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  1. #1
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    okay well just to say that hellions do things well actually

    i was playing a 3 person battle vs necrons and WH/IG and sincce the necrons were closer to me i went after them.

    My Hellions charged a maxed out squad of Destroyers (3-4 i think were in it)
    i had 4 hellions and one sybarite armed with agonizer.
    I charged and i had rolled a 6 on my crugs so my sybarite got 5 attacks i hit them all and then wounded 3 went down and none were left in base to base

    i outnumbered the remaining destroyer 3:1 or maybe it was 4:1 an he was below half strenght

    he failed his LD test and ran straight off the board because he was at his table edge.

    then the necrons decided to phase out !!!

    Go Hellions!


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  3. #2
    Senior Member The Incubi's Avatar
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    I am sorry hellski that was the power of the agonizer and combat drugs

    incubi
    "There is no middle ground. Strike Hard, strike fast and strike first."

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    Originally posted by The Incubi@Sep 26 2004, 19:38
    I am sorry hellski that was the power of the agonizer and combat drugs

    incubi
    [snapback]219391[/snapback]

    Agreed - the Succubus kicked ass, the other Hellions just watched.


    Hellions aren't a bad unit, but they are somewhat disjointed. Their weapons are really a bad match for an assault squad - OK, +1S is nice, but Rapid Fire is fairly pointless and the weapon being two-handed isn't great either. I suppose they do have the natural Dark Eldar advantages of good WS and Initiative, but even so, I think they are outclassed by a lot of other assault units, especially ordinary Wyches.
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    A very violent persona Apotheosis's Avatar
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    And they&#39;re not even power weapons&#33;&#33;&#33;&#33;&#33;

    If they were, they&#39;d be amazing. . . . . .

    Yeah, take out the gun, make it a power weapon he he he.
    "And whoever wants to be a creator in good and evil, must first be an annihilator and break values. Thus the highest evil belongs to the greatest goodness: but this is--being creative."

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    Originally posted by Infrazael Draennonssraav@Sep 27 2004, 15:29
    And they&#39;re not even power weapons&#33;&#33;&#33;&#33;&#33;

    If they were, they&#39;d be amazing. . . . . .

    Yeah, take out the gun, make it a power weapon he he he.
    [snapback]219711[/snapback]
    They&#39;d be bumped up to around 30 - 35pts each then, and that would be far too many points in one fragile model for my tastes. A squad of 10 would be 350 points, without a Succubus... way too expensive.

    It is worth noting though that Hellions can be a lot more effective if you roll the +1S or +1A result for their Combat Drugs.
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    with the new rapid fire rules they might be more useful.

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    okay sorry forgot to mention this part. this happenened turn 2 faster or just as fast as anyother unit with a Agonizer that could get in to combat also with a 4+ save they are really nice

    (the 4+ save comes from riding the hellion skyboard as it doesn&#39;t say it isn&#39;t included in the profile.)

    the other hellions didn&#39;t do something that time but if there was something left they definetly would have taken it out with as many attacks as they were going to get.

    yeah and they are now more effective with rapid fire rules.

    and the hellions do have risks like their combat drugs. but their drugs will never hurt them. so i don&#39;t see those as bad

    and with 12" movement they can cover a lot of ground and claim table quarters or even attack critical things

    the hellions are good for quickly attacking units that are important but not important enough to deserve the attention of you Archon or Wyches

  9. #8
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    Originally posted by Heliski007@Sep 28 2004, 02:38
    okay sorry forgot to mention this part. this happenened turn 2 faster or just as fast as anyother unit with a Agonizer
    Luck, rather than Hellions being inherently great.

    that could get in to combat also with a 4+ save they are really nice

    (the 4+ save comes from riding the hellion skyboard as it doesn&#39;t say it isn&#39;t included in the profile.)
    No, their save is exactly as it is in their profile. They don&#39;t get an additional bonus. Unit profiles include bonuses as standard, unless they can get bonuses as an optional upgrade that isn&#39;t standard (like Terminator Honours for Veterans, for example).

    By your logic, Reavers would be S5 and T5 because the profile doesn&#39;t say the bonus isn&#39;t already included - and that is clearly not right.


    yeah and they are now more effective with rapid fire rules.
    I don&#39;t think so. If you shoot you can&#39;t assault, and Hellions hanging around in the open right in front of enemy units are just begging to be shot to pieces. I&#39;d sooner assault every time, especially as the Succubus is likely to be carrying some decent cc weapons. The Hellglaive&#39;s Rapid Fire ability is largely wasted on them - it&#39;s not a useful thing for an assault squad to have.


    and the hellions do have risks like their combat drugs. but their drugs will never hurt them. so i don&#39;t see those as bad
    I think the &#39;Crazed&#33;&#39; result stops them from using their break-off ability, but it also means they don&#39;t Fall Back. An even trade-off I suppose.


    and with 12" movement they can cover a lot of ground and claim table quarters or even attack critical things

    the hellions are good for quickly attacking units that are important but not important enough to deserve the attention of you Archon or Wyches
    [snapback]220008[/snapback]
    True, and this is probably their best use because they are just not as powerful as the main Dark Eldar assault units.
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  10. #9
    Senior Member Blue Meanie's Avatar
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    I gotta reiterate: while hellions are great looking models, they are just unsuited for close combat, and they can&#39;t do anything else well, either. I&#39;ve never had them make up their points. At best, they&#39;re useful in a support role. You can use their speed to get them into a fight that&#39;s going on with your REAL hth units: wyches and incubi. They can add to numbers for out-numbering purposes, and give you some extra attacks for a little insurance, but don&#39;t expect them to do much other than that.

  11. #10
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    I agree with the last two posts about how you can add them to effectively help out your HQ squad

    i also think that they can still take out some of the weaker but more imporatant squads like a Space Marine devastator squad

    chargng a squad like that they will surely make their points back and they will win that combat

    i am not saying to charge a squad of hellions into a squad of genestealers and expect them to live.

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