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What's better to use, 6 lootas, or 2 deffkoptas with rokkits?
Came up with 3 Battlewagon builds:
Ghazghkul's ride (Ghazzy, and 18 Ard boyz, slugga choppa) - Battlewagon with deffrolla, armor plates, 2 x big shoota, grabbin klaw, grot riggas and boarding plank (for straight krumping, modelled with lots of armor plates and horns)
Big Mek's Jalopy (Big Mek, w KFF, and 11 Burnas) - Battlewagon with deffrolla, armor plates, 2 x big shoota, grabbin klaw, grot riggas (modelled with grot all over it, making rude gestures and running around with spanners and wrenches)
Boyz Kruizer (20 Boyz, 2 Big Shootas) - Battlewagon with deffrolla, armor plates, 4 x big shoota, grabbin klaw, grot riggas (modelled with boyz in turrets on the top, and two boyz firing stationary guns out the side doors of the cabin)
My questions are as follows:
what is better, 6 lootas or 2 Rokkitkoptas?
Are my battlewagons too expensive? is the grabbin klaw worthwhile? I've had some trouble with blood angles landraiders recently, i see this as a good solution, if the deffrolla don't stop 'em, the klaw will hold em in place and then a power klaw autohitting will do some damage.
Is the shoota wagon any good? should I use 20 shoota boyz in there, or keep with my slugga choppa boyz, in hopes to assault one day. I know that it can't fire more than 1 big shoota if it moves, but I figure they may be a turn or two where i just want to pour shots at a target, and without lootas this seems like a good way.
Any advice will be helpful, thanks...
If you lack any other AT weapons, use the rokkit helos. If you are looking for Anti-Inf, use the lootas, and they can take out the occasional transport. They really fill very different roles.
I run a very similar to the Boyz cruiser. I like my battlewagons to have a few dakka guns, and a kannon( Frags are def. weapons!), and then just be an 'Ard big 'ol transport aside from that.
Dakka wagons are... overpriced. I would, and was going to, get one until I saw how the GW model mounts them, one on each side. If they had an upgrade to have grot gunners (BS3) and be able to focus all 4 BSs on a single target, and maybe a lobba, I would TOTALLY run one as a mobile-supression fortress .
Maybe in the future codex.... /sigh
I am verbose. Sorry.
Kargh's Wite Butz, Death Skullz Orks: W: 5, L:, 2 D:2; Silver-skull Necrons: 1W 1L,500 pt
Remember. GW Models them as "sponsons", but they are purchased as upgrades, not as "sponson" upgrades. Find two models with BS and have them stand on the roof. Boom, your problem is solved. The thing with orks? We make things look crazy anyways, so it would just fit in.
Deffkoptas are for reaching out the way, hard to get enemy units (especially vehicles like Basilisks). Lootas are for dealing with enemy transports and infantry. Ideally, you should use both, but if you only have points for one, I'd take the deffkoptas. A single buzzsaw really helps units like these, to make sure they destroy the vehicle they go after.
I don't like grabba klaws or boarding planks, as if you're that close to an enemy vehicles (especially a land raider), it's probably time to come out anyway. That is, unless it's a land raider crusader, but in that case I'd try to stay away. Still, if you like the idea, then give them a try.
The best weapon you have for dealing with land raiders are deffrollas. Multiple S10 hits are really the only way the Orks have of dealing with them effectively.
I wouldn't put more than 1 big shoota on each battlewagon, as you only get to fire one unless you stay motionless, which is usually a bad idea. If you want more guns, give them a big shoota and a kannon. That way you can fire both (using the kannons frag shot) and still move 6in.
"Any job worth doing, is worth doing with a powerklaw."
Grax gets the points again.
BW with rolla works everytime. even if you don't wreck it, you going to at least make it not shoot your next turn (unless you roll really really bad).
I use two deffkoptas (separate units). One on each side on the army. If you are scheduled to get first turn, then scout (turbo boost) out side of 12" of a armour 10 tank/transport. Then, if initiative not stolen, you are moving 12", shooting (likely to miss) rokkits, and assaulting 6". Auto hitting Armour 10 with that S7 PK you gave your koptas is better than 50/50. Even if somehow you failed the TL-rokkits and the 3 assault hits, you are in your opponents face with two 70point units they have to deal with.
I use them all the time and they work great.