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Battlewagons (For transport and for combat)
How Many Should I Field In a Unit:
Wagons- red paint and armor plates, with some big shootas. Deff rolla if you want combat capabilities.
Don't use cans.
Buggies- rokkits, or skorcha if you want anti-infantry. Rokkits recommended.
Trukks- Red Paint and armor plates.
Flashgitz- as few as possible because they suck
Don't use kommandos or Grots.
Agree with seanchadith here but some of the things your saying are wrong.
Wagons-red paint and def rolla is about all you need.
Killa kans- their great! 3 with grotzookas is good.
Trukks- don't really need any upgrades, you'll be in combat by turn 2 anyways so no need for red paint, remember your trying to keep them as cheap as possible.
Burnas- 10 inside a battle wagon is deadly
Lootas- I have found 10 working for me
Komandos- If your going to take kommandos bring snikrot with 10 kommandos, 2 with burnas.
Grotts- Such an epic unit..i always take 2 units of 10 in every game cause there so useful at holding objectives while the rest of your forces goes forward.
Battlewagons: Deffrolla, grot riggers, and a big shoota. If you're rushing the occupants into close combat, then armor plates would also be nice. If you're hanging back and shooting, then a kannon would be good instead. In any case, I'd always give them a deffrolla (amazing for its cost), grot riggers (to keep it moving), and a big shoota (so weapon destroyed results don't immobilize it).
Killa Kanz: anything besides big shootas and skorchas. I use KMBs, but I've also seen Grotzookas and Rokkits used well.
Warbuggies: anything besides big shootas. I like rokkits, but skorchas also work well.
Trukks: I generally only give them a ram. They need it for going through terrain, and the ability to tank shock never hurts either. Stikkbomb chukkas are also nice. Anything else seems like a waste of points, since trukks are easily destroyed.
How Many Should I Field In a Unit:
Lootas: 9 (no more, no less)
Burnas: I don't use them, but if I were to, I'd only use 5-6, to keep them cheap.
Meganobz: 3-5 with combi-skorchas. They're a great unit to attach a character with a bosspole to.
Flashgitz: 5 with 3 ammo runts, the +1 BS upgrade, and Kaptin Badrukk. I wouldn't use them any other way.
Kommadoz: 9-15 with 2 burnas and either a nob w/powerklaw and bosspole, or Snikkrot.
Grotts: 10-19. I wouldn't use more than that because extra runtherders cost too much.
"Any job worth doing, is worth doing with a powerklaw."
With your flashgitz, the best way to field them is to convert them! Converting sweet-looking flash gunz is one of the few advantages that the gitz have, as they're underpowered on the gaming table. You could even go pirate-themed, but enjoy your conversions and they'll make it worth it to field them even if they don't perform as well.
Going along with grax, I usually take Grotzooka's or KMB's. Rockitt's only if points are tight. Kan KMB's are one of the few easy effective ways of fielding AP2 weapons in the ork lineup. Grotzooka's are unbelievable when dealing with hordes, and even with MEQ. I usually get about 12-15 hits with a group of 3 kan's. And they're all str 6, so generally you are wounding on a 2+! That's a ton of saves for someone to make! Disadvantage is you've got to get within 18 inches to unleash the fury.Killa Kanz: anything besides big shootas and skorchas. I use KMBs, but I've also seen Grotzookas and Rokkits used well.I actually find that a few small groups of 5 can be effective as well. Of course that only works if you have an excess of elite slots available.Lootas: 9 (no more, no less)