Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
hey guys first thread ever posted form me. anyway i want to start tyranids, i am just wondering what type of units to take. i like to have large mass of guys and stuff poping out of nowhere forgot what that is called though. please reply
Welcome to the hive!
Now what to get first....
Hormagaunts are arguably the best unit that we have (It is included in pretty much EVERY list)
You will need to get yourself a box of warriors
And if you really want to make a real "Horde army" you can get a epic unit that can spawn units form itself, making it very epic.
They spawn termagaunts, which are pretty much hormagaunts with guns. And the monster itself is called a Tervigon. Gaming workshop has no set model for a tervigon, but everyone just uses carnifexes as them.
So all in all, the starting box is a good by as it comes with:
and some rippers.
You will need some more units before you can get a decent 500 point list, but its a good start.
Oh forgot to add on. From there I would get some hive guards.
But a VERY useful tip. Proxy everything (Use other minis or just cardboard cards with the minis name on it) when your first start. So you can see if this is really for you. As it is not cheap
The most important thing, before models, is the nid codex. If you don't have that, pick it up before anything else. Have you played 40k before?
I would also disagree with your choices for "must buys". It's all squishy Troops that don't hang together properly. You can't possibly include all those troops choices in even a single 2500 pt army list.
AVOID THE BATTLEFORCE! At least until you know whether you actually want to build a really large 'nids collection with multiple army list builds.
Buy the codex. Decide what units strike your fancy. Go from there.
Just don't fall into the common trap of thinking that hive guard and zoanthropes are all you need when it comes to shooting. You need to strongly consider heavy venom cannon-equipped MCs (e.g., harpies) as well as the tryannofex (w/rupture cannon, of course). If you're not packing multiple types of shooting in multiple force org slots, you're all but guaranteed to be building a flawed (i.e., losing) army list. There isn't a good 40K army of any kind that can actually reliably win games with a maximum of three shooting units with a maximum range of 24". I don't know why so many Tyranids players think otherwise. Assault is not a real answer.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
i see well i just got the codex today and i have to say alot has change since the last one. i was reading on the elite choices and im wondering do venomthropes have to be in a unit togeather or could they be seperated
i have but took a break when they were about to make 5th edition so its been awhile