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I'll be playing against Necrons soon, what are some tactics? Thank you
Get to close combat -> win.
...Basically, just ignore the Monoliths and try to kill as many warriors as possible, always aim for phase out, no matter what game type you're playing. Most Necrons are horrid in close combat, and their "good" close combat units are few and far between. Flayed Ones should always be assaulted by something with high leadership because of their "terrifying visage" ability. C'tans can be ignored, since they move like infantry and don't count toward phase out. Lords are tricky, and pretty bulky, but they have to be brought down quickly to make sure there are no Resurrection Orbs around. Just throw a lot of wounds at them and hope they don't get back up. Scarabs are Skyslasher Swarms with a 5+ save and 3 attacks a piece. Kill from afar or send something you don't need to just tie them up, since they're mostly there to provide some sort of close combat wall so you won't reach the enemy Warriors.
Necrons only really hurt at mid range. If possible, bring lots of jump infantry, long range and infiltrators to eliminate their one advantage. Try to always kill entire units instead of leaving a straggler or two, since they will get back up 75% of the time if you don't kill them completely. Tomb Spyders should be killed quickly. They're not big threats by themselves, but they help WBB rolls, meaning the entire Necron army will be sturdier as long as they're alive.
Though the first sentence of this post is all you'll ever need. Charge them to pieces. Don't go shooty against them, just charge charge charge.
Id have to disagree with the target prioritory here, kill destroyers first, theyre about the only realistic threat to your MCs. Take them out and your laughing. Id also say that the c'tan can be dealt with VERY easily, just use a large amount of hormaguants with toxin sacs, and job done, whilst flayed ones dont need anything special since synapse should negate that, unless ive missed something.
However the general idea is fine, ignore the monolith unless you actually have something that can reliably bring it down (zoanthropes, T-fex or carnifexs) and get into CC as fast as you can.
Your friendly neighbourhood gargantuan creature
Try lots of Gargoyles. Gargoyles are very cheap and will keep the Necrons busy for a while if you take loads of them. Also they have blinding venom which won't in itself win you the game but it will cause trouble for the Necron army.
is it better to use hormos rather than termos?
MC=Monstrous creature, IE tyrant, fexs, harpys, trygons ect ect.
And yes, id go so far as to say that termaguants are almost never worth considering next to hormaguants UNLESS you plan to buff them with a tervigon. Against Necrons 20+ hormaguants with toxin sacs are vastly superior to the termaguants, termagaunts will struggle to do significant damage against necrons, hormaguants not only work in CC (necrons weakness) but they wont be sat around trying to outshoot them, something that will never work with termaguants.
Also i advise making sure you know the rules for sweeping advances, and morale checks following combat like the back of your hand, and beware of we'll be back. This is a special necron rule, that means almost any model that "dies" can stand back up on a 4+. However the necron player wont get this save if you kill his models with an attack that would cause instant death, or ignores armour saves. So in other words any S8 fire, attacks from MC's or models with boneswords will negate the save.
Be aware that if he has a model with a "resurection orb" then he WILL get this save. If possible borrow his codex a couple of days before, and really familiarise yourself with the rule.
Your friendly neighbourhood gargantuan creature
Ok, I know I'm going to have hormos and stealers. So they're cc then what should I use or shooting? MC's, carnifex?
The Most dangerous thing about necrons is a lord attached to a squad if the person smart he gives it warsycth which allows no saves and auto-wounds. Even if he knocked down the orb still affects the squads around him and him too. He can rez back as many times as he wants to(and the guy i go against does this alot). Posion weapons or any weapons that wound on a set roll or rending can easily take down a C'tun. Never ever waste fire on a monolith unless your in a tourny and your big guns are set to pop mech armies you might aswell shoot for a possibilty if it does kill the monolith there goes alot of necrons players strat to pull guys out of CC. Immortals are one of ther best units due to the fact they can move and shoot and they have toughness 5 imo.
Most necron players will ethier corner themselfs and bunker in and wait for you to come, deep strike 1-3 monoliths around your units come out shoot you up use the gauss arc flux which can sto tanks in their tracks due to gauss, or they will use a veil of darkness army with no monoliths which cann be very very deadly For example you deep stike next to them they port across the battle field with there whole army now you have to walk your whole unit for a turn to 3 turns and that unit becomes pointless. The worst thing is if they player is thier 1. good at the deep strike monolith strat. 2. good at the veil of darkness strat with 2 lords and with each lord travels 2 squads of warriors and a sqaud of heavy or regular destroyers this can be devastating. The veil allows them to get out of cc.
Space marines 6 dread army Wins: 4 ties:2 Loses:7 Modified Standard nilla marines Wins:37 Ties:8 Loses 42 Daemonhunters Wins:3 Ties:0 Loses:1 Full assualt concept army wins: 6 Ties: none Loses: 2
Make sure to familiarize yourself with the rules for WBB, wargear, and the C'tan. Warscythes don't auto-wound (but they do deny all saves), you need to pass a Ld Check to assault a C'tan (Fearless and Synapse don't allow you to auto-pass this check), and Veil of Darkness only moves the Lord and *one* unit. Also famliarize yourself with the fall back rules.
Other than that, focus on phase-out and complete squad kills and you should be fine.
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