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I know the Orks are all about beating things to death up close and personal, and I also know they are far from being defined as marksmen by any stretch of the imagination, but I still want to know, can an Ork army that revolves around shooting be competitive?
I want to make an army of Badmoon Boyz that brings so much lead to the table that I will need more than two hands to roll all the dice. I want the table to sound like it is getting hit by a rainstorm I am rolling so much. The whole idea just appeals to me on so many levels, crazy gun totting Orks just unloading at anything and everything.
My inspiration came from Dawn of War where Flash Gits were my favorite unit (and I intend to field some in this army as well).
So I want to know, can it work? And if so, what is the best way to go about it?
I have no qualms using Kans, Dreads, Koptas, or most anything really, so long as it brings some Dakka to the table.
Any insights would be appreciated!
I think that lootas are really good units to get if you want lots of "dakka" in your army. These guys often make up their points some way or another by the end of the battle.
Obviously you should arm your boyz with shootas to increase your fire power. They may not have great range but I think that shootas are quite effective especially when given to large squads of boyz.
Unfortunately flash glitz are far to expensive to be a competetive choice. They are however fun and interesting to use and I'm sure every once in awhile they will earn their points back for you.
I find deffcoptas with TL rokkits are quite useful for providing some mobile anti tank support and just annoying your opponent.
Killa kans with grotzookas are quite good apparently but I have never actually used them myself.
Shokk attack gun, big gunz, looted wagons are all kind of hit and miss. Most times they don't really do anything useful or are destroyed before they get to but other times they get the right hit at the right time and win the battle.
But when it comes down to it orks with lots of dakka will only ever play a supportive role in a successful ork army. In order to win with the greenskins you will have to get into close combat unless of course your enemy is cc oriented like tyranids. I seriously doubt an ork army armed to the teeth with dakka will be able to out shoot a guard, marine or tau army. they will simply soften the enemy up so your boyz can charge them better. I think that in order to win with orks at some point in Time you are gonna have to do some 'ead bashing!
POP made some good points. Lootas are considered by many ork players to be invaluable, and I'd agree that they're useful. Combine them with Shoota boyz, and you can soak some units in bullets. A single unit of 30 shoota boyz with 3 big shootas fires a ton of shots, and the lootas could bring down any stragglers if needed. Battlewagons w/ 20 shoota boyz w/ 2 big shoota boyz and some big shootas on the wagon can do drive-by shootings and lay down the hurt. BUggies are great too; I find the rokkit buggies wicked at anti-tank role.
One thing to consider, as with any shooting army, is to concentrate fire when necessary. This can be tough with Orks due to our low range, so you need to use the longer range stuff to support the short-range stuff, like the example of lootas helping finish a unit within range of shoota boyz.
Most people consider shoota boyz to be superior to slugga boyz in this edition, at least on foot. I prefer using mostly sluggas, but you're talking to a Goff
Flash Gitz do make for some sweet modeling opportunities but don't expect them to do anything but be "meh".
Warbikers are actually pretty shooty and can add some mobility to your force.
As mentioned, you will also need to do some cc krumpin', especially vs other shooty foes, but shooting them a ton and then charging in for the finish is always fun!
This is actually pretty much how I play my army. I too was turned onto orks in DoW with flash gitz, and my shooty deffskullz army does pretty good so far against Vanilla Marines, Black Templar, and Eldar so far. (The eldar unit was super noob though, to be fair)
Here's the thing: Orks love shooting almost, ALMOST as much as they love krumpin'. You ARE going to need to get into CC, but there is absolutely no reason you can't fire a few salvos to thin the ranks before you get there! Basically, if you want to make an army like this, first thing first: Don't go full (or even half) mechanized. Lot's of boyz are probably your best bet. You can thorw a trukk or battlewagon in if you want (I do) but load it up with either tough melee units so they can strike fast and hard (Or at least survive if the whole thing blows up... and it will) or you could always try out the burn-mobile with burna boys. I haven't tried it myself, but it looks like great fun.
Also, my advice is avoiding the temptation of a dakka wagon. 4 big shootas (Esp. since the models make it possible to only bring 3 to bear at any one target at a time) and a kill kannon are not as effective as you might hope. However, putting 1-2 BSs on a wagon with a kannon (to fire frags as defensive weapons and shells when it doesn't need to move) and loading to the brim with shoota boys is a great way to mulch through light infantry. I can only see this working against certain armies however... I wouldn't suggest it against Space Marines or Chaos...
Still, orks, in my experiance, can inflict heavy casualties on even the toughest armies. 40K is more about volume of dice instead of a small number of good-chance rolls, so Orks have an advantage in that respect. Half of the Ork's Strength in their statline is for close combat though, so just keep that in mind and you should be successful.
BTW, Flash Gitz are NOT super efficient, but honestly I would recommend them as long as you keep them cheap (1 upgrade, more dakka, max) as long as your not going to a tourny. And even then, "Making their points back" is NOT the only thing that matters, don't listen to people that say that. Whether you spent 20 points on a unit or 30 points, it's not going to be difference that turns the whole game for you.
I am verbose. Sorry.
Kargh's Wite Butz, Death Skullz Orks: W: 5, L:, 2 D:2; Silver-skull Necrons: 1W 1L,500 pt
I use a wagon with 19 shoota boyz and a mek with KFF and 2x trukks with 2x12 shoota boyz as a core of my army. Works for me. Especially against nids.
In fact, I would take shoota boyz over slugga boyz any day. Versatility wins games and that +6" range makes all the difference in the world.
Be what you are I tell myself. And myself tells me we can't be anybody else (c)DP
The Burna Wagon is sweet. Drive up, drop a flame template, count up the models hit, multiply by the number of burna boyz on board, and roll a mountain of dice to wound! Last game I wiped out most of a big unit of poorly-placed black templar assault marines. Its not technically dakka but it is shooting and it rocks. The burnas can also hop out and use their power weapons to chop up elites like terminators. Ive ran them with a warboss and they become a formidable force.
I haven't tried the "burna wagon" but it seems like it could be really deadly. Some people like to use a similar tactic with tankbustas. Put a bunch of them in a battlewagon and go around firing off missiles in relative safety. The "Glory Hogs Rule" would really limit these guys but if used well I think they could get you alot of high strength dakka to deal with vehicles and such. I plan on using this type of unit against tyranids. Since the bugs don't have vehicles I will be able to shoot at whatever I want.
Thank you all for your feedback and advice, I love what I am reading so far.
I want to build a "traditional" Bad Moon list, which is to say a lot of Dakka and bling, I wanted to know what you guys would advise in so far as HQ selection? I was eying the Mek and a Warboss, but naturally I would love to hear feedback.
Also, what exactly is a Burna Wagon? A Battlewagon full of Burna Boys? and how useful are Wagons anyway, I love the idea of a death train with gun totting maniacs on it, but would it work?
How about Mega Nobz? Worth the investment?
What units would be fit my theme, and could anyone toss me a basic 1850 (roughly) army list that would be semi-competitive but very Dakka oriented?
Thanks so much!
Just read through the Nobz section of the Codex, I was wondering if Big Choppa's are every worthwhile? I mean a Str of 8 vs a Str of 6 with 3 Init vs 1 Init? I mean for Orks the Power Claw seems like a clear choice. What situations would a Big Choppa be better? I ask because I really like how they look!
The only time I would use a big choppa would be against nids, and other orks. But really I would only use them if I want to cut back on points. Power claws are much more efficient for their points IMO.