Welcome to Librarium Online!
One for all you armchair strategists here. A game I played today.
Lord, destroyer body, res. orb, phase shifter, warscythe
Lord, res. orb, solar pulse, warscythe
2 x 10 Warriors
2 x 3 Wraiths
1 x 3 Destroyers
3 x 1 Heavy Destroyers
Opponent (something along the lines of)
Tervigon, Mawloc, Trygon, Doom of Malan'tai (with spore), 2 units of Warriors, 1 unit of Hormogaunts, 20 Gargoyles, 1 unit of Shrikes, 2 units of Genestealers (1 with a Broodlord). Some had upgrades such as adrenal glands, scything talons etc.
The mission is single objective, deployment table quarters.
You deploy first, but the opponent will seize the initiative (but of course you don't know that beforehand).
I was completely butchered in his turn 3.
What could/should I have done with deployment etc?
Feel free to answer with, whatever you did you were ...................
Last edited by dinodeanpostcat; January 22nd, 2011 at 20:09.
Well, you have a lot of mobile range in your army selection (meaning many long-range units which don't suffer when moved), so i'd sit back a fair bit, although watch out for outflankers from T2 onwards. Nids can be scary but if you keep squads together and focus fire you should be able to destroy a unit per turn, hopefully not dying too much in between turns
Depending on terrain, I'd set up near the halfway line, but roughly in the centre of your own deployment zone. This also depends on table size but general rule would be keep more than 12" from the short table edge. If there are any terrain pieces near the centre, hopefully he will have to choose to mass left or right, in which case you keep on the move, and blast away at the closest threat. If he comes both sides, that's even better. Now YOU can choose which side of his army to focus on. Move ALL your units either clockwise or anti-clockwise around the centre, keeping as much distance as possible, and fire away.
There are three types of people in this world -- those who can count, and those who cannot.
Sounds as though he used his mobility to lock you up in close combat and then picked you apart. Equipping the second Lord with a Nightmare Shroud and pairing him with the Immortals for the 'Flying Circus' should go a long way towards defeating that tactic.
Alternatively, fit in a Monolith if you can. That will give you another way out, plus a way to kill all those little units, plus he can't do much to it without a Zoanthrope or Carnifex. Its recycling will help you keep your numbers up, too. (Losing the second Lord and either Immortals or Wraiths would be a way to pay for it. The Wraiths are more useful but less of a hit to your model count.)
I don't see anything to be done deployment-wise. Both of you have very mobile lists.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
With the list you have unfortunately you would really have to prioritise your targets. Heavy destroyers at the Tervigon then the other monsterous creatures, destroyers at the genestealers and the immortals firing at anything at the first thing in range with 4+ saves. Warriors need to mop up before anything gets close.
Wraiths are pretty much buggered here, I would send them against anything but the monsterous creatures, shrikes, warriors and genestealers, as 4 attacks each on the charge hitting on 3's and wounding on 2's with their awful saves could wipe wipe out the unit or force so many fearless saves you kill them in a single round. They would be a sacrfical unit but with a 3++ they might hold on a while.
As for deployment, mid centre table in terrain, enough to get at least 1 round maybe 2 rounds of shooting.
If you could drop the wraith for destroyers and the heavy destroyers for a monolith, your opponent would have been screaming.
A lot depends on what terrain/scenery is in your deployment zone. if there are multi storey buildings deploy on upper floors with warriors and immortals,keep destroyers and heavy destroyers to rear of zone ,with 36 inch range they can still hit most stuff on turn one even moving 12 inches,use destroyer Lord with units of wraiths as counter charge units,enemy charges your warriors/immortals,you charge them next turn and they cant hit your chargers as they are already in combat with existing units. Use supporting fire and be able to bring Immortals and both Warrior units firepower to bear on any single unit,then destroy that.If his gargoyles are out in front counter them with Wraiths and Destroyer lord.their high initiative and S4 hits followed by your Destroyer Lord's warscythe no save attacks should kill enough to win combat for you. You only need one of the 3 units to hold to tie them down even if you do lose combat.Plus if they kill only 2 models in one unit its possible to end with a unit of 5 and a lone wraith and destroyer lord in a unit giving you a single T6 wraith against any nid shooting.If you win a combat then consolidate away from enemy to set up same countercharge next turn.