Welcome to Librarium Online!
I have a couple questions. I have been perusing around this forum for a while spending most of my time on the ork side of things. I was curious on a couple things.
1) I like to diversify my lists...take a shooty army one game, go all cc, then go a mix... how many decent lists can the Tyranids put out?
2) Is the battleforce worth it? It seems to try to have its hands in all of the baskets. Its got pretty much every core you have.
3) How do you feel they preform against tanks? Do they have enough options to deal with a tank heavy IG? Or do I really have to make my list toward the anti tank theme?
4) Any other reasons why I should choose Tyranids?
Armies: 40k: Imperial Guard, Orks Fantasy: Skaven
The Nids are renowned for their variety of things they can do. As Heirodule said above SO many types of lists.
I find the battleforce worth it, no matter what list your running you need the gaunts and the stealers are great and so are the warriors.
Again. Tanks *Shiver* You need to have a unit dedicated JUST for tanks, if you do that well enough its all good
Eg: For the most part 3 hive guards get the job done in 1k point games.
Tyranids are one of the most fun armies to collect. The models are amazing, and they are a very competitive army. From commanding a horde of monstrous creatures or sending gaunts to their doom to buy you time. Its a very rewarding army to play.
On another note: I felt like telling someone, I fell bad, there was a Nid battleforce going up for $30 Australian dollars, and I got deprived of it in the final 5 seconds >.<
What are you gonna do >.>
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
And that's the big problem with the battleforce: it ONLY has a single small unit each of 4 different Troop options. You can never -- NEVER -- use all of them in a single army list. And the battleforce doesn't even give you enough models of any of those choices (save perhaps Genestealers) to field a single usefully-sized unit of any of those Troops either. It will save you money -- and only a modest amount of money, at that -- if and ONLY IF you are serious about building many multiple army lists. Mostly, I insist that people avoid the battleforce like the plague. But you may perhaps actually make good use of one. Proceed cautiously.Originally Posted by HAP_IncognitoArmour has always been the weakness of Tyranids. That's just the nature of the beast, as it were. But Tyranids have more than enough ways to crack armour open without forcing an entire army list to bend to that need. You just have to bring "enough" ... just like any other 40K army has to. Too many Tyranid players think that Hive Guard are all you need and that is all you should even take. This is NOT true! Hive Guard are indeed terrific, but they cannot do everything you require. Furthermore, you can even build extremely effective 'nid lists without any hive guard at all! The reason you won't often see that in the army lists people post is because, much to my never-ending surprise, the vast majority of 'nid players simply refuse to consider anything else (e.g., "I hate harpies!") or use anything other than Trygons in the heavy support slot. (See, e.g., the majority of the requests in this topic. That is, most 'nid players still insist upon pretending the army is the same as the old one, that this isn't 5th edition 40K, and that everything can be handled by a smattering of short-ranged Hive Guard. If you approach the codex with an open mind, nearly endless possibilities open up (not to mention all the other really great options available in the Elites slot that aren't Hive Guard).Originally Posted by HAP_IncognitoJust ask yourself why you're even considering the army in the first place. Nobody can tell anybody else what it is that attracts them to an army. Hopefully the 'nids have that little something extra special that kicks you just right and makes you want to put them on the table.Originally Posted by HAB_Incognito
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
One thing to remember about nids when you're looking to build a list. Most nid shooting units are pretty darn effective in CC.
On a side note, hes got a point, a lot of the shooting units, certainly the MCs and in particular hive tyrants are brutal in CC.
Your friendly neighbourhood gargantuan creature
And I hope to never see that either!
at 1500 points i am going with trygons, but as we move into the 2000+ point range they become harpies and 2 tyranofexxes step into the hs slot. at 1500 points i find hive guard acceptable as long as you use your trygons to take out the big threats the hg can not
Heirodule, which one of you decided that it was a good idea to charge the other? Those two units are two of the worst units in Close Combat.
I recommend the Battle force box, even with out the Carnifex in it. You'll use all of the units at least once and it will tell you your play style in your early games. Also, pick up a Hive Tyrant, he's also a good model to have around. For Anti armor, remember that while we don't have good anti tank guns, in Close Combat its hard to find a better army for ripping vehicles to pieces.
My personal experience it that embracing the bodies over bullets and finding the time and motivation to have almost a hundred built and painted Guants at your disposal is a very rewarding part of the Tyranids. I have about 80 painted Guants and 40 Genestealers, it is always a joy for me as a gamer and collector to field all of them. It is even better to know that i still have half a dozen Monstrous creatures that are in the army too.
Army's used: Space Wolves, Tomb Kings, High Elves, Tyranids, Tau and Eldar.
Your friendly neighbourhood gargantuan creature