Welcome to Librarium Online!
Welcome malicious torturers and vile creatures of the warp...
There has only been one installment of the Hour, as I was away last week, but from now on, every week there will be a new discussion on a new topic related to the DE and the rest of the 40K universe.
This week we take a lot at one of the most versatile and rudimentary installments of any DE list, the Ravager. Referred to as "death in the shape of a big floating thing", it has the capabilties of taking out three Land Raiders in one turn, or downing up to 25 Ork Boyz at once. Certainly one of the better looking resin models of the range, it has been the bane of many an army at tournaments, when the opponent underestimates the army, and ends up covered in Blast Templates, or some Dark Matter, which is rather hard to remove, as it becomes a deep stain on their ego.
And so we begin the discussion of the DE model that has caused some of the most discussion. What tactics do we like? How many do we take? What are the essential do's and don'ts when it come to this beast of matter and... well, dark matter.
Most importantly, what do we want to see changed to the Ravager? Do you think that there should be seperate variations of the Ravager, travelling along the same lines as the Space Marine Land Raider? And, god forbidding, do you think it should be removed, and replaced with something better?
So set sail, and let's cross the seas, navigate the lands and hurl a nice clump of dark matter into your enemy's face.
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
I wish I can contribute more to the Ravager but I will be very honest - I have always had "so-so" luck at best with them, even some games they under performed for me. However, do not worry, my experiences have been my own and my terrible luck with their success is just been my bad general-ship. It's gotten so bad that I am a 3 talos player now and actually feel "liberated" from the fickle and fragile nature of the Ravager.
So I will look on with interest and although I do understand what the Ravager can do I'd be more curious in how players choose their targets, what they expect in their role in the list and how they deploy them for any game.
Good luck with the thread and I'll be reading in earnest.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
Ravagers are absolute GOLD. I use three of them in every list. Two with 3x Disintegrators and one with 3x Dark Lances. I never deploy them first turn. Instead, they wait in reserves for a juicy target to present itself. By the time they come onto the field there's always a bunch of nice targets awaiting their arrival.
Remember, a ravager only costs us around 100-125 points depending on your fancy and if played correctly they are almost garunteed to make the points back. Also, do not forget about the disintegrators submunition. If you opponent is clumped, pie plate him. If he wises up and spreads out, submunition him (Nine STR4, AP3 shots at BS 4 is nothing to scoff at).
OLD Dark Eldar W/L/D = 10/2/6
NEW Dark Eldar W/L/D = 2/1/0
The best thing about submunition is that it is defensive. You can move 12" and fire 9 shots, or 6 shots and a template, all ignoring marine armour.
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
The ravager plays a roll, and it isn't always needed, particulary in some of the more close combat orientated army lists with alot of blasters in it.
I also have horrible rolls with dark lances, my 5 man squads with 1 dl kill more then 3 lance ravager quite often
They are also fragile as all hell =p and quite often reserving them results in one volley and then death, or they come on turn 5 when your already up shit creek, either way, they can be annoying.
That being said, 3x Dissi ravagers can be very effective, mainly in pie plating troops, theres nothing like taking out 10 marines in one volley =p
In terms of changes though, Firstly, I'm hoping some newer version of night shields becomes standard on all vehicles, but that aside, i think 120 for the 3x Dissi ravager is quite fine, however i feel, especially in light of the Vendetta's, the three dark lance version could do with an upgrade....not really sure...Twin linking them all is probably a bit too strong, and unlikely to happen...a secondary mode that let them fire as blasters at cruising speed perhaps?
Removing open topped would also be a blessing, but that depends on the new model really, all my conversion's for the ravager are open topped, but are easily made non open topped, and are more designed like sleek fighters then the current model.
Did we want to see a Splinter Cannon version? say...1 Dissintegrator and three twin linked splinter cannons? The shredder is also a nice idea to build a new weapon off...something like 3x 24 inch range, str 6, ap 6, large blast, pinning?
My Ravagers are just about my most loved part of my army. I run, like Pinkcarson, 2 with 3x Dissies and one with 3x Dark Lances. Their maneuverability and massive firepower is just beautiful.
I do tend to start with all three at the ready, and take nightshields for them at 2K points. They do well for me in punching holes in the enemies lines, to seclude sections to swoop in on with the rest of the force. Most players are smart enough not to leave stragglers on their own, so they essentially bully them into it for me.
To be perfectly honest, there's only thing I would change about them, maybe. And it would be a huge maybe. And that's following the current trend and allowing them in squadrons. Even that I feel might be a bit much, the thought of such Disintegrator saturation is a little disgusting. I'm very content with their preformance even now.
Pretty Marines, Orks, Dark Eldar, and excited ramblings: http://wrahmammer.blogspot.com/