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I am on the internet voicing my displeasure:-(
Let's run it down for you all, my 11 year old son with Space Marines vs his old man (me) using my new Necron army in a 1000 point battle. My son is kind enough to waive the stupid "Phase Out" rule. Here are the lineups:
Space Marines - 1 - 10 man Tactical Squad with Flamers/ Missile Launcher, 5- Terminators w/ Captain, 1- Dreadnaught, 7 Scouts, Sgt. Telion, 1- Vindicator, 6- Scouts w/ Boltpistols & Combat Blades.
Necrons - 20- Warriors w/ Disruption Fields, 7- Immortals w/ Disruption Fields, 1- Necron Lord w/ Phylactery, Res Orb, Chronometron, Phase Shifter, Disruption Field, 4- Destroyers
Necrons go first and the Immortals have range and miss. The Destroyers do the most damage, shooting the Vindicator, Immobilizing it and Shaking it. Done. Marines shoot back killing a Destroyer outright and killing a Warrior outright. Knocked over an Immortal and advanced.
Next round, one of the split Tactical Squads get shot up and actually 4 die. This is the last damage the Necrons do in the game. The Destroyers soot the Vindicator again and Shake it. Yippie. The Space Marines come marching in taking out another Destroyer. Some Warriors are taken out and two Immortals fall. The lone Veteran left in the split Tactical squad advances.
3rd round is almost over. The Dreadnaught gets to one flank of warriors and kill 4. The Necrons lose the sweeping advance and those warriors are dead. The one that hurts is the lone Veteran that closes in on the Immortals and Lord. He wins the fight by two wounds, the group fails it's leadership then it's initiative and the lone Veteran takes out nearly 400 points in his sweeping advance. On the other flank, the Terminators that has shaken off over 30-40 rounds of fire on their journey for no damage, reach the other warriors in a building. No need for a sweeping advance here, the Terminators and their power fists make short work of the remaining Warriors.
It takes three more rounds for the Marines to kill the last two Destroyers.
My son lost 4 Tactical Marines and I lost everything almost in three rounds.
In a thread about a month ago, someone asked the question "Are Necrons that Bad?" and I'm here to answer that question; yes they are that bad.
Your lineup is pretty weird though. Why are you taking Disruption Fields on everything? Why do you have nothing anti-armour/save except for your Lord?
Try giving the Lord a Warscythe, dump the Phylactery (too unreliable unless you've got a Monolith, and even then barely worth its points), Phase Shifter and Disruption Field, and grab a Gaze of Flame instead, while freeing up some points. The Warscythe should let you deal with both Terminators (though his normal weapon is fine for this) and the Dreadnaught.
Since everything seemed to be able to shoot/assault pretty early on, I'm assuming you're playing a scenario/on a field where getting infantry into melee range isn't a problem. Try getting some Tomb Spyders. They're great for most standard melee units. and can take quite a beating from ranged weapons if you stick to having them make one Scarab Swarm for those extra three wounds.
Immortals are good, but they lose a lot of their potential against MEQs due to that pesky 3+ save. I'd personally aim for Tomb Spyders en masse, or roll with a Monolith. If you don't like Tomb Spyders, try grabbing a group of Scarab Swarms (the only unit, barring Flayed Ones, that should get Disruption Fields, ever) to lock down enemy tanks/melee troops while your units get into position.
Of course, optimizing your army against your own son may be a bit much, but if you want an even game as Necrons, you pretty much have to.
Why do I not have a bunch of models that you suggest? Easy, I've only started to collect Necrons for a short time and this is my entire collection. I took disruption fields a) in case the warriors were in close combat with the Dreadnaught; which happened and b) we were playing a 1000 points and without them, I wouldn't have made my point total as I have no more models yet. I didn't take the Warscythe because a) last time I played I never used it much, b) The Staff of Light is a Power Weapon so it by-passes Terminator armour anyway and c) you can't shoot with a Warscythe. I found in other small games I've played that the Phylactery has been the most valuable of the Lord's war gear and I've used it a quite a bit. Against power weapons, Phase Shifter seems a must or the power weapons would eat through a Lord.
I may invest in more models in the future but based on what I see other people saying about Necrons and from losing ALL of these small battles BADLY, I may wait for a new codex, if it ever comes.
Dont feel like we are attacking you..but your list needs tweaking. Carefule selection is important with necrons because we take much fewer models then other armies. Everything has to be right..and mathmetical
Your Lord is a bit..odd. The warscythe is VASTLY superior to the SoL. How many times will you shoot the SoL befor eyour in combat? 1 time probably because after that combat your dead! The WS ability to ignore invulnerable saves is HUGE!
Chronometron doesnt do anything. Literally..it has no purpose in 5th edition. Sweeping advance does not work the same as it did in 3rd edition when there was no initiive test. when you failed LD you ran. the victor could either consolidate and sweeping advance (excet for terminators) and if they met your fall back move they counted as charging you again. So it is literally a useless piece of wargear.
If your wasting 40 points on disruption fields on warriors and 28 points on disruption fields on immortals (almost 70points) there is a big factor in your loss right there. If you dont hve models..then you dont have the models! either wait till you get what you want and play..or play but expect to lose. Necrons take some brains to play and cant just walk through the desert with the ark of the covenent and kill everything in sight *cough* blood angels*cough* They are still a perfectly viable army. Dont listen to all these panty waisted cry babies on these forums.
your warriors should not see combat with a dread! when he starts closing in..start shooting and slow him down! Destroyers can fly over him and pentrate from the rear armor.
There is always a way!
Also, Destroyers are superior...more of them would rule at 1k. If you want a tougher Necron 1k list, try 'proxying' this:
"There is only do, or do not. There is no try." - Yoda
I'm also with you on the Phase Shifter ands Phylactery. Both have saved my Necron Lord more times than I can count. However, I never take both until I reach at least 1500. At 1000 or below, a Res Orb is enough.
Also, I feel it's worth adding that the Necron army isn't like Space Marines. You can't just take a few squads of this, that, the other and expect them to be able to fill every role. Each unit has to have it's own role to play and picking the right units for an army is KEY. Destroyers are currently one of the best units we have and are one of the few able to multitask. Scarabs (which you should have if you bought Warriors) make excellent sacrificial speed bumps and harrassment units. Immortals are good, but without maneuverability (see Lord wargear and 'Flying Circus' tactics) they accomplish very little especially against Space Marine armies.
The Warriors that got caught by the Dreadnaught were in cover and couldn't get out in time ( I was worried about the Vindicators' blast template). The Warriors did shoot the Dreadnaught but did nothing to it. Just unlucky I guess. Speaking of the Disruption Fields, I had a game against the Guard and my warriors were outflanked by Armoured Sentinels held in reserve. I didn't take disruption fields and the warriors were killed because they could do nothing in close combat against it. So, I should say no to these and just run & shoot all the time then hope not to be cornered? I agree with the Warscythe argument, but it wouldn't have helped me in this fight. The Necrons set up first and the Marines got the match-ups they wanted.
As for diversifying the Necrons, I agree to a point as well. Assuming I will be playing 1000 point games, what would you do differently in my line up? I need a Necron Lord for at least 100 points, I need 20 Warriors which is 360 points. Together, those two choices are almost half the points in the game. I hear the majority of people saying stack your army with Destroyers. So, I'll put it out there as a learning experience for me (God knows I need it!). You got a 1000 points, what is your ideal Necron army. I'll take the majority of the opinions and gitter' done. Giving the Necrons another chance with your battle opinions as well.
Not sure what your playmates think about going above the point treshold, but when we play games, we generally say 5 points over is always allowed, and up to 10 points over is okay at 1500+, as long as you're not doing it on purpose. Anyway, two 1005 point armies. You could always skin them down a bit to make them exactly 1000 if you want to.
Cheap (real-money) lineup:
Necron Lord with Res. Orb
10x Scarab Swarms with Dis. Fields
2x Tomb Spyders
Could work against stupid Space Marines at least, Tomb Spyders giving you a close combat advantage, and Scarabs being able to bring down the enemy vehicles somewhat easily. A bit boring though, and low on actual Necrons.
Bit more fun, more agile army:
Necron Lord with War Scythe, Res. Orb and Gaze of Flame
The basic idea would be to let your army move as a group, hoping to glance enough on any vehicle with blast power to prevent it from shooting most turns either with Destroyers or Warriors, while letting the excess troops fire at other targets. Your Lord would move behind your Warrior lines with the Pariahs, and act as a counter-charge unit who would eat up Terminators, and most other close combat troops at this point level, with no real difficulty. Just make sure the Pariahs won't be hit by any fire, as they're pretty damned fragile for their point cost, and won't get back up.
Dear god...don't do the above! Pariahs and Tomb spyders are both lack luster and EXPENSIVE metal models.
Just buy more destroyers, You should own at LEAST 6. Ebay is your friend, I waited patiently and won some low bid 3 destroyer on sprue auctions. Scored each destroyer for less than $10 each!
I agree with your pain. 460 points Forced Org is brutal, but that's Necrons for ya (back in 3rd/4th edition). 5th edition hit us painfully, and you'll (rumor has it) be seeing a codex early next year (HOPEFULLY!). With this in mind, I wouldn't go out and buy 10 destroyers like I own, or 15 for that matter as they're likely to just increase the effectiveness of everything else and we might find destroyer spam far less exciting. However I do agree with a statement, for little cost you should have scarabs that came with the warriors? Where are those? Not a great unit or anything, but at least something fast (turbo boosting gives them a 2+ cover save from shooting, and Dfields on them can get lucky sometimes. )
Yes a Monolith wouldn't hurt (but can be costly), but in low point games I wouldn't be bringing it until at least 1500.
Honestly, don't go overboard and proxy a TON of stuff. See what you like. Proxy some more destroyers, or whatever models you feel like trying.
"There is only do, or do not. There is no try." - Yoda
Don't do the above? Have you tried fielding Pariahs against melee-heavy teams? Their psychological effect is usually enough to make 'em worth the points.
My Tomb Spyders are probably the units I have the most use of in my entire army. They've gone toe-to-toe with Khorne Berzerkers and lived, they've beaten down Defilers, they've even killed Typhus a couple of times. I really don't see why they'd be bad, though I agree both choices are very situational.