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Can't wait for the new dex to come out (and I havn't been able to get to my gamestore).
This has been killing me... but is Drazhar good? Good, as in worth taking and well costed for what he does.
Seeing as the rumours paint him as Arhra in disguise, I was wondering if he would suffer from P-Lorditis (that is, being what most would call "over-costed" for what he does). I really hope he isn't, I love the model.
Any other info about the master of blades appreciated too!
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I agree, the model is cool. From what I understand he certainly has some groovy rules - after joining a combat, but before roling any dice, you can reposition him anywhwere else in the combat (that he can fit) This can make him very interesting at either avoiding, or chasing down enemy ICs or min/maxing the number of models you want him in base contact with. He also gets a 'coup de grace' attack which I believe allows him a free attack back for every save roll of 6 he makes - this could make him very interesting vs. a horde army as even if he goes down due to having to make a bazillion saves he may at least take a few extra with him.
Whether this makes him worth his points or not I couldn't tell you yet, however I think as time progresses folk will start finding some sneaky ways of using him.
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He is pretty sweet. He makes any incubi he joins fearless and would run him with 9 incubi to become the melee ultimate death machine of doom.
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his rules are fairly cool, eternal warrior is handy, but the cost?
he costs nearly as much as a land raider!
For him to be worth it, you'd need to build the army around him.
He's also an Hq choice.
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I do think he suffers from P-Lorditis (awesome name btw), as far as being fairly expensive and not having an invulnerable to save to protect him. Unlike the other PLords though, his ability to move his position in CC can effectively protect him from power weapons in most cases. That said, given that he's EW with 3 wounds I'm not sure you want the rest of the squad to be the ones targeted by the power fist/weapon.
Seriously, I don't see him being worth the value of more than 10 Incubi, especially when we are so tight on the HQ slot. We really need the Special characters that can buff the rest of our army and/or several Haemonculi for starting pain tokens.
Drazhar should be really awesome for Apocalypse, but not in normal games at all.
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His darting strike ability is simply massive when faced in large squads - he could very easily take a large unit of boyz with a klaw nob without ever having to even take a blow from the klaw.
He is also benefits the most from power through pain compared to any other model/unit in the codex - once it kicks in he gets as tough as fuegan and then hits as hard (if not harder) than Jain-zar.
I've used him in a couple test games and he really does sledgehammer his way through the basic grunts of nearly every army - if they aren't fearless he can rack up pain points very quickly as he is one of 5 models in the codex that aren't T3 and a such S6 hits are not a huge threat.
The downsides are he can only join incubi (not a huge downside as 3 or 4 incubi + drazhar in a venom is pretty lethal and a sensible cost) but the real kicker is he (nor the incubi) come with or can get access to plasma grenades . The only way to do it is via an archon with phantasm greande launcher and that eats up another 150 ish points.
Still even for the huge downside of no grenades i'd take him in nearly every list I make if he gets a model like his picture. I personally see him being used in WWP/haemonculi themed lists - you can create some extremely dangerous and tough armies that way, though you do sacrifice some of the insanity that is warriors (they are probably the best non MeQ troops in the game IMO).
well the great thing about him is survivablity since to attack a IC you need to be in base with said IC so if any squad charges him most likely they wont get many attacks against him. or send him out alone and charge a sqaud watch them pile in then go into base contact with one lowly member ( tac marine ect..) he will only get one attack and you will probably kill them in 1.5 turns and they wont do shit to you. and then if they try to save their tac. sqaud and throw another unit in .... even better now 2 units are locked with no more killing power just ATSKNF fearless rolls. or if they are not fearless with I7 you will nearly always catch up.
All of Drazhar's greatness comes from his ability to dart around before combat starts. Therer are almost infinate ways to use this, and if you master this ability then he very well may be worth the points, however this is extremely hard to do (I doubt i'll be able to do this, and I consider myself a pretty good player).
He can use this ability to get out of combat with enemy ndependant characers (which may deny them their attacks) to snipe characters hiding at the back of units, stay away from powerfists, bring most of a large enemy unit out of striking range, and i'm sure there are many more possibilities.
I have some more elaboration on some of this in my "new tricks" thread.
Edit: nigelboyette ninja'd me
So in your example the model in b2b with Drazhar AND any other marines in his unit that are within 2" of him may hit you.
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Last edited by kevin vanrooyen; November 3rd, 2010 at 02:46.
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ahh ok sp like 3-4 guys will be able to attack instead of one, still. and also where does it say that you have to try and make into base with a IC you only have to make base with the unit, if drazar alone is only charging in then they counter charge then you move him to engage the least dangerous and fewest models. granted this wont help if you are facing mephiston or sanguinor but still going after units is still great because they wont be able to do realistic damage to you most of the time. which you have said. also wat if they charge you with an IC in a unit will you still be forced to attack him? drazars ability states that as long as he is in 2' coherency with his unit or does not have one then you may move him to any place in the combat, since he will be trying to engage with his character if he does simply move drazar out of range simple as that, this also works vice versa so if you charge and he counter charges then move drazar, essentially he wont be able to get into base with him until most of said unit is wiped out.
PS: kevin how did i ninja you i think a lot of people came to the same conclusion that you and i did im not trying to take any credit away from you.