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I have been given advice about the Necrons to help me win a game, any game. The number one advice and or comment has been that the Necron Warriors should never get into close combat. People are saying run and shoot, run and shoot. I tried to do just that and here what I don't understand: If you move a Warrior, you are reduced to Rapid Fire within 12". But if you leave yourself just within 12", then on your opponents' turn, he can move 6" then assault 6" (unless he is slow and purposeful). So what do you do, not shoot at all to run out of distance one round and then shoot one attack per Warrior to 24"? I don't get it.
Use your other troops to screen your warriors. Since WH40K uses true line of sight, some good unit placement can put scarabs/tomb spyders/lords between you and your enemy, forcing the enemy to assault these units while your warriors can still fire at them in your shooting phase.
You're not going to be able to 100% avoid close combat. What you want to avoid, however, is being charged by large groups of enemies. You want to make sure you get at least one turn of rapid fire into the enemy lines before they can charge you, hopefully reducing their numbers. As an example, my firing line last game managed to fire at the two groups of close combat Marines jumping out of Rhinos for an entire turn, reducing the 20 Marines into 8, pretty much eliminating their close combat power in the process. When they charged me in the next turn, their lack of close combat attacks let me survive into the next turn where I could teleport the Warrior squad with the least casualties with my VoD, and the other one with my Monolith, allowing for another turn of rapid fire into the poor Marines, which ended with all 20 Marines dead, and me losing a total of three Necron Warriors.
Last edited by Slaw; August 23rd, 2010 at 17:17.
I guess thats what is missing from my army then; I don't have that screening unit. I don't have any scarabs or spyders and I have only one Lord. Slaw my friend, you are a genius. I feel a little stupid now that you put things into perspective for me. I'm only playing a generic 1000 point army; no monolith and nothing fancy yet. I did pick up another Destroyer and I am trying to secure more. I'm also trying to pick up some scarabs as well. Thanks.
I don't always use screening units myself. I just make it up with having more warriors. My lists pretty much always have 30 to 40 warriors in squads of 10. My trick is to play defensively and use the 24" range to soften up targets and then march to 12" and rapid fire to finish them off. I do not bother gutting your own firepower by marching towards full-strenght units (unless they are Tau or IG) since those units will either come to me on their own choice anyway or lose the battle of attrition if they stay at 24" range exchanging fire with T4,3+ models which can WBB. Yeah, sometimes they get into CC and warriors get swept... but then again nothing quite beats the feeling you get when your warriors get swept on the round enemy charged and the victorious enemy unit finds itself staring into the two dozen gauss flayers of my other warrior squads.
Last edited by Polaria; August 23rd, 2010 at 18:37.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
What about in smaller games like 1000 points? 30 troops is a lot of points.
Necrons have a big problem in games with less than 1500 points, and that is that their basic choices are so expensive. With a legal army demanding you put 460 points into troops and an HQ, and you pretty much having to take a Resurrection Orb due to Power Weapons and Lascannons everywhere, you only have 500 points to play around with.
As I see it there are two tactics that could work in a situation like this: Either massed Warriors with Resurrection Orb support (40 Warriors and two Lords with Orbs, perhaps), hoping for glances and lucky massed fire, or minimal troops choices and the rest into something extremely heavy for this point cost (two Monoliths/massed Destroyers/C'tan). Even though it'd probably be considered cheesy, I really doubt most players have a way to deal with dual Monoliths in a 1000 point game, though it does leave you with very few Necrons, so you'll pretty much have to rely solely on the Monoliths.
A good rule is 10 warriors per 500 points of a game you play. So at 1500-2000 I bring 30 warriors (stopped bringing 40 at 2k though), 1k I bring 20, etc.
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