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Exactly as the title says. Curious on what units just sit on your shelf and never make the "A" team? For example I have heard that the Old One Eye is rubbish. Also that Genestealers aren't loved. I am buying the codex tomorrow and going to buy a box of something else just dont know what to get. Probably the Trygon because it reminds me of Zerg .
So for example how do you feel about:
2) Hive Guard (Have a friend who is selling 9 of them, good buy?)
Armies: 40k: Imperial Guard, Orks Fantasy: Skaven
Having recently only fought my first battle with my Tyranids I have learned a few things: Genestealers are worth their weight in gold and here's why,They have the Rending Special rule allowing you to take out most tanks barring a landraider or Necron Monolith. They can Outflank, keeping them in reserve and appearing from the side of a table can be devastating- Especially when your opponent has the afore mentioned Tanks near the sides. They have a High Initiative meaning they will usually strike first. Now for Old One Eye, Hive Tyrants and Carnifexes - the Regeneration option is too expensive too take for something that's pretty much a tanker - meaning meant to absorb a lot of fire power - those points are better spent elsewhere (like on more lesser organisms). Hope this helps!
Kay. First I must say thing that appears on almost every thread. ALL TYRANIDS ARE GOOD. Depends on what else is with them. But the general stars of the game do stand out.
1. Pyrovore is great at anti-troop. Like every other unit in the codex. So, I prefer gaunts as they are just cheaper.
2. HIVE GUARDS ARE THE STUFF OF GODS. For UNDER 1.5k they are the best, in my 500 pt list alone I run 2 or 3. I usually run 6 in medium poitn games, at higher level thropes are better. They are our ONLY decent ranged anti-tank unit. So yes, I would say buy them. If not ill buy them
3. Venmonthropes are a blast to use! in small point games put them with guants for the additional save that is needed, I usually run one.
4. Why is that zoanthrope there? For small games (Under 1.5k) They are useless, but over that they are the best. They have the STRONGEST lance attack in the game.
5. Gargoyles CAN be good. If used effectivly with a winged hive tyrant they get the job done, otherwise they fly to fast and get gunned down before they do anything.
6. I dislike raveners, but thats a personal opinion, they are to fragile
7. Biovores. Ah, they are good. They are underestimated, one of our local expert on this thread Jy2 has been experimenting with them. Go to the battle report section and see their conquests, he has got me using them.
-Genestealers are my all time favorite unit, they are the emperor incarnate in a bug form. They shred up MEQ armies and are a blast to use.
And I havnt ran old one eye so cant comment.
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
Dont play nids anymore, sold away most of my stuff. But I kept my trygon, hive tyrant and fexes. The one unit that was left on the shelf after the new codex, was my god-fed spent a lot of effort making him.
Mors nos angeli, Sanguis sanguinem deus.
Your friendly neighbourhood gargantuan creature
Like Macarbe said, every Tyranid unit is "good" or useful. Really and truly. However, sometimes taking a unit forces you to make particular choices elsewhere in your army list. That is, some units dictate to you what the rest of your list must be in order to accommodate them. That doesn't make them "bad", but it does mean you don't seem them all that often. For example, you simply can't afford to use Trygons or Mawlocs in any list that employs either Pyrovores or Biovores. But that doesn't make either unit useless. It just means if you want to use Pyrovores or Biovores some of the time, that also means you'll have to set your Trygon aside some of the time as well.Yeah, I'd snag these. Can't say I've ever had a need to take more than 6 (2 in each Elites), but if the bargain is good, buy 'em all. No reason not to. Hive Guard are a staple in many lists, and for good reason. They're so obviously great that most of us build lists around hive guard as opposed to just including hive guard in a list that needs them.Originally Posted by HAB_IncognitoLove 'em. I think it behooves you to build a list around Vthropes, but your options here are at least a bit wider than they are with pyrovores.Originally Posted by HAB_IncognitoAgain, what's not to love about zoeys? I don't always use them, but that's just because they aren't always appropriate. There isn't any unit I own that I always use. (Not even hive guard.)Originally Posted by HAB_IncognitoAnother great unit that has potential in a variety of lists.Originally Posted by HAB_IncognitoA nice disruption unit that can suck up a lot of dangerous firepower on behalf of the rest of your army.Originally Posted by HAB_IncognitoI used to be much harder on biovores, and I was wrong in my initial assessment of them. Some army lists builds are just too short on anti-infantry firepower, and this is where biovores come in extremely handy. If you can spare a heavy slot to 'em, do so. I normally don't because I seem to prefer armies that rely on MCs in the Heavy slots , but they are definitely quality units priced to sell!Originally Posted by HAB_Incognito
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Currently the things that sit on my shelf are as follows:
- Biovores. Unfortunately I've yet to have them do anything worthwhile. I know others like them but more often than not they end up missing and drifting in the wrong direction. Just bad rolls perhaps.
- Genestealers. I have quite a number of these guys, love the concept and what they can do. However they are pretty slow when you're talking about tanks, airships, transports, DS-ing pods, etc... More often than not they are a priority target when they do show themselves and don't last all that long. I can usually fill the same role with another unit.
With nids it all boils down to your list. A properly built list will have no "star quarterbacks" that you can't live without.