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Hi, and welcome to a new Diet of the Week.
This weeks topic is Tyranid Warriors.
One of the most flexible units, it can be taken as a Troops choice, HQ or a Fast Attack choice. They are able to provide synapse, which makes them extremily important in a Tyranid army. The Shrike can extend synapse to cover Gargoyles and raveners who tend to run away, and to a lesser extent Hormagaunts. Primes is the general of the Tyranid strain, being able to confer its skills to Tyranid Warriors. This advantage makes Primes popular.
So how do you field Warriors? What role do they play in the big picture? Are Shrikes worth the points? Are Primes worth it after the FAQ nerf?
I didn't think we were allowed to use Tyranid Warriors as an HQ unit anymore, unless I missed something in the new codex?
There are three different types of Tyranid Warriors -
Tyranid Warrior - The basic one. Takes up Troops slot
Tyranid Shrike - Tyranid warrior with wings and slighty more fragile. Takes up Fast attack slot.
Tyranid Primes - Tyranid Warrior which is slightly more developed. Takes up HQ slot.
I love my warriors , generally I use them to dig into objectives and provide fire support there, 4 warriors in cover are very hard to cleanly pick off in a turn of shooting
there also great and rushing in behind your gaunts as a clean up crew and of course the ever important synapse.
they are a multi facted tool, and can be used as such, which is why I find them amazing
Warriors are a very flexible unit. They can be configured to be close-combat beasts (with boneswords, lash whips, adrenal glands and/or toxin sacs), shooty studs (with deathspitters and/or a venom cannon/barbed strangler) or general all-purpose (with rending claws). They provide a source of synapse in the army, are a scoring unit, are quite resilient to normal fire with 3 wounds apiece and can be quite mobile if you put them in a mycetic spore. Throw in a Tyranid Prime and they become even that much better. The only caveat is that they can be quite expensive.
No matter how you configure them, though, they need support just like every unit in the Tyranid army. Do not make them the focal point of your army, for then all S8 guns will be pointed their way. Instead, make each unit about equal in threat level to the rest of your army. This way, the opponent will really have a problem with their targeting priorities. Should they shoot your warriors, the fast trygon, rending genestealers, the zoanthropes about to eat their land raider or the ever-dangerous hive tyrant? It's all about overloading the enemy with more threats than they can handle.
My favorite configuration for warriors are 4-5 warriors w/rending claws in a spore (or 5-6 warriors without a spore).
They Tyranid Prime is useful if you don't want to spend the points to get a tyrant. They allow for you to buff up the rest of the army with the points you save: more shooty elites, more swarmy troops or some fast attacks. They also make whichever unit they join much more resilient. Lastly, they make your tyranid warriors really shine, both in combat and shootiness.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
The warrior really is the swiss army knife of the nid list. It can fill most roles easily.
My warrior load out really depends on what my list focus is. I often use them as synapse babysitters for troops, mobile firebase or melee assault unit. It's hard to limit it to just one build. IMHO there's no better unit in our list that is as flexible. Most times I'm using them for no less than 3 roles in any given game.
I have 9 with rending claws and deathspitters because i figure its a pretty good mix of cc and shooting. I used to split them up into 2 or 3 groups to get good synapse coverage but i got sick of synapse being an issue so i altered my playing style and started using heaps more genestealers so i didnt need the synapse. now i just use them in one group. its good when you can get them to go through the trygon tunnel cause then you can pop up and do 30 S5 shots with a primes BS, then next turn assault/be assaulted and you have rending claws
You can also use "hive commander" to outflank them unless you have something better for that purpose. Kitted for CC should be pretty good/annoying when outflanking along with the genestealers
I love my warriors as well, I sit a squad of three on an objective and just pie plate away with my B. Strangler. They guard an objective very well when they get a cover save, and if anything gets too close my D. Spitters can do a pretty good job to get some wounds off. They also have the added effect of pinning with the pie plate if I get any wounds off which helps with the advance of my other bugs.
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