Biovores? Are they good? - Warhammer 40K Fantasy

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  1. #1
    Member Devinitious's Avatar
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    May 2009
    Ontario, Canada
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    Biovores? Are they good?

    Hey, I know I don't post much on this forum, but I do read a lot of your posts.

    Recently I read the post on Dark Eldar and tips for facing them. And just have one question.

    Are biovores a good investment? I have been playing 'nids for 4 years now and never once used them. In 4th I ran lots of MCs, practically nidzilla, well like every other good nid player.

    Just wondering if there a good thing to get, cause I really want to expand my army into the "newer" units like trigons, amazing hive guard and converting some of my many fexes into tervies.

    Thank you.

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  3. #2
    I am a free man! number6's Avatar
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    Aug 2005
    The Village
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    In the right list, yes, Biovores are good. Depends on your army list though, they aren't as versatile as a Carnifex, which can be kitted out to do just about anything you might need.

    If your army is short on anti-infantry shooting, and you have a Heavy slot open, go ahead and take a unit.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  4. #3
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
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    Personally, I like them a lot. So much that recently, I've swapped out my 2 trygons for 1 tyrannofex w/rupture cannon and 3 biovores.

    But really, it's up to your personal prefererence and play-style. If you want a more assault-oriented or a reserves-based nid army, than trygons are what you are probably looking for. Such a list relies on hive guards, zoans and the occasional heavy venom cannon to pop open transports, and then your swarms and trygons to eat the disembarked infantry.

    If you play a shooty, balanced nid army, then biovores go well with such an army. Pop open tanks with hive guards, devourers, zoans, heavy venom cannons and tyrannofexes from a distance, and then drop a lot of templates on disembarked infantry before closing in for the kill.

    Both types of lists could be effective. I find the biovore/tyrannofex list to be a little more resilient because they don't die quite as easily as trygons rushing into melta/plasma double-tap range without cover. The only thing is that the shooty tyranid build is a little more static in that you aren't rushing in to engage the enemy as quickly as common tyranid armies typically try to do. Instead, it's a gunline army that is always moving forwards slowly.

    For examples of a biovore-shooty tyranid list, you can check out my 2 battle reports:

    2000pts Tyranids vs Witch Hunters

    2500pts 'Ard Boyz Dark Eldar Alpha Strike Army vs Shooty Tyranids w/Biovores!
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

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