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The Doom of Malan'tai
I've posted a poll on elite choices because I do not know what ones I should have. If at least some of you could explain your answers that would be great. I must admit I am set on Zoanthropes (awesome against Space Marines).
Last edited by Warlord Vrrmik; July 14th, 2010 at 23:08.
This is hardly going to be a contest, Hive guard will streak away and zoans will get the rest.
Basically Hive Guard are the best bit of Anti-tank in the codex, they knock out transports left, right and centre which is essential in any good nid list.
Since zoanthropes can get blocked quite easily, i have started always taking a minimum of 6. Theyre just that good.
Your friendly neighbourhood gargantuan creature
agreed, maybe not the best bit of anti tank but its more consistant which is why I prefer them
So, it's Zoanthropes and Hive Guard so far. I'm planning on having 3 Zoanthropes in a spore, but how many Hive Guard should I get: three as one choice, or six as two choices?
2 squads of 3 for a total of 6. Means your all but guarenteed to knock out a transport a turn minimum.
And @fenix, one and the same to me thats why i cant stand the T-fex.
Your friendly neighbourhood gargantuan creature
I voted Hive Guard because I personally view them as more critical than zoanthropes. Thropes are GREAT for taking out heavy armor, of that there's no doubt. However, this is also a role that can be played by your MCs. However, an MC is a bit wasted on a rhino when there is a Land Raider to be blasted. Enter Hive Guard. Recently, I have found an Elites loadout (at 1500 points), to be 2-3 thropes in a spore with two broods of two Hive Guard to be effective. In 2000, I would probably make all of the units 3-strong. Coupled with a Tyrant and DSing Carni/Trygon, armor starts falling like flies.
Picked Hive guard, versatile- anti light tanks, insta-kill MeQ and got a chance to hurm anything on the board.
I went with Zoanthropes for the ability to Deep Strike and the fact that they turn Land Raiders into mashed potatoes.
Also that AP3 blast makes MEQ players need to change their boxers.
I don't take one without the other. Minimum of 3 zoans and 3 hive guard. Can't leave home without em!
Deathleaper. Far and away, Deathleaper. Especially now that Shadows in the Warp has been nerfed horribly by the FAQ: DEATHLEAPER.
Of the entire list of Elites choices, only Deathleaper can be put to quality use in any army list. Seriously, any list. Doesn't matter what you're building, how it works, Deathleaper can work wonders for you.
He's as close to a "must have" model the Tyranids possess. Sad, really, but what can you do. GW makes the rules and we have to live with them.
This isn't quite the same thing as saying that you absolutely must have him. You can definitely build quality lists that don't use Deathleaper. (I do all the time.) But he's so versatile and so powerful that he will never be a drag on any list you build. Pretty amazing, really.
After that, I would argue that entire purpose of your poll breaks down. None of the units are swappable or equivalent. Even the common argument "Hive Guard or Zoanthropes?" is entirely dependent on the style of list you're building. Hive Guard won't work in every army list. Neither will Zoanthropes.
In fact, I run armies that don't use either and they're just fine!
Please don't get caught up in the old way of looking at 40K armies. "What units are good? Which units suck?" For Tyranids -- for any 5e army -- there are very very few units that are a priori "good" on their own independent merits. Similarly, there are very very few units that are a priori "bad" on their own independent faults.
Units in 5e army lists are "good" or "bad" based on the entire list that surrounds them, not on anything else.
Still, there do exist a few exceptions. For Tyranids, there are exactly two.
1. Deathleaper is an a priori "good" unit. You can always feel good about including him in your army.
2. The Doom of Malan'tai is a priori a "bad" unit because of the nerfings provided in the Tyranids FAQ. You should never take this unit.
All of the other units require you to support them with a quality, synergizing list. They will be "good" or "bad" based on your skill at list-building and your skill at piloting the army on the tabletop.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
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