Welcome to Librarium Online!
Heres a stupid question form a beginner:
Why does no-one choose kroot ox's?
They are troops, which means they can use devilfish.
They are better than firewarriors on the face of things, 48" st 7 Ap4
They have more wounds than the standard firewarriors (3 to 1)
They have smaller units and better leadership
They are much better in CC.
Are there any reasons why you don't take Kroot oxes?
I appreciate that this is probably a dumb question in hindsight, but it has been bugging me.
Cost and lack of armour save, but thats all i see...
At minimum for just one "OX" its 105pts(because your required to take at minimum 10 kroot), plus it has no base save like most kroot.
Other than those observation thats it...
Also one last note: Toughness of 3 means instant death from Strength 6 weapons...
Pretty sure they loose their ability to infiltrate with Krootox in the squad... maybe I am wrong.
Seriph pretty much hit the nail on the head, and Serran's point doesn't help the unit Also, since most people use Kroot as a speedbump, you usually want them as cheap as possible... with maybe some hounds for that Initiative 5 goodness :L
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Yeah hounds are the only other kroot you should focus on getting. 100pts can get you: 10KC+5KH (i think number6 suggested this first).
Hope this helps RedXIX...
Yeah, that just about does it, thanks guys.
I wasn't aware that you had to take a minimum of 10 KC plus extras (must've missed that bit of info in the Codex). It makes sense now that you would need to use the kroot in a very different way. Perhaps in a long line with the OX's on the end to go shooty with? set up another unit of kroot in the same way behind the first one, should give you some reasonable speed-bump protection and a bit of rapid-fire protection before they end up in CC?
just speculating here guys, nothing more.
Agreed with all above posts; Krootoxes are pretty bad, if only they had rending/power weapon attacks in CC like in DoW1 - they're absolutely brutal!
Their model pose is alright but modelling them is just plain annoying as the pieces just don't fit, plus you'd need a ton of GS just to fill in the massive gaps left after you pin them. On paper they're worst, T3 sucks the hardest, as it looks like the kroot rider always gets hit, even if the Krootox gets a Toughness boost the majority toughness rule kicks in! I'm sorry but the Krootox is really bad across the board, if you want S7 AP4 weaponry the Deathrain XV8 does the job way better.
A long line of shooty Kroot/Krootoxes? Why? for a minimum unit of 10 Kroot and 3 Krootoxes you're talking about a 175 point unit full of squishy T3, no armour models with only 10 Kroot Rifle shots and 3 Kroot Gun shots, all at BS3! That's quite a point sink there for a unit that would do basically nothing during the game apart from getting slaughtered by Turn 3. You can get a Railhead for 10 points cheaper!
My advice to you is this: Never take Krooxtox, the Kroot can only do one thing whilst in this edition; distract the enemy and die For the Greater Good
2. 35 points
3. no armor
4. remove the kroot ability to infiltrate
There are three kinds of people in this world, those who can count and those who cannot.
That makes sense.they really shot Tau in the foot in 5th didn't they