still hold their own.
For sheer competitiveness, try a 2 Big Mek List completely walkered out. 9 x Killa Kans with rokkits and grotzookas and a pair of Deff Dreads with all cc arms. Take KFF meks in trukks or wagons (you would have to get them from Nobz selections) to give everything obscured and the results will be nasty. I only have 3 kans and 1 dread and coupled with a wagon and a few trukks most enemies are overwhelmed by the amount of armour. a KFF gives a incredible degree of survivability to your vehicles.
However unless you really like the fluff behind a complete competative army I would stray away from it; Orks can be competitive, but most people play them because they are one of the most fun armies to play with. Do I use SAG Big Meks and Weirdboys, yeah. Do they screw me over? about 35% of the time yes. Is it completely hilarious? You bet!
2000pts Orks 4-2-1