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i'm not quite sure if anyone has written about this, but i would want your feedback on this unit
3 crisis suits
- 2 flamers each
- unit leader
- drone controller
- 2 shield drones
get this in close to mass infantry
smoke a whole squad just like that
Sorry, but in the codex, it spefically states that a Flamer cannot be mounted on more than one Hard-point, even if it is two different weapons... So, maybe instead of two flamers, incorporate a Plasma Rifle for that extra AP 2 punch.... But other than that technicality, sounds like a good idea.....
i don't see where it says that you cannot use 2 flamersOriginally posted by Vampiric_Drake8@Sep 26 2004, 16:18
Sorry, but in the codex, it spefically states that a Flamer cannot be mounted on more than one Hard-point, even if it is two different weapons... So, maybe instead of two flamers, incorporate a Plasma Rifle for that extra AP 2 punch.... But other than that technicality, sounds like a good idea.....[snapback]219441[/snapback]
can you give me a page reference please?
umm never mind
It's on Page 17, in the Crisis Battlesuit Weapons section on the top left of the page.....
I really do not like the idea of anti-hoard crisis suits.
Lets look over the tactic.
What kind of hoard are you going up against? The only viable hoard types that would succumb to flamers are IG, Orks, and Tyranids. This type of unit would be wholly unsuited to attacking any other real tough army, limiting its versatility.
Now, if you consider that you are only facing those three opponents, what have you bought with your points? Ok, first, you spent 200+ points on this entire unit, for three suits and two drones. Comparing to your opponents, thats 23 Slugga Boys you'll need to kill, a whole infantry platoon with heavy weapons, or anywhere from 12 Genestealers to 30 termagants just to get back your points investment. Chances are, you're opponent seeing your flamers, isnt going to bunch close enough together to allow you to kill that many models in one turn. Given how close you have to get to use flamers, you will get charged by that squad next turn. If you manage to kill them, there is more than likely a lot more next to you, and since you can only target one squad at a time with this unit, you're kind of hurting. I doubt you will actually get close enough to Tyranids to even be able to strike first with this unit, a lot of their stuff can charge 12 inches, well out of your ability to jump in and get the first shot. IG and Orks, you have a better shot at, but thats hoping you have enough cover, which, when you severely limit your range, becomes harder to find since you need cover strategically placed so you can hop within six inches of the enemy, I'm guessing you're going to be exposed to counter-fire at some point.
On the flipside, you could always buy 20 firewarriors, which can shoot out at 30 inches, not being so knife fight close. You could get a hammerhead with points to spare and submunition that hoard.
Anyways, my advice, never get your crisis suits knife close to an enemy, their points cost makes them too expensive to get wasted in close combat by units at least 1/6 less expensive than they are.
You make an excellent point Maus... I would rather go with Fire Warriors looking at it that way... but Battlesuits actually fair quite well, much to the opposite of Tau sucking in close combat.... I actually had a unit of battlesuits that survived a cc fight with a full squad of Banshee aspect warriors.... without so much of a scratch... anyway... shimon, go with Fire Warriors instead... much cheaper, and now they can move and rapid fire...... Devilfish driveby anyone? :blush:
Yeah I'd rather just rely on firewarriors, and my love.........stealth suits
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The philosophy of the tau is not like that of the nuns with guns, you kill people before they get near, not as they get near. But as Vampiric said, crisis suits do quite well in combat. Mine have ended up in combat the past few games I've played and have only suffered one wound out of all their close combat engagements (heavy destroyers and warriors, guardians, more guardians, dire avengers and farseer)
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You can't have two of any weapon unless that weapon is twin-linked, hence you can't have 2 flamers because there's no point in twin-linking them. Not to metion it's a totally useless gun for crisis suits because they put the suits to close to the enemy. :hmm:
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OK, I have to admit that I`m quite new to 40K, but in my little experience, good placement of the suits lets you get a close as you want. Just jump from behind woods or walls, flame and jump back. Of coures, I`ve only played against Daemonhunters and IG, so I have no experience against fleet of foot and the like...
What's the strength of tincan brets?
Charging lance and extra ranks
Charge their flanks with some Dark Riders,
Give the silly knights some spanks!
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