Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I feel like a lot of what I've been posting recently has been roundabout touching on what makes a quality army list in general terms, and the kinds of units that should be taken to make that possible in specific terms where Tyranids are concerned.
raptor1313 on his blog "Spite for the Dice Gods" nails this topic in his latest post, Interesting Point on the Nature of Competition. I can't recommend reading it strongly enough.
Here are a couple of points he makes that resonated strongly with me regarding recent posts and topics here in the Tyranids forum.Originally Posted by raptor1313Originally Posted by raptor1313Originally Posted by raptor1313Definitely go read the entire post. One of the most insightful things I've ever read in relation to 40K.Originally Posted by raptor1313
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
I agree. part of the game is building an effective list before you go to the gaming table. The second thing I do after deciding to build a new list is to determine how I'm going to deal with every aspect of the game. (The first thing I do is decide what kind of list I want to build.) My checklist always looks like this:
- How do I deal with armor
- How do I deal with psi
- How do I deal with troops
- How do I deal with a fast army
- How do I deal with a turtle army
(few other points)
Once I'm comfortable that I have redundant units to do all the above, I'm ready to take it to the table and play against any random army to see how it holds up.
I think its important to have multiple ways of dealing with each unit type not just one. too many people rely solely on their hive guard to deal with whatever vehicles they face, when there are plenty of other ways you can also kill them. if you only have a specific unit for each respective threat, you are vulnerable to getting massive holes in your attack.