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I've been out of the 40k Gaming world for over 1 year now, as I've made a significant career change joining the United States Navy. While training for the past 14 months, sadly I've missed out in quite a few things, including the new Tyranid Codex. I have a lot of good memories at Librarium Online, which have given me lots of great input in the past. I sincerly hope that in my 14 month hiatus this has NOT changed.
In conjuction with my recent 1500/2000 point Tyranid list post, allow me to ask 4 questions to help reanimate my once dormant Hive Mind again:
1) What are the most popular/effective Hive Tyrant buildouts?
I'm hearing good things about the Swarm Lord, which makes me salivate at the modeling options; but also curse myself for throwing away all those boneswords months ago. I'm particularly curious about a Hive Tyrant's effectiveness as a winged and/or shooting unit as they were in the previous codex. I've heard you can now field 2 winged Hive Tyrants, which sounds pretty interesting.
2) Are there any more viable Carnifex buildouts?
I used to field a lot of Sniperfexes (Barbed Strangler and Venom Cannon) or Dakkafexes (2 TL Devourers). However Carnifexes no longer seem to be viable anymore in competitive lists. The Carnifex is a primary reason I chose Tyranids, so I'd welcome any ideas on what current Hive Generals are fielding.
3) What is your most effective Troops Choice?
With Tyranid Warriors becoming options to take objectives, gaunts and hormagaunts becoming less pricey, while Genestealers a bit more, I'd like to know what you guys are taking as your troops choices. I'm particularly interested in the upgrades on those units as well.
4) What new units in Codex are proving particularly effective?
While this question is particularly focused on units new to the Codex (i.e. Hive Guard, Doom of Malan'tai) I certainly am open to suggestions on alterations to old units (as questions 1 and 2 indicate).
I'm sure this forum has hosted a modicum of topics similar to mine, so feel free to send me those specific links on this forum or sending me a PM with your own effective Army List. I'm on leave until the 14th of September, so I'd like to get some legitimately helpful comments before serving my country once again.
With deepest thanks:
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)
Welcome back to the mind. Now lets answer these questions.
1. Depends on the player, but I see most competitive hive tyrant load outs are either:
Hive Tyrant- 2 x Scything Talons, acid blood, Wings, hive commander
or the Flyrant VII, which uses twin linked devourers instead
Both are MONSTERS, and your opponent will have to deal with them or they will loose.
2. Carnifex's have been nerfed, but people (my-self) sometimes use a less hardcore version of the old dakkafex:
Carnifex- 2x twin linked devourers with brainleech worms
This beast is an infantry killer, can pumped out multiple S6 shots, its competitive.
3. Well again this depends on the list, but in EVERY game I take, doesnt matter if its 500 points or 3000, I ALWAYS take at least 20 hormaguants with toxin sacs, for 160 points you get a brilliant unit which can type up infantry and can still do some damage.
4. Where to begin...
The tervigon, a SUPER beast. The ability to produce 3D6 termagaunts EVERY turn! (untill you roll doubles) this is just so good, not to mention it can be a HQ choice (so perfect for small games) or a troops choice!
Hive Guard, perhaps the BEST transport killer we have, with a good quality gun this beast has stolen our beloved thropes attention
Trygon, my alltime fav model, it is the pinical of beast. I have played games where it has single handedly (tallonly?) slain entire squads of space mainres like tissue paper.
Malwoc, agian VERY useful, whilst cheaper than the trygon I prefer the trygon, but in groups of 3 in high point gams these are way better than trygons, they just work so well together.
Tyrannofex is the walking definition of destruction, the most powerful ranegd creature we have, beautiful at killing mech armies
Harpies are speedy mobile units that can pop vehicles.
Last thing that deserves some mention- The Swarmlord I vote it the best unit out of all of 40k in close combat. It can kill ANYTHING, it truly is amazing.
Thats about the questions answered, ill try and get around to your lists later tonight,but I have 1 exam left till im done my exam block so your list might have to wait. Welcome back
P.S http://www.librarium-online.com/foru...ml#post1729000 <-----Link to my armies
Last edited by Hive Fleet Macarbe; September 8th, 2010 at 08:05.
Dam it typo T.T Ill edit it now
thanks for picking it up, what would we do without you heirodule.
To add to the carnifex discussion, I'd have to agree. Dakka-fex is one of the few viable fex builds now. (I also like the screamer-killer; 2x talons and bioplasma.) However the one thing the fex does have is a base of STR9. While the fex is expensive (20 points too much if you ask me) it's more effective vs. armor in melee.
I'll often take a pair of dakka-fexes in drop pods. I use them to shoot up infantry when they drop. Next turn I charge any nearby armor and destroy it. That's been working well. Especially since many people see the trygon as the bigger threat now.
I note that all your questions are about "how effective" Tyranid units are under the new codex. This is one of the Really Big Things that has changed since the advent of 40K 5th edition and all the codexes that have been released in its wake.
Every unit is effective.
OK, almost "really". There are a very few units, even in the new codexes, that aren't worth taking. Marine Vanguard Vets and IG Penal Legion, for example. But these are the exceptions, and not the rules.
And the Tyranids codex is particuarly well-made in that I can in good conscience recommend every unit in the codex ... except for the Doom of Malan'tai. The GW FAQ nerfed this guy out of usefulness entirely. But except for him, you can look at any unit in the codex and know you're looking at a quality unit.
However, there is yet one other caveat to add to this glowing review.
Every unit is effective ... but only in the right army list.
Tyranids are the most list-build dependent army in existence right now. Trygons are kick-ass, but not every list benefits from their inclusion. Everybody is on the Hive Guard and Tervigon bandwagon, but even they can't be placed willy-nilly into each and every army list.
Tyranids are all about list synergy. No unit -- not even the Swarmlord -- is capable of acting out of concert with the rest of the list. And this has proven to be the biggest hurdle that 'nids players with experience with the previous codex have had to jump. It's now about the entire list, and NOT about "the good units". ALL units are "good", but not all lists are good. All your units have to work together in a common way or all the Tervigons in the world can't save your game.
Recently I put together four lists to prove this point. These lists use units that most people don't consider very good, but nevertheless I was able to make at least passably competitive army lists using them. And not every list used Tervigons, Trygons, Hive Guard, or any of the other "hot" units. Check 'em out.
* Devourer Termagants
* Parasite of Mortrex and Ripper Swarms
On to your questions....Yes, absolutely. But again, only in the right list. Check out the current Is there a competitive Carnifex out there topic, which details what I think are the best loadouts and uses of this mainstay.Originally Posted by RudyPicardo
In general, the Carnifex remains the cheapest MC in the book, which is its own value. It's also the most versatile of all the MCs, another virtue. It can be fit into virtually any army list and put to good use. And finally, if you decide you want to thin your Carnifex horde down, you can easily repurpose the models into most of the new MCs: Harpies, Tervigons, Tyrannofexes.There isn't one. You take the Troops your army list requires and none other. See those sample army lists I linked to above. I ended up using all the available Troops options in one list or another. You should be able to see why.Originally Posted by RudyPicardoAll of them. (Except the Doom.) But not all of them at once. Again, totally depends on your army list and what you need/want it to do. For example, check out the current Diet of the Week topic on mech armies. Hive Guard are universally praised as game-changers -- and they are -- but as I point out there, they aren't always appropriate or even necessary.Originally Posted by RudyPicardo
I can't say this enough: Your army list is what's important. You must think about it at a higher level than "this unit is awesome!" Instead, think about how you want the list to play. How you want it to work. The units that fit that design philosophy will become apparent to you once you focus properly.
Last edited by number6; September 8th, 2010 at 16:43.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
6 has said what every tyranid list needs to have. Think of a tyranid list like a clock, with lots of gears. The best clocks (Lists) have diamond gears (Multiple units) and if they all interlock together you have a perfect clock (List). Was thinking of the film incredibles. T.T
Anyway the point is, you need EVERY unit to work together to achieve victory. The units listed above are good and can certainly help you do that but it boils down to how you use them.
If you want to see how nids work on a larger scale feel free to look at my new bat rep. Its a 5 way battle, so you can see how nids fair against other races.
http://www.librarium-online.com/foru...ntresting.html (5 way battle? Gonna be intresting.)