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Hello I’m tactica I have wriiten a series of 10 detailed ork tacticas which I am posting on this and other forums in order to get some feed back. When the articles are complete any website that wants to use them as a sticky or add them to their article database is welcome to have them. Oh and I I wasn’t sure ifi should post this here or in the tactica section. Please let me know if this is the wrong place
This article is split up into five distinct sections these are…
Section One: Introduction - This section briefly explains what a Battlewagon Bash army is and summarizes what units a typical Battlewagon Bash army consists of.
Section Two: Advantages - This section outlines some of the main advantages of a Battlewagon themed army.
Section Three: Disadvantages This section looks at the weaknesses of a Battlewagon army pointing out ways in which opponents may seek to capitalize on these weaknesses.
Section Four: Over Coming weakness and Maximizing Advantages. (The Do’s and Don’ts) – This section details how best to use a Battlewagon army detailing some tips which will (hopefully) optimize your own Battlewagon armies performance.
Section Five: How The Army Works – This final part of the tactica is a detailed battle report which is included to demonstrate exactly how a Battlewagon army performs in practice.The Section One: IntroductionThe Battlewagon Bash is the polar opposite of the Horde tactic. Rather than fielding swathes and swathes of boyz it involves fielding four or five units mounted in Battlewagons supported by boyz hiding in tukks behind the Battlewagons. A typical 1500point Battlewagon Bash army deploys a bit like this with all the infantry mounted in transports. Note how the trukks do their best to hide behind either the Battlewagons or terrain.Section Two: Advantages
Force Denial. – If you deploy your forces carefully your opponent will only be able to shoot at AV14 Battlewagons. Any weapon they have that is S7 or under will be virtually useless. When facing a Battlewagon Bash army it is not unusual in the slightest for the majority of enemy units to be left absolutely impotent. In this example the Battlewagons are able to advance unharmed on the enemy position. Once within range the Boyz spill out of their transports and assault en mass.
Deff Rollas – Its hard to over emphasize just how awesome and useful Deff Rollas are. A Battlewagon Bash list is unique amongst all other 40k armies in that it is able to inflict massive amounts of damage in the movement phase this alone puts the Battlewagon bash army at a huge advantage over most other forces. However Deff Rollas also give an Ork force more subtle advantages. For one Battlewagon Bash armies do not always need to include ati tank specialists, as most enemy armor can be dealt with by the S10 rollas, allowing more points to be invested in other units. However perhaps the biggest advantage the Deff rollas give is their ability to knock out enemy transport vehicles without the need to disembark.
In this example a unit of truck mounted boyz dismounts then charges and destroys as Imperial Chimera, forcing it to spill its cargo of Imperial troops. The boyz are then counter attacked and destroyed in the Imperial players turn by the very same troops that were previously occupying the now destroyed Chimera.
However Battlewagon mounted units have no such problems. In the Ork movement phase the Wagon rams the Chimera destroying it and, once again, forcing it to spill its cargo of Imperial troops. Only then do the Boyz dismount to finish of the Imperial troops in the assault phase.
Permanent Protection – A Battlewagon list is one of the very few mechanized armies in 40k that can destroy enemies without the need for the units on board to disembark. Battlewagons are opened topped as such units such as Shoota Boyz, Tank Bustas, Burna Boyz and Flash Gits can quite happily cruse around firing at enemy units without ever needing to disembark.
Maneuverability – Finally one advantage that should never be overlooked is the sheer maneuverability that a Battlewagon list can give. As we have seen previously foot slogger list can be given the slip by faster opponents. Battlewagon lists rarely, if ever, suffer from this vulnerability.
Section Three: Disadvantages
Vulnerable to anti tank – This is the big problem that faces all armies that rely on force denial to win games. Once your opponent knows that they will be facing an army with three or four Battlewagons it is very likely they will tailor their list to include as much anti tank units as possible. If such units are not dealt with swiftly they will decimate your army in short order.
Vulnerable to artillery – One way you opponent will try to destroy the vulnerable truck mounted units hiding behind your shield of Battlewagons is to utilize artillery that can fire over the top of the Wagons. In too many cases a fool hardy Ork general will deployed five or so trukks crammed in behind about three or four wagons. This cramped deployment is an ideal target rich environment for artillery units. 'umies players particularly will mercilessly bombard Ork formations such as this, ruining the Ork battle plans from turn one.
Can struggle against skimmers – Many Battlewagon Bash players fall into the trap of believing that because they have three Deff Rollas in their force they do not need to worry about enemy armor. Nothing could be further from the truth! panzee and fish'ead tanks in particular can easily stay well outside ramming range of your wagons and when you do get close enough to ram there is every chance the skimmers will escape harm by simply dodging the cumbersome ramming attempt.
Vulnerable to being out flanked – Skimmers and other rapid units can use their considerable speed to get around your formation enabling them to fire on the weaker flank and rear armour of the wagons also to target the more vulnerable trukks. In this example the panzee have out flanked the Ork formation and destroy it with ease
Limited model count – Most Battlewagon Bash armies will feature at least three Battlewagons this is quite an investment in points. Armies that include four or more Battlewagons will also need to spend points on units of Nobs and, this is because three Wagons may be taken Heavy Support choices and any further Wagons must be transport choice for Nob units. All this means a Battlewagon themed army is much smaller than a typical Ork force. This limited model count means it can be difficult for a Battlewagon army to deal with horde armies such as other Orks and Nids.Section Four: Over Coming weakness and Maximizing Advantages. (The Do’s and Don’ts)
Don’t put too many units in your Wagons – Take this advice with a slight pinch of salt - But it is inevitable your wagons will bear the brunt of the enemy fire power and despite their AV of 14 it is likely that one or more of your wagons will eventually get destroyed, especially if your opponent has tailored their force to optimize its anti tank potential. So try to Keep the majority of you units in the trukks behind the wagons and safely out of LoS of the enemy guns, I realize this is counter-intuitive but believe it or not your units will be safer in the trukks than the wagons. Only a minority of your units should be placed in the Wagons
Do protect your flanks. – While most enemy armor can be dealt with by the Deff Rollas some units, such as those pesky Hammerheads attempting to outflank your formation, can only be brought down by fire power. It’s worth including a small unit of five or so Tank Bustas with Bomb Squigs in an open topped battlewagon. Such units can down enemy skimmers with relative ease. Also make sure to protect your flanks with intelligent use of terrain. In this example two hammerheads have attempted to get round the back of the Ork formation. One is fired upon by a unit of tank busters mounted in a battlewagon on the Ork right flank the other can not get a clear shot due to the interviewing terrain.
Don’t be complacent – Battlewagons are AV14 but they are by no means invincible its vital that you give them as much protection as possible. Make sure all your wagons have extra armor and grot riggers. I also like to take a Big Mekk in one of my Waggons his KFF gives the entire formation a cover save and he can assist if any of the wagons get damaged. Also don't be complacent when it comes to the ability of Deff Rollas, its worht investing the points in some Grabba Claws and Wrekin Balls to give the rollas all the help they can get when smashing into enemy tanks
Do include mobile anti Hord Units – The fact is you will struggle against hordes, for this reason I like to use this little trick. In one of your wagons take a unit of no mare than ten Burna Boyz. This unt can perform drive by flaming on horde style units. In this example the battlewagon maneuvers to enable the Burna Boyz on board to five on the large unit of panzee Guardians. All ten Burna Boyz fire and the template covers only three Guardians. This may seem like a disappointing total, however bear in mind ten burners are firing at once causing 10 x 3 = 30 hits wiping out the guardians utterly!
Do get to grips with enemy artillery – It is well worth including a Green Baron (or two) to speed ahead of the main force a knock out enemy artillery as quickly as possible. The Barron can use its scout move to assault enemy artillery from turn one….simple!
Section Five: How The Army Works
If you wish to see a battle report of how a battlewagon army works in practice click here...
Last edited by The tactica guy; October 20th, 2010 at 22:35.
very nice idea. I personally prefer horde armys but this is a very interessting alternative.
one thing though:doesn't their "Glory Hog" rule means they need to chase/attack the nearest enemy vehicle. even if embarked in a vehicle. meaning that one of your precious Battlewagons will be charging towards the enemy line leaving your formation broken and a very vurnerable Battlewagon?Do protect your flanks. – While most enemy armor can be dealt with by the Deff Rollas some units, such as those pesky Hammerheads attempting to outflank your formation, can only be brought down by fire power. It’s worth including a small unit of five or so Tank Bustas with Bomb Squigs in an open topped battlewagon.
wouldn't a better alternative be to invest in a unit of Bikers nobz with PK? or deff kopta's?
Great article and idea to do tacticas (although at this point I believe it might technically be a strategica since it focuses on the overall idea of a battlewagon attack? not sure). You've certainly got a lot of great info. I think there is a lot to add and incorporate in as Ork players lend their advice and experience. One immediate recommendation is proof reading for punctuation, capitalization, etc. to make it look cleaner. Also, what is a "Green Barron"?
thank you for the feedback so far. I tried to post section five but apparently i have to wait for a moderator to approve it. I have no idea what all that is about. EDIT - I got fed up of waiting so i just posted section 5 on warseer... here is the link....
With regard to the point raised about the 'Glory Hog' rule this does not effect the tank busters during the movement phase so the battle wagon will be free to move normally.
Last edited by The tactica guy; October 20th, 2010 at 22:36.
It looks really good. I was just thinking of doing something like this for my army but I was having trouble figuring out how exactly it would work until I saw this.thanks a lot. Using this type of army, at the start of a battle would you want first turn or deployment? Also, in the battle rep Why are the battlewagons so wide? I can only fit one trukk behind each wagon fully.