I've been converting WHFB Orks into Kommandos, I have 2 at the moment. but now that I think of it: how many are viable in a squad? I mean should I max out on them or use 8? or just 5?
I dont think it's of much use if I make 15 of them (I need 4 FB Orks to make Nobz ) when only Kommando squads of 8 are viable.
and HOW do you effectively use Kommandos?
I know its mostly Anti-Infrantry (though with Snikrot it has some anti armour capabilities in CC).
I'm collecting an army with units that I like, to play friendly games with (mostly vs Tau and probably Space Puppies). So if they aren't the best choice for the/a job I don't mind, as long as they are viable (Getting tabled time and time again is kinda depressing )
so to sum it up:
-how big should I make my kommando squad(s)
-how should I use it/them
-Snikrot HAS to be in it for them to be effective, or optional.
Rep for the people who help me out
I dont think it's of much use if I make 15 of them (I need 4 FB Orks to make Nobz ) when only Kommando squads of 8 are viable.
and HOW do you effectively use Kommandos?
I know its mostly Anti-Infrantry (though with Snikrot it has some anti armour capabilities in CC).
I'm collecting an army with units that I like, to play friendly games with (mostly vs Tau and probably Space Puppies). So if they aren't the best choice for the/a job I don't mind, as long as they are viable (Getting tabled time and time again is kinda depressing )
so to sum it up:
-how big should I make my kommando squad(s)
-how should I use it/them
-Snikrot HAS to be in it for them to be effective, or optional.
Rep for the people who help me out