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I'm really becoming disillusioned with Tyranids. Ever since the new codex came out, I've lost every game. I have about 4k points worth of Tyranids right now, but I can't seem to come up with a viable army. My carnifexes are waaay overpriced, the loss of instant death protection and invulnerability saves on tmy Winged Tyrant, and the fact that orc units with hidden power klaws are tearing my monsterous creatures apart has started me thinking on just starting a new army.
I think we are missing some very important figures. No drop spores, tervigons, harpies. My group doesnt support proxies and I personally don't want to spend a ton of money trying to "create" these guys only to have GW come out with an official miniature.
As anyone heard anything about any new Tyranid releases? Even from FW? Any guesses as to when or if any of these units will be supplied with miniatures?
I don't think the problem is from the lack of models. I do very well with my nids. The only thing I "proxy" are my carnifexes as tervigons. Then again, I don't run any carnifexes in my list. Maybe you can show us your army list and we can give some advice on list building and effective strategies.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Tell your "group" to loosen up. The rules say they should.
Besides, I consider it poor sportsmanship to prevent a player from "trying before buying". This is an expensive hobby, yes? Are your friends really going to force you to spend all that cash on untested units because they're jerks? Don't let them get away with it.Here's the reality. The 'nids have a new codex. The army is all new and almost totally different than it was before. You CAN NOT play your old army and expect to win. You cannot eschew the new units -- and there are A LOT of them! -- and expect to win.Originally Posted by Rakur
So while your "group" needs to loosen up, you need to man up and upgrade your army if you want to continue playing them. The new beasties are all easy to make ... I should know because I've built almost all of them. And if I think it's easy -- as in I've never converted a single unit for any of my other armies before -- then it really is. Get some greenstuff and you're good to go. With 4000 pts of 'nids on hand and a few carnifexes -- the most versatile kit for most of the new MCs -- you can radically alter your army into something that actually works.
But you have to stop playing your Phil Kelly army under Robin Cruddace rules. That will never do. It's time to get with the program and relearn your army from top to bottom! It hasn't evolved at all. It's a completely new thing all but totally unlike every other version of Tyranids that has come before.
And FWIW, there are no rumors for any new "second wave" Tyranids releases. If they're coming, nobody knows about them. But YOU DON'T NEED THEM! You can build whatever you need out of the existing model range. It's no problem at all.
Last edited by number6; October 11th, 2010 at 21:43.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Second the "don't allow proxies". That's just a load of BS.
Yeh, the no proxies thing is pretty BS, specially with things as simple as tervigons. Just sit so its laying down, throw one or two termagants on the base and its pretty darn obvious what it is.
And it really doesn't cost a ton of money to convert things, you just have to be good at buying. I have bought the bits for 3 Trygons for the price of a single one....
Proxies and counts-as are two different things imo - one is always allowed, the other is down to your opponent.
Counts As means you can build your own model for your own army with it's own name and use it as a special character listed in the book (for example). This assume the model will be armed with similar or representative weapons (e.g. making a JP Captain with a hammer instead of an axe and calling it Dante)
Proxy means you do not have the correct model, and are having to substitute something else in it's place. Your opponent needs to be ok with this, as the model is obviously not representative of the selection (e.g. fielding a Tactical Squad as if they were Terminators)
I personally have no problem with proxies in 40k, but then I do for something like Magic: The Gathering. It's all down to personal opinion, some people don't like having to remember what a model is supposed to be, and that's their call. If you don't like it, don't play them!