Welcome to Librarium Online!
Just started 40K and this is my first Wargame experience so please excuse any "noob stupidity". My son's have infected me with a love of everything green and Orky, so that's what we're building. I've got a huge amount of info from this site - so thanks for all your posts - it's a steep learning curve.
I'm trying to find an effective way for Orks to quickly kill tanks. I went to a training session at my local store last weekend and had severe grief from a Predator with a Lascannon. The thought of my green tide charging against Land Raiders or equivalent seems like mass suicide. Tanks can just too easily "stand off" and deliver their long range heavy punch. I know that orks by their very nature are expendable, but I would like to have a way of being able to effectively "kick tank ass".
Looters or fast rokkit equiped vehicles seem to be popular options but it seems to me that you have to have friendly dice to get this to work, so I've been thinking of an alternative and I'd greatly appreciate your thoughts on this -
Use Zagstruk and 10-15 Stormboyz to Deep Strike as close as the scatter dice allows to the rear of the biggest baddest tank your opponent has sitting on the field. Statistically you should be within assult range most of the time. Use the "Swoop Attack" to assult on the same turn as arrival (taking 1-3 crash land casualties) with a Furious Charge (strength +1) and use Zagstruk's Klaws (Strength x2) to get, what appears to be, an easy penetrating hit with a D6 roll of as little as 1+ on AV10 to 4+ on AV14. That seems pretty easy to me - so what am I missing? - Obviously it might take a few turns before you could come into play from reserve. Also if his tanks move instead of shoot it would reduce the effectiveness, although if at least one of his tanks was stationary on the previous turn you could choose that one and get an automatic HIT.
What do you think? If this has potential - how would you modify it to improve it's effectiveness?
2000pts Orks 4-2-1
I like the Zagstruk combo, it's very flashy, and without question, very orky. Thing is, it seems like it would be a lot of points sunk into a unit that would ultimately be a one-hit-wonder - similar to Snikrot and unit of commandos. My advice for dealing with tanks/armor it to analyze if they're worth bother over. (I should also state here that I'm looking in a broad sense of the game rather than if you were facing a mech-heavy Space Marine army or an Imperial Guard company.) But for the most part, you'll have maybe 1-2 tanks on the board, not withstanding any transports. I'd just avoid them. Whats some heavy bolter fire, or a couple lascannon shots? You'll be pulling up a few models here and there, but those casualties are to be expected.
Where I'd concentrate my efforts would be either 1) eliminate the blast weapons as those will do serious damage to your boyz 2) get into CC as quickly as possible. See, once you're in CC, you're pretty much safe from incoming fire - it's just that time crossing the board that you need to be worried about. I used to be terrified of Tau Railguns, simply because they're the most powerful gun (str and AP wise) in the game. But the thing is, the railgun isn't going to be leveling my troops. Ha, it's just a matter of either an ork corpse via bolter fire or an ork smear via the railgun! But when that Plasma-cannon starts taking out swaths of the boyz in single fell swoops, now you've got an issue to deal with.
So I guess my advice to deal with standard tanks would be target priority. I would choose Lootas over the Zagstruk team simply because I think you'd get more use out of the Lootas. The place for Zagstruk and Snikrot is to create an immediate threat to your opponent to give your boyz time to get across the field without taking too much casualty. If you have a Battlewagon with a Deffrolla, that can work wonders as well.
I hope this advice helps!
12 boyz in a trukk with a nob and a PK
cheap, fast and underestimated
- What we do in life, echoes in eternity.
Deffrollas, rokkit buggies, big gunz kannons, lootas, and powerklaws. Those are your tools for cracking open tanks. For light tanks, nothing beats lootas. Big gunz kannons are also good, if you don't have the points for lootas. For tougher vehicles, deffrollas are the most potent weapon, although powerklaws are a close second.
I hate Zagstrukk. I mince no words about it. I've never seen him do anything besides get his entire unit killed.
First, why would you want to deepstrike stormboyz in? They're incredibly fast, and they need to be kept behind cover or other units. If you deepstrike next to the enemy, and aren't close enough to assault right away, you'll be shot to pieces.
Second, his powerklaw only works the first round, and only when you assault. A normal nob has a powerklaw every round, regardless of who assaults who.
The worst situation I saw was Zagstrukk and his boyz get counter-assaulted by a single IG sentinel. With only stikkbombz that hit on 6's, Zagstrukk and his boyz proceeded to get annihilated by the single dirt cheap walker.
Stormboyz aren't bad, but never give them Zagstrukk.
"Any job worth doing, is worth doing with a powerklaw."
A Deffrolla is on my shopping list for this weekend and I'll try it out. However as far as I can see the most likely hardest hit will be an S9 so still needing a single roll of 5+ to inflict damage (on AV14) and there's always the chance that my Battlewagon could be slagged on it's way (which would almost certainly take a few+ turns to get contact). With this in mind I still think that the immediate nature of Zagstruk's arrival (giving the opponant no time to react/run) at the Tank's rear is a slightly better bet. I suppose if the Battle wagon carried a squad or two of Tankbuster Boyz you could have two tank hammers, three bomb-squigs and the Nob's PK. If the Battlewagon is slagged before the impact, it will be a lot closer to the Target Tank, giving the Tankbusters a better chance of putting ordinance on armour.
Further thoughts on my proposal are that Zagstruk would actually need to roll 5 to glance a hit and 6 to penetrate on AV14 which makes it pretty risky, especially as the tank would almost certainly move off next turn making a hit on your next turn far less certain. Knowing my current luck with dice rolls I'd probably roll 6 to penetrate and another 6 on damage and have my whole squad wiped out by the explosion. I might limit this tactik to lower rear armour values (this should still be effective against my mates Predator). The other thing is that only Zagstruck from the unit has any chance of inflicting damage. I suppose that multiple rokkit hits has a far better chance of causing damage, although the delivery units have to get close enough and overcome their BS2 handicap.
Any more thoughts or proven tactiks that work.
Thanks jroode, Sadface & mynameisgrax
I guess old Zagstruk gets promoted to the display cabinet next to Snikrot. It seems like a question of priorities so I'll try to not get overly concerned about tanks in future but I'll still equip my Battlewagons with deffrollas just in case.
Another tank hunting unit I like is 3 warbikes with a PK Nob. Only 110pts, and gets 4 S9 attcks on the charge.
Zagstruk is complete crap as said already, which is a big bummer because he used to be one of my favorite characters.
2000pts Orks 4-2-1
3 deffkoptas with rokkit launchas, outflank and come on to the board 12" and unleash 3 rokkits at rear armour
i might be mistaken but arent they twin linked too? this is my bros tactic you see, many a time have they made a mess of my armour...
not my idea but something I've heard:
Ghazkull Thraka in a Battlewagon.
supposed to be effective against anything and more and is said to be able to withstand a Chuck Norris round house kick :p
at least thats what a friend of mine told me; else I'd say rokkit buggies (though I dont like the models) or Lootas (I love lootas) and/or Kommandos (love those models as well).