Welcome to Librarium Online!
It seems that there is no shortage of people saying what they don't like about Necrons. Most can agree that a Codex is needed to bring the Necrons up with the 5Th edition rulebook. But what do you really like about them? I was given most of my current Necron army and I'm not there yet in the winning department, but I'm willing to keep at it for now. Maybe by hearing what you like about them, I can find a few things to help me along. I like the way the Necrons look and I like painting them. I really like the Gauss part of each gun and it's ability to wound or hit on a 6. I love Destroyers, although I wish they came in multi packs for affordability. Is there any strategies you like to help win with? Thanks.
I haven't played Necrons in a very long time. You have troop types I never had, Pariahs, Flayed Ones, and Wraiths I think. That's wonderful, as close combat was always my bane, I hope those stainless steel ghouls do the job!
YouTube - Doubtful Judgement
This song is Doubtful Judgment, and to me, it's the theme of the Necrons.
Necrons are visually striking and terrifying and evil! That is all I know about them. But I wish I still had my necrons....
Be well, and be blessed!
I like how threatening they feel to the enemy on the battlefield. The psychological effect of Monoliths, C'tans, or just massed Warriors/Destroyers/Immortals usually make people either dedicate their entire game time to killing me instead of claiming objectives, or play really defensively. I think the actual models are more threatening than their statline, but the fact that with a Res. Orb or two, your army just keeps getting up to fight over and over again can give you the psychological advantage needed for the enemy to start making mistake, giving you a victory.
As I see it, no other army have this effect on the enemy (swarm armies go down faster, MEQ armies have few groups with low numbers and mechs).
I'll second what Slaw said, the psycological effect that the models have on an opponent is very satisfying. The thing that drew me into wanting to play the Necrons was how the models looked, and then after seeing them get played, I just loved the Monolith and Destroyers.
World Eaters: W-47 D-10 L-9
Necrons: W-19 D-3 L-2
Protectorate of Menoth: W-36 D-0 L-7
There's no question: the fluff. Chaos doesn't have anything on the plans of the C'Tan and pretty much anything that has ever happened ultimately has the will of the C'Tan at its heart.
I like their (theoretical) playstyle: intense short-medium range massed fire, supreme resilience, elite forces, teleportation, and numerous fear-causing mechanisms.
I like their model range. Sure, it's a little narrow, but the models are easy and fun to paint. They have a great, unique look.
Most of all, everyone else likes playing the Necrons. When I table my lovingly-painted Imperial Fists, my opponents prefer to look at the models and talk fluff, because it's not like they've not played against Marines a thousand times before. Necrons (and Orks, Tyranids, Dark Eldar, etc) bring something uncommon to the table and it's more gratifying to the imagination to play through a scenario like what one would find in a Black Library book.
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Yes i also have to agree with both Slaw & Ghost, the psychological effect the models have when my opponent pummels a whole squad just to see that same squad get back up it's just awesome, & i too liked the Necrons because of how they looked lol.
I like the fact that our normal warriors, with enough fire power, can glance a Land Raider to death, i like the fact that the Deceiver is the only one in the game that can break a fearless unit & if teamed up with Pariahs can make them Leadership 7, i also like the fact that even if we are hit by a power weapon &/or weapon double our toughness, if there is a Resurrection Orb nearby, we can get back up & that's just to name a few lol.
Thier fluff (the fact it delves back way into 4ok pre history and doesn't just tell the same old story again)
Thier models, more specifically the fact you can paint a Necron army to a very decent standard with the help of an air brush very quickly)
The fact they just keep on getting back up.
The hope that when they finlly get a 5th edition book they will be as awesome as they are supposed to be.
My reasons for playing Necrons:
- My first army, and only PAINTED army I can field at a tourny.
- I HATE being like everyone else (space marines), Necrons are RARE (that said is also our BANE for getting a new codex). I like being unique and such.
- I liked the shooty aspects we offered in 4th since it was our anti tank. That said destroyers are still fun!
- I love the Deceiver, best utility model in my army! Always earns his points back 2-3x over!
- Agreeing with above the models above are pshycological. When I play an opponent who doesn't know how to play Necrons I love when they waste shots at the Monolith!
- They are durable. However that was weakened by assault in 5th
- Who doesn't love terminator looking models! We'll be back....!
- Honestly, one thing I like is they now offer me a CHALLENGE when I play them. To win I really have to play well. This is annoying when I want a lazy game, but fun when the challenge is wanted.
- I love how WBB is NOT FNP! AP2 and AP1 weaponry does NOT negate WBB only double toughness in shooting. So in a purely shooty to shooty matchup we still shine.
"There is only do, or do not. There is no try." - Yoda
- Necron Wraiths
- Fluff was enjoyable
- Got into them in 4ed so was a decent army for a 40k newbie
Wraith Model is absolutly awesome. (needs larger squad size though)
C'Tans ( damn GW if they go apoc only)
NECRON Army List Builder a Free excel capable list generator for 5th and 6th ed. 11/2011
Necrons - 6000 points, Tau - 6000, Daemons - 5250, Eldar - 4500, Blood Angels - 5000
Some pics form my hobby. http://s145.photobucket.com/albums/r...arodragon/40k/