Welcome to Librarium Online!
G'day everyone, and welcome to another Diet of the Week.
I apolagise about the recent lack of a new topic every week, my back up and I both coincidently had problems with internet!
Anyway, as many of you might of noticed, this weeks topic is about the Lictor and Deathleaper. Both of these units take up a valuable slot in the Elites section, which is easily the most contested three slots in the whole army.
Their stats are quite good, with pretty good WS, S, I and A meaning they can kill characters without too much trouble. Their special rules also help with this, enabling them to use Hit and Run tactics, attacking and then vanishing before the enemy can react and kill the Lictor.
There is special rule that gets a lot of text written about these days and thats its Phermone Trail. Its use as a way for Reserve heavy armies to become more effective hasn't been over looked in the past, but is generally too unreliable to be of any viable tactical use. The fact that Lictors themselves must come from reserve, the rule can only be used in turn three the earliest. But it is a good method to get straglers in from reserve quickly and accuratly (if used correctly).
Even though the Lictor is a great Character killer/Reserve helper, the main benifit of these guys is the mental thing. With the unit pretty much appearing and dissapearing as it wants, it can be a massive distraction to any opponents plan. However, an experianced player will not worry about these guys as much as other guys you might have in your army. So this brings up the 10 dollar question:
Is he worth it? With so many other viable choices in the Tyranid army, they might be one of the last guys to be considered. It can't really be taken as part of the general plan (as we have started to call synergy I believe), nor can he co-operate with any other units well to reack havoc (such as the Termagant/Tervigon combination).
And secondly, would you take the Lictor, or the even more famous Deathleaper?
The Deathleaper comes at an extra 75 points, but with an extra 6 special rules and quite changing stats, most people are confused if its better to take two lictors or a Deathleaper. The Deathleaper's stats are better, and completely fulfill the role of character killing. With high WS, S, I and A and special rules that can shut down a characters leadership abilities potentially as well as being able to render on a 5 or a 6, many argue that taking the Deathleaper is worth 2 Lictors by far.
So discuss about anything you want related to these units. Stories, tactics etc are all welcome!
Last edited by Hive Fleet Ruina; August 14th, 2010 at 20:39.
Quote of the Week (Number 3) - "It is impossible to defeat an ignorant man in argument." - William Gibbs McAdoo (1863-1941)
Ruina's Hive - My personal Blog
yeah my appologies for that HFR, damned thing :/
The way i see it, theres just no reason to take lictors. You take 1, its not worth it, cant kill much and the reserves bonus isnt worth it. You take 2, and for 10 points more you can get deathleaper which is vastly superiror. You take 3, its a points sink, and deathleaper is still better.
Deathleaper on the other hand, is incredible. Shutting down psykers and trapping infantry in terrain is golden and hes not exactly a slouch up close either. Hes not going to plow through khorne bezerkers or take out a full mob or orks anytime soon, but send in a small unit to help tip the combat in his favor and he'll destroy regular units all day long.
From experience hes best at finishing off slightly weakend units. 10 man MEQs that have taken some punishment, long range fire supports like devastors or heavy weapons teams are all fair targets.
Crucially whatever you target must be WS 4 or less. When theyre not hitting on 5's, hes a lot more fragile and prone to getting overwhelmed.
In summary lictors are fail, deathleaper is incredible
Your friendly neighbourhood gargantuan creature
For me, Deathleapers ability to contest objectives is a winner. Both he and the Mawloc are relatively limited in terms of nominal fighting capacity but the ability to turn up and contest an objective from literally anywhere on the board is brilliant. I think the current Hive Guard fad will pass and people will start bringing our sneaky friends back in to their lists.
i've sung the praises of deathleaper so many times now, the guy's been fantastic. great for tying up tactical squads, he once traded blows with a full ten man squad, whittling them down to a guy and only taking two wounds in the process, before jumping out of combat to assault another squad, pulling them off an objective and giving me the win for that game.
played an apoc game yesterday where he wasn't as spectacular, only shaving a couple of wounds off dante before getting charged by grey knights and getting pummeled, but taking two points of Ld off mephiston crippled him nicely, allowing my stealers to take the Blood Angel's poster boy down.
my vanilla lictors certainly weren't anything to write home about, i really should run them more often, as i've found i make the mistake of pitting them against dreadnoughts and promptly just bouncing off them :s dumb idea i know
Deathleaper all the way!
He is absolutely invaluable for psyker defense now that Shadow in the Warp doesn't work on psykers in vehicles. He still has those nice Lictor bonuses, but since he rends on 5's and 6's, his flesh hooks are a bit better at taking down the back armor of vehicles.
He is really an absolute must for Mycetic Assault armies. Because Hive Gaurd can't Deep Strike, Zoanthropes take the role of Elite Anti-Tank, and they can be hurt a LOT by a Psychic Hood, but having the Deathleaper to knock their leadership down a notch turns that even match into an advantage in your favor. Lovely!
Also, there is the psychological factor. In my games, the Deathleaper has had more of an effect on this than just normal Lictors have. Since he is a named character, he draws more attention to himself when he comes in, which is less fire on the rest of your army. If he's in cover, and he goes to ground, his cover save is just terrific.
Pheremone Trail is nice, but I never find myself using it. The +1 only comes into effect on turn 3 at the earliest, and if you have Hive Commander (which you do if you have enough Reserves to make a difference), then they come in automatically (1+), which in not much better than 2+. And any turn after that, it would already be come in automatically.
Plus the beacon ability hardly comes into play with me, because I usually put him in an area of cover in the enemies back line, where he would be safe, and a great fire magnet, but no one else would want to set foot there.
I have to agree. Normal lictors aren't worth it. Now deathleaper is a whole different ballgame. As said above, he adds so many support abilities that allows you to control how your opponent plays. I'll happily take leaper for those abilities alone, without even considering how he plays in combat!
Deathleaper is indeed brilliant. But I think normal lictors have their place, too. They're so much better than they were before. Their only problem is that they compete with all the other elite slots. Let's face it: if Hive Guard and Zoanthropes weren't so brilliant, wouldn't we all be taking Lictors more often? I know I would.
I really really like the basic lictor brood. But I've had other priorities for the armies I've actually been playing, so making more use of them has been put on the back burner for now. Going without Deathleaper AND either Hive Guard or Zoeys is extremely difficult for me.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014