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2 OK, sometimes, I guess.
3 A solid choice.
4 An exceptional unit.
5 Put this in your army.
This is part of a group of polls on how powerful various units are to help me in the writing of my new tactica. I am not going to post my opinions straight away as I don't want to influence people.
This poll is about the Troops choice Wyches. To get a better handle on what the voting scale represents you can read it in its entirety Here
they are quite good not a dead cert for army selection (in my mind at least), but they do carve things up. combat drugs makes things interesting as you don't know what you are going to get, appart from that they are very useful disregarding their weaknesses when being shot at. its a pity i never used them in the previous dex but another squad to go along side the one i have seems a good idea.
Wyches have been diluted and simplified. It is a shame that the universal wych weapon rule was abandoned. I still count them as vital though and are best teamed up with Archon/Succubus. I would still choose wyches over Incubi. 4.
A solid close combat unit, 10 in a Raider, which can be paired with a Warrior squad to soften a unit in the shooting phase before the Wyches hit it in the Assault Phase. Using shardnets to lock down as many return attacks as possible, Wyches can tear through weak units and tie up stronger units. Upgrade the leader with an Agoniser for the slicey dicey fun it brings.
One full unit, equipped with haywire grenades and a Hekatric carrying an Agoniser, can take on ANY ENEMY UNIT/VEHICLE. I can't stress that enough.
This is a unit that can take on EVERYONE.
You will have to think about how to get them where they need to be, as their 6+ save is laughable. This also presents another problem: having the Wyches destroy an enemy unit in your turn and leaving them exposed. You want them to tie the enemy up for one turn, so you can consolidate in your opponent's turn and assault a new target in your own turn again. This probably means you will be selecting the shardnet and impaler upgrade, as it stops your enemy from hitting back.
Last edited by Kantoken; February 6th, 2011 at 17:45. Reason: Note to self: warm-up hands before typing
Innovation suffuses this hobby like a tea bag in the boiling water of play.
10 wyches can use a WWP, which means that they can appear late in the game, assualt a unit and slaughter the survivors!
However, if you are only taking 1 unit of Wyches, this can be a risky tactic. With two (Or more) Wych carrying Raiders suddenly appearing in their deployment zone, your opponents will struggle to concentrate enough firepower to stop the wyches assaulting and making mincemeat of their targets.
No I'm pretty sure 5th ed did away with that rule, but i could be wrong too.