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To be honest I've been thinking about this a lot lately. What sort of things do we want to see in our next codex? For my part I've tried not to do anything that would be too unbalanced, and I don't suggest many point values for this exact reason, but here's what I think would be pretty cool.
Army Wide Special Rules
Paths: Different HQ units give you access to a different Path of the Eldar. If you have 2 different HQs giving you access to 2 different paths, you must choose 1. This is sort of a way to bring back the old Craftworld rules
The Path of the Warrior: Given by Autarch. Any squad of Aspect warriors with 10 members and led by an Exarch becomes a Troop choice (maybe just a scoring unit, if Troops would be overpowered, or marginalize other troops too much).
The Path of the Seer: Given by Farseer. Warlock Squads are Scoring units, guardians may be upgraded to BS4 for +2 (?) points. You cannot have more squads of aspect warriors than you have of guardians.
The Path of the Dead: Given by Bonesinger. Wraithguard squads led by a spiritseer are troops. For each Bonesinger in your army you may take a Wraithlord as a troop.
The Path of the Outcast: Can't really think of something for this, but if you have an idea for rangers/pathfinders let me know.
Chief of the Wild Riders: Given by Autarch on a jetbike. Shining Spears and Vypers are troops, Cannot have more squads of aspect warriors than these units plus jetbike squads.
Farseer: I have no real problems with the farseer as is. Guide should affect CC attacks, not just ranged attacks. I had a couple other ideas for powers like Eldritch Bolt, which would be like a concentrated Eldritch Storm (Like S3, AP3 small blast), Storm should be made S5 or given an AP (or both). Mind War shouldn't allow coversaves (standing behind a shrub will not stop your brain from melting, and almost seems like it shouldn't allow Invuls either, but I'll let that slide, since if it didn't it'd probably be too broken. Grants access to the Path of the Seer
Autarch: Grants access to the Path of the Warrior, if on a jetbike he also has access to Chief of the Wild Riders (must choose 1). Some changes to his special rules:
Master Strategist: +1 to all reserve rolls, may seize initiative on a 5+, Once per turn may give Preferred Enemy to one unit within 12" (including himself/the unit he's with).
Avatar: Add Eternal Warrior, make molten body give immunity to plasma (it only makes sense), Inspiring also adds Furious Charge.
Phoenix Lords: For God's sake, GIVE THEM AN INVULNERABLE SAVE!!!!! Even if it's just 5+, it would be soooooo tide turning in their performance. If you take a Phoenix Lord, all squads of that Aspect are troops. Some other bonus to DAs, or maybe just make Asurmen cheaper, since his aspect already is troops.
Bonesinger: Grants access to Path of the Dead. Would essentially be like a techmarine HQ choice.
Possible Statline: WS4 BS4 S3 T3 I4 W2 Ld9 4++
Wraithsong: Target a Vehicle, Wraithlord, or Wraithguard unit. Vehicle gains +1 to all armor facings until the beginning of your next turn. Wraithlords and Wraithguard have their save increased to 2+.
Renew: Target a Vehicle, Wraithlord, or Wraithguard unit. Vehicles may repair one damaged result (your choice). Wraithlords regain 1 lost wound (up to their starting number). Wraithguard units may regain one model (up to what the squad started the game with). Not sure about this last part, but I don't really know how else to make it effect Wraithguard.
Could be an interesting HQ choice I feel. Obviously needs some work, but I think this is a good start point.
Striking Scorpions: Give them fleet. Now that Incubi have fleet there is no excuse for scorps not to have it. They should also come with scouts, infiltrate, and move through cover standard. Make one of the Exarch powers give them the ability to Deepstrike into a terrain feature (like a lictor or marbo, though it'd be totally sweet if they could assault after they did this, I mean the fluff says they wait for the opportune moment to spring their ambush) and another that gives them Stealth for +1 to cover.
Howling Banshees: Change the Banshee Mask up to instead grant Furious Charge and also count as being equipped with offensive and defensive grenades. This would also make it a good option for Autarchs. Maybe make the warshout power up their Initiative to 10 or something. Acrobat granting countercharge is still fine.
Fire Dragons: They can stay. It's more a problem of making the other elite choices more attractive and making other anti-tank options more useful. Though with Path of the Warrior you could conceivably do Banshees, Scorps and a couple small squads of Dragons, so I think it helps add variety to the armies.
Harlequins: They didn't get changed in the DE codex so I doubt they'll get changed for ours. It'd be cool if they could take a dedicated transport though.
Wraithguard: Not really sure what to do with them. I actually think they're pretty good as it is, but I never use them cause they require you to build a list around the one unit. So I'm really not sure what I'd do here.
Dire Avengers: There isn't a whole lot I'd change with them. I'd probably decrease their point cost to 11 points per model or something like that, but as DAs our one of our 4 or 5 decent units, they don't seem to need much tweaking
Guardians: Make storms and defenders one choice, and give any number of guardians the ability to trade Catapults for pistol and sword for free. May take 1 fusiongun/flamer per 5 models in the squad, may take one heavy weapon per 10 models in the squad. Reduce base cost to 7 (maybe 6), and make Starcannons and Bright lances somewhere around 20 points rather than 25 and 30. They can remove the ability to move and fire if it'll further decrease the point cost, since they'll almost always be objective campers anyway, or be flamer/fusion squads in serpents.
Jet Bikes: They could use more options than just a Shuricannon for every 3 models. Maybe a Shuricannon or a fusion gun for every 3 models? Warlocks on jetbikes are too expensive at 45 points I feel.
Rangers/Pathfinders: i can understand why they're so expensive, but they almost never earn their points back unless you're playing vs big bugs. They definitely need work, but I don't even know where to start with them.
Shining Spears: Assault troops with 1 attack? No. Just no. For 35 points each they should have at least 2 attacks base. That actually might be enough to get me to consider them.
Swooping Hawks: These need some serious work. The main problem is that Everything they can do, there's at least 2 other aspects that can do it better. Their guns are anti-horde, but DAs and Scorps are much better at it. They have anti-vehicle in the form of grenages, but as glances can't kill vehicles anymore, it's almost not even worth talking about. Slashing the price is an obvious start, but I really don't know what we can do with them beyond that. Ideas???
Warp Spiders: OK, this might sound a bit strange, but how sweet would it be if Deathspinners were template weapons? And then make the exarch's dual deathspinners hit twice the number of models the template touches? I think this would be a good way to set them apart, as rather than strictly being anti-horde like DAs or scorps, they would be for getting rid of horde in cover. I think it still fits the fluff, isince a gun firing a mono-filament mesh is more likely to have this sort of effect than simply 2 shots. I was sort of given the idea while playing DoW2, so take that how you will. I think it'd be both awesome and practical. And yes, they desperately need new models.
Vypers: Would armor 11 on front and side arcs be too much to ask? Probably, but this is a wish list, so it doesn't have to be realistic. Otherwise cut the price, maybe let them boost 36" like certain DE vehicles..... there is a precedent now.
Falcon: Move it to Fast Attack. If the VENDETTA is fast attack, then surely the falcon with its lower transport capacity and less firepower qualifies as fast attack. Second, a new special rule:
Gunship: The Falcon treats weapons of S6 or lower as defensive weapons.
This is actually significantly weaker than the DE rule for Ravagers and Razorwings and Voidravens, but this combined with new rules for holo-fields (either as I say below, or as the more realistic flickerfield) would probably make Falcons worth it again, especially if they aren't taking up a heavy slot. I'd also add an upgrade to let them upgrade their BS to 4, or just upgrade their BS to 4 period.
Fire Prism: I think it's perfectly fine the way it is.
Nightspinner: See Fire Prism.
Dark Reapers: Too expensive for what they give you. A price cut would be in order, and exarch abilities that extend to the enitre squad rather than just him. I have no explicit ideas for them, but I've always had a soft spot for them, so I really want them to be good again.
War Walkers: Move to Fast Attack, certain weapon options (namely Starcannons and Brightlances) need to be cheaper.
Wraithlords: They should have at least 4 wounds, should be able to take holo-fields for a 5++ (4++?), and should have preferred enemy to represent their milennia of experience at war. I'd also like the Wraithsword changed up to ignore invulnerable saves, but that isn't gonna happen. I'm gonna hope though.
Support Weapons: Ehhhhhh, I dunno....... I've been sitting in front of my computer for a while trying to come up with something and I'm blanking. Maybe later.
Vehicle UpgradesFor the most part I think these are pretty good. Vectored Engines should probably be a little cheaper, and I'd like to see them bring back the Crystal Targeting Matrix (let's you shoot in the movement phase for Pop-out-and-shoot tactics), and bring the 3rd edition rules for spirit stones back (Shaken is ignored on a 4+, Stunned is lowered to Shaken on a 4 or 5 and ignored on a 6. Not as reliable, but it adds more variety to the Eldar than just having the same exact thing as extra armor). I think I'd change up Holo-fields. Either cut the price a bit, or do the following:
Holo-fields grant an Invulnerable Save to the vehicle based on how far it moves.
Combat Speed: 5+
Cruising Speed: 4+
Flat Out: 3+
This would be to represent the shifting holograms combine with the vehicles speed making it difficult to target vital areas. It could also just be a flat 5+ invul like DE flickerfields, but where's the fun in that? They can also be given to Wraithlords for a 5+ ivul, upgraded to 4+ if they both moved and ran/assaulted during your turn.
So there you have it. I'd like to hear yours as well as your thoughts on mine.
Last edited by Der_Kaiser; December 20th, 2010 at 03:23. Reason: Consolidated a couple posts, finished up
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I can almost guarantee that we're gonna get Wraithlords as either elites, or have an HQ that makes them elites AND HQs. With that, they'll probably also have options to make them close combat orientated. 2+/4+ T8, 3W MC coming towards you. Run. Fast. Now.
Some neat stuff there. I really like the 'Path of the...'
Great way to give different armies/lists a variety of flavor.
I would greatly like to see a return to 'Craftworlds' with different abilities.
The 10man Aspect counts as scoring is also a flavorful idea (could perhaps be for Biel-Tan only)
At the beginning of turn 1, I spray my opponent's army with the bacon flavored spray. Then I unleash my Boston Terrier Squiggoth who then devours their entire bacon flavored army! There is no defense against her cuteness! All are doomed!
I very much like your ideas. However, I'm very not fond of the idea of more Guardian love. To be honest, I would be happy if they were utterly removed. But I don't think that's going to happen. I love the idea of Bonesingers as a kind of Techmarine choice, though I at least think they should have L10 Striking Scorpions will not get fleet because things with 3+ armour saves don't (usually) get fleet, and this is the reason why they don't. Banshees + Furious Charge = killkillkillkillkillkill.
Thanks I'm pretty proud of that idea myself! I was trying to find a way to bring back the different craftworlds, but sticking with GWs current MO of having your army composition determined by your HQ choice. So in effect, an army following the Path of the Warrior would be Biel-Tan Swordwind, Path of the Seer would be Ulthwe, etc.Some neat stuff there. I really like the 'Path of the...'
The Guardian option under Path of the Seer is actually more of a way to counter Warlocks being able to hold objectives. So it in effect forces you to take guardians over aspect warriors. It also brings back the black guardians.
I don't think it's that much of a stretch for Scorps to get fleet, especially since the precendent has already been set by Incubi (and Shrike lists to an extent), and come on, Trygons have fleet for god's sake.
I think it makes perfect sense that banshee masks would grant furious charge and both grenade types rather than I10 and negate cover/grenades. It isn't a stretch that if their screams disorient their enemy into striking after the banshees, their screams could make their assaults all the more terrifying and thus much stronger.
Last edited by Der_Kaiser; December 20th, 2010 at 03:23. Reason: Consolidated into original post
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Oh so many ideas for this. I had thought something along similar lines of what Der_Kaiser had said about HQs. One thing I had thought of was the phoenix lords granting a special ability to your army such as the whole army gains furious charge or what ever special abilty depending on the phoenix lord or being able to take the aspect type of what ever phoenix lord you take as a troops choice.
Wraithlords should either have a 2+ save or an invunerable save or both! Also would be sweet if you could have wraithlords in squads like carnifexs can do then it would be the eldar equilevant of the carnifex.
In regards to aspect warriors they should specialise the stat line to what type of aspect it is or improve the stat line. I mean seriously, 1 standard attack for CC specalists? I know they get extra attacks because of their equipment and all but thats still pretty shoddy for a CC specalist. Also when you pay for an exarch all special abilities should come standard. I wouldnt mind if Exarchs cost an extra 20pts instead of 12pts because the abilities would come with them then.
Our upgrades cost way too much in comparison to new codexs. A friend of mine who plays Space wolves pointed out that his wolf guard(I believe thats what he said it was anyway.) Can purchase a powerfist and a storm bolter for X amount of points but if he pays an extra 3pts then he could get terminator armour that comes with them as standard. So he is basically paying an extra 3pts for terminator armour! How frigging stupid is that!?! We have to pay 15 pts for dire avengers to have bladestorm! Our points cost for upgrades across the board need to be reviewed, over the codex there are not many units id say are overpriced but their abilities are.
An Idea for Fire Dagons! Let the whole squad be able to take dragon breath flamers instead of Fusion guns! This would make them simply fantastic against horde armies such as Tryanids who dont have tanks.
For the ideas, i really like where this is going. Although I will honestly say new codices go the way of MORE simple, not more complicated. So I doubt it will happen.
For the farseer, realistically..they are going to be something like all the other psykers..where they are a flat rate...and you get 2 powers. I would say 100 Points for a farseer...that comes stock with runes of warding, and choose 2 powers.
I dont know what they will do with P. Lords, but they need to ALL inherit a 4++. They are also over priced IMO.
Avatar gains eternal warrior. That is all.
Warlocks need to have lower point costs and the spell Augment needs to be returned.
It'd be nice if the bone singer was in the codex, but don't hold your breath. Big fan of your ideas for his abilities too.
Scorpions probably wont get all that you requested, but if they get fleet and chains swords turn into rending.... id be one happy camper.
Banshees are fine the way they are, although the banshee mask needs to be redone as the wording creates conflict in tournaments.
Harlies, could have been reduced in costs, but Dark eldar got em the eldar way so i doubt they will change now.
Wrath guard either needs a 5++ or be reduced in cost by about 7 or 8 points a model.
dragons are fine.
Dire avengers are a little expensive by 1-2 points. I would rather take 10 point fire warriors than 12 point dire avengers.
I would like to see something like an infantry platoon in the guard codex for the guardians. Like a guardian phalanx. They should be similer to points as guardsmen, but about 1 point cheaper. Unless they increase the range of their stock weapon. they should take a heavy weapon for every 10 defenders and should be able to get heavy attachments (the heavy support platforms). specials weapons teams...fusion and flamers. and warlock command squads. or something.
Storm guardians should be separate and not operate in a "platoon" formation.
Once again i think warlocks cost to much.
Jetbikes either need some cool new rule or go down in cost. please stay troop choices, and give me new models. If you guys remember back when DE jetbike got released they said they made 2 designs, evil sleek and good sleek. or wathever. for the eldar. so the design is packed away. Remember that.
Pathfinders and rangers need to cost less. not much, 1-2 points.
Hawks needs to be revamped OR reduced in cost by seriously about 10 points.
Warp Spiders need to be revamped or reduced in cost by about 5 points. They also need new models this century.
Spears need to be revamped or reduced in cost by like...10 points. They also need the new jetbike model.
Vypers cost should resemble land speeders. not cost the price of almost 2.
Wrathlords need an inv save and immune to poison. they will drop to T6 like all the other MC in the book. Eternal warrior should be there too.
War walkers need some of their gun prices reduced. and moved to fast attack.
support platforms mentioned in guardian entry.
prisms are fine
night spinners are fine
Falcons need to go to designated transport and be reduced base cost to about 70 points. OR LESS.
dark reapers need to have a massive point reduction or a revamp. They should also be moved to elites.
Holofields either need to have points reduced or be like flicker fields
spirit stones are fine
star engines are fine
vectored engines need to be reduced greatly
be nice to have crystal targeting matrix, but probably will never see it again
As for new entries::::::::
I REALLY like the bone singer rules you spoke of.
That new FW mini flyer would be nice. I could see it not be included though. Fast attack of course.
The night wing would be nice, but maybe im dreaming? IG, BA, and DE all get fliers hahaha
P Lord for the spiders or spears? ill take 1, i wont be greedy.
A few new special characters would be nice as well, please dont get rid of yriel and eldrad though, they are hoss.
Anyway, we wont get a new codex for a long time, so i will continue to put everything in a wave serpent so i have a chance! peace out ya'll
Eldar -APOC- 6500 Points
Chaos Daemons -Fate Crusher- 3500 Points
Grey knights - 1000 Points
Yeah we probably arent getting a codex for a long time, but I'm gonna keep dreaming. There's gotta be someone at GW who still likes Eldar, even though everyone else seems to be giving them the finger. I mean, they keep giving all the stuff that makes us cool to Space Marines! I HATE Space Marines!Oh God, Scorpions with Rending? Drool..... Hold on I need to go get a towel....Scorpions probably wont get all that you requested, but if they get fleet and chains swords turn into rending.... id be one happy camper.
I would gladly sacrifice everything I said about scorps for them to get fleet and rending.You know, it's entirely possible that we might get a Warp Spider PL. Apoc Reloaded has a formation called "Shard of the Void Weaver" which consists of Spider units, and the lead Exarch take sup the Mantle of "Void Weaver" whose meaning only the Exarchs know, and they do not speak of it. Could the Void Weaver be the Way Mysterious Phoenix Lord of the Warp Spiders? It's certainly possibleP Lord for the spiders or spears? ill take 1, i wont be greedy.I agree completely. Yriel is a certified Grade-A badass, and Eldrad is simply awesome. However I've always found it odd that Yriel is an Iyanden character, it always made more sense to me that the most formidable Eldar warrior alive would hail from Biel-Tan. So I'd say Biel-Tan needs a Badass Autarch special character of some kind. Maybe he doesn't need the combat capabilities of Yriel, but maybe some powerful global abilities, like some variant of the Old Adversary or Ancient Nemesis rules from Codex Tyranids and Dark Eldar to represent how awesome a commander and tactician he is. "Symphony of War" sounds like a good name for a special rule..... but it needs to be badass.A few new special characters would be nice as well, please dont get rid of yriel and eldrad though, they are hoss.
In other news, I consolidated my last post into the original post, and added Fast Attack and Heavy Support to it. Enjoy!
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