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so i started eldar and have built up a large enough force. around 2000 pts or so. i made a list that i feel is decent id like to know what my boys on libby think here goes....
hq asurmen (i know most people say a waste but i like these guys)
hq farseer with guide
10x2 dire avengers ex with bladestorm and defend. (cans you use both in the sameturn?)
5 wraithguard with a warlock
6 fire dragons ex with a firpike
3 warwalkers 2 with scatter lasers 1 with starcannons
2 fire prisms
4 wave serpents for the guys
my tactic is to infiltrate the PF and outflank with the walkers
i feel like if i need to i can keep the DA close to support eachother and use the prisms and the FD as tank busters. this would be around 2000 pts
A moment of weakness spawns a life tme of heresy...
Are you asking us for critique? If so there's only really 1 thing you've done right. All the rest is totally wrong/bad.
Since you've failed to post an actual question, I'll assume you're just informing us of your army list, which btw, belongs in a seperate sub-forum.
My compiled thoughts blog.
If someone posts something helpful +rep them
It's a bit "...and a partridge in a pear tree".
Unfortunately the first thing I'd do would be to dump the Partridge in the list, Asurmen. For what he brings he's just not worth 230pts
Should probably go in the lists sub-forum but hey.
Aurmen is overpriced, but if you want to play him, cool. i'd probably put him in with the wraithguard as they need someone to help them win combat should they get tied up. I'm guessing the seer was supposed to go with the dire avengers, but you're probably better off with doom (it'll effect both squads if they're firing on the same target), not to mention that it's more effective on a single squads shooting than guide is. Definitely try and get runes of warding in there.
war walkers.. i'd kit them all out with scatter lasers. one with star cannons isnt enough to really make a difference to a 2+ or fnp squad, and the extra shots from teh scatter mean you're more likely to hurt rhino's (which is what your list needs). It also saves you points as the scatter lasers are cheaper.
10 rangers. I'd probably cut it to 7-8. it's enough shots to wound and therefore force the pinning check. you're not going to get much more killing power from those extra 3 rangers, but you are saving the best part of 100 points by dropping them.
I'd also lose the firepike (and the exarch) in favour of more fire dragons.
Use the spare points on vehicle upgrades, spirit stones especially, except on the walkers.
and the rules question, using bladestorm and defend in the same turn. yes you can. defend is a passive ability which is always in effect.
First thing, what is on Wave Serpents? Asurmen no, there is only 2 usable phoenix lords(Jain Zar and Maugen Ra) and he aren't one of them. With every Fifth edition codex now packing powerful psyker runes of warding is must, and runes of witnessing is good thing to add. For list like this I may suggest breaking out Eldrad and may still break out another farseer. Pathfinders are junk but with Eldrad and Farseer they can maybe be useful and make up there points. War Walkers should be squad of clones in my mind (ie 2 scatter lasers for everyone). Fire Prisms if there not shooting there not making there points back, and everyone is going to make sure that the main gun can't be fired every, keep them at home and break Falcons that always have nice chewing nugget surprise in them(especially when its Fire Dragon flavor). No to the Wraith Guard cause I always say no or at least I should know to say no. Also why no assault squad? Group of warlocks would drop almost every list they face without problem. No exarch for the fire dragons just waste of points for them.
OMG..sorry to say this but this is one of the worst (or probably THE worst) army list I have ever seen.Really sorry.
To begin with relying on luck to deafeat your enemy is not the best choice.I mean there is a hight chance of losing the game in the second turn due to some bad rolls! You have 33% to roll 5 or 6 which will be the ideal roll in order to flanck your enemy.Also you are not sure if all of your units or none will come in the 2nd,3rd,etc turn.So if you are playing against Marines ,let's say,and only the pathfinders arrive belive me they will die!
And you haven't include an Autarch in an army list in which the majority of your units will stay on reserves!!!
So forget outflack.It won't work.
After that the units choices are also horrible.Sorry once again.
The funny thing is that the units that must be big are small and vice versa!
Pathfinders are good in small numbers,just to kill some enemys models.And that's all.What's more if you want to include them you should have some other units to protect them (Banshees,Scorpions,etc) in order not to give your enemy an easy kill point.
The Avengers,as said above,are ok.But the rest sucks. 6 Fire Dragons? They are not enough.The will be easily wipe out.And they won't work at all!6 shoots,with 5-4 to hit,1-2 penetrate and then? You need 10,that's for sure.
The same with the Wraithguard.Exelent models,really expensive,slow,and once again they will be easily wiped out.
As for the walkers,well they are well bad don't do it.You need to be a bit moreexperienced in order to use use them.
The Fire Prisms on the other side are not always worthy.
Asurmen is rediculus.He has balanced stats but that's all.He isn't the guy who will make a large amount of kills,he is isn't the one who will survive,so what the good about him?Not to mention the cost.
There're better HQ's belive me.Choose one of these:
A simple Autrach
Or an another PHL (Jain zar for instance)...but not him.
mm i'm sorry to do it, but i'd advise you to largely disregard everything 'thematsermind' said.
>forget outflack (outflank*)
don't forget it. there are games where you may even want to outflank the pathfinders. it depends entirely upon the board and the army you're facing. never disregard a tactical option.
>Pathfinders are good in small numbers,just to kill some enemys models.
not really. pathfinders are good in small numbers to be 2+ save holding units which sit deep and can cause pinning tests with the 1 wound they'll be lucky enough to inflict. The pinning test will probably be passed so all you've really got is a troop choice with a 2+ save from shooting. they are not a killy unit.
>6 Fire Dragons? They are not enough... 5-4 to hit,1-2 penetrate
They're fine, his maths is disastrous. alot of people run 6 FDs, I personally tend to run 7-8, but that's just because i run 3 groups and with that many i usually end up with survivors after my first kill with each group. if you just want a full on suicide squad to kill a dread or land raider or something, then you're fine.
>The same with the Wraithguard.
Having fielded pretty much the squad you're fielding (5wguard, lock and yriel) quite a few times, they're actully pretty good. at the moment i can't fit them into my competetive list as i'm so pushed for points, but for more fun games i often use them and they pack a punch. their shooting can wreck anything (remember the warlocks/yriels s9 spears as well), with t6 3+ they're pretty resilient to bolter fire and in the assault likewise. he's wounding on 6s, you're wounding on 3s and yriel will tip the balance. asurmen is more epxensive and doesnt perform the role as well as yriel imo, but he's also t4 and immune to instant death, where yriel can sometimes get punked.
>As for the walkers,well they are well bad don't do it.
walkers are probably out best heavy support choice, hands down. scatter walkers are awesome and pose a threat to everything up to and including av12. MEQs, termies and rhino's die thru the sheer volume of shots, while av12 will almost always be at worst shaken. add guide and you're making them even stronger. squadron rules afford them a level of protetion (free spirit stones) and they don't give up a kill point until all three are dead. walkers are definitely one of my most valued eldar units at the moment.
>Asurmen.. He isn't the guy who will make a large amount of kills,he is isn't the one who will survive
about the only right thing the guy said. he's one of the least killy pheonix lords. Maugan Ra is the best for shooting and cc (barring kharandras who hits at an undesireable i1), but asurmen is also one of the most survivable. jain zar (and maugan) are less survivable due to their lack of invul saves.
I really don't like making this type of post, but alot of what this guy said is flat out wrong.
>OMG..sorry to say this but this is one of the worst (or probably THE worst) army list I have ever seen
i'm sure it'd be amusing to see one if his.