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I am posting this for some friends of mine who both are thinking about the Tau as their next army. Both are experienced players. We only have one mature Tau player in our group and he is, well, a bit slow (to be kind) and so my friends cannot base the Tau's army on his play. So the question is, how good are the Tau today? Their codex is 4-5 years old, so are they still competitive? How easy are they to play and formulate a competitive list? Are there only a few competitive lists with them or many? I personally think the battle suits are really sexy models and thought of them myself at one time. Tau are generally a good shooting army who have a few tanks and just slightly below average combat skills correct?
1. Fair, due to the fact that alot of other codex's have gotten the 5th edition treatment.
2. Competitive if you know what your doing.
3. They will need to do some research, but most lists are relatively the same with slight tweaks and different combat strategies.
4. Few competitive lists. Tau have ALOT of useless (less than optimal) models that are rarely ever used and almost considered taboo to use in a even slightly competitive setting.
Tau Sport some of the sexiest models in the game(IMO at least), not to mention the ability to customize the battlesuits to your liking.
Tau's combat style is basically use kroot and piranha to act as speed bumps while the rest of your list rains destruction on your opponent. Close combat is suicide for Tau units!!!
As of right now Tau are showing age but hopefully before the end of the year they'll receive the 5th edition treatment.
Support you right to play video games, its for the greater good...
Hey, i am a noob with Tau, i thought about collecting them 3 days ago because i was a tournament. I love the way the models look, their playing style and their colour schemes.
I got the codex off a friend, thx James. So i made a mechanised tau list as follows...
Hey, this is my first Tau list, i usually play fantasy and thought of tau as wood elves shoot them to pieces and run away. I tried to make a balanced list, all comments and advice recommended.
*1 Shas'el' (The Shas'el' and Battle Suit go together)
Plasma rifle, Fusion blaster
*1 Battle Suit
Missile Pod, Fusion blaster
10 fire warriors
Disruption pod, Multi tracker
10 fire warriors
Distribution pod, Multi tracker
10 fire warriors
Disruption pod, Multi tracker
Fusion Blaster, Disruption pod, Targeting arrray
Rail gun, Burst cannons, Disruption pod, Multi tracker
This is my first list, never used TAU only seen them, so i am unable to help =(.
Tau Army List sub-forum. It belongs neither in this forum or in this thread.
Anyways, back on topic.
I'm a long time Tau player (three years now), and, while I hate to admit it, Tau are hurting pretty bad in 5th ed, with the inclusion of the Outflank and Run rules, as well as the game/rules becoming more assault oriented. We still have our mobility and versatility, but the enemy just closes in too fast sometimes.
That being said, Tau can still be very competitive if built/ran/played correctly, but unfortunately there are fewer and fewer builds and strategies that actually work.
Also, Tau's combat skills are almost non-existent. Kroot (Tau's 'best' assault unit) are never more than mere speed bumps to the enemy, and Vespid are laughably bad.
Tau in my experience as the opponent are hurting badly - an unlucky first two turns means assault armies are in your face and shooty armies will have taken out your big guns. If there was ever an army that called for minimum troop choices it's the Tau!
Personally i'd wait for a new codex which is a shame as they have some lovely models!
i dont know if i would call vespid laughably "bad" just laughably expensive
anyway tau are plenty competative, just dont expect to do so well in your first few games. if your patient enough they should be getting their 5th ed redo anywhere from June-August
There are three kinds of people in this world, those who can count and those who cannot.
According to what I've heard, Tau aren't due until next year. It will be Grey Knights in April and Necrons in October. But I will concede that Games Workshop are highly unreliable as far as codices are concerned.
I think Tau can still be extremely competitive, but as others have said:
1. It's an extremely challenging and unforgiving army to play. You must play with precision and even slight mistakes will be punished swiftly and even fatally.
2. There is basically one and only one army list. Minor variations in wargear are pretty much all that can be allowed.
See my tactica -- linked below in my signature -- for the playstyle and army list outline that keeps Tau viable even today. I wouldn't recommend playing any other variation.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Tau seem like a "try before you buy" kind of army, their style won't suit everybody.
I understand that this is the thousandth time that this has been said on this particular thread but fifth edition really crippled the tau. When I first started playing them in fourth edition they were the new babies of games workshop. Some even said they were poised to replace the space marines as the number one grossing army of Games Workshop because they were so technically advanced that they did not have to worry about certain aspects of the game that every other race had problems with. They did not have to have line of sight to fire their smart missile systems, they had the command link drone which was immensely helpful in almost every game, and with their markerlights target priority was a thing of the past. However now that many of the 40k game aspects have been simplified what once were incredible technological breakthroughs have now simply become useless trinkets.
The point of this ramble is that although the tau are not on top of the pile anymore I still consider them especially viable, but you MUST bring along certain units if you wish for victory. You must bring a large contingent of kroot, a squad of pathfinders, and you must have at least one devilfish on top of any other vehicles you bring. The tau have become an army that relies on their mobility now more than ever because cc has become an integral part of fifth edition gameplay so you must use your kroot to bog down your enemy while moving the rest of your army around. I do recommend reading number6's tactica as well as simply trying out the tau army using 40k pieces you already have because some of the tau units are quite costly. But mark my words the Greater Good has not, and will not, be stopped!