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Just a few questions,
1. Regarding Flashgitz, I know many people are not fans but I intend on running some. One of the main problems is the lack of Powerklaws. What if I ran my Warboss with em??? Say 6 Flashgits (inc Painboy), Badrukk and Warboss in a battlewagon? Would be expensive but pretty survivable with both a shooty and choppy threat?
2. I have just bought my first Battlewagon, Next payday I want to buy a Landraider to convert into a second. What could I buy for a third?? A guard tank? They seem kinda little to me. Maybe a monolith? They seem kinda blocky? Ive not seen any of the guard Forgeworld tanks in real life so im not sure about them in terms of scale. I just want my third one to be unique but Im not a plasticard man.
3. Last question, does anyone have any idea if the old GorkaMorka mekboys are the same size as 40k Ork boyz?? I want to buy some off Ebay but would kick myself if they were the same size as Gorkamorka boyz, DEY IZ PUNY!
Thanks for any help
1) i do have some flashgitz but i never play them. They are simply not competitive. They are not any good at shooting, and they are not as good as normal nobz at close combat. As for your way of running them. I can see no advantage. You would be spending a lot of points on a multipurpose that would just get stick in combat. I would just run lootaz for the shooting, and nobs for the close combat.
2) i used a vindicator and i sqy that it is equipped with a killkannon. I explain that it is smaller than the battlewagon by saying that it doesn't need to be as big to carry a gun on the front of it.
And i am sorry to say that i have no ispdea about. The third question. Well, hope that helps
+1 to darkness. I found the flash gitz very expensive for their cost. They also take up a critical heavy slot, which can be used for so many better things. Unlike nobz, they can't take a BW as a dedicated transport, so you'll end up sacrificing a BW, or killa kan group just to take them. In terms of firepower, at best they're strength 6 and 2 shots, vs the loota's str 7 and 1-3 shots...but the loota's cost roughly 100 points less (after you give flash gitz more dakka and shootier).
Sure the flash gitz "Might" get lucky and roll a 1 or 2 on the AP table (if they even hit, BS of 2 remember!), at which case they'd devastate an infantry unit...but honestly, we already obliterate infantry...it's the vehicles we have trouble with! And in that regard, loota's are both cheaper, and far more effective.
Thanks guys, I appreciate the input. I have to say though, Lootas are the one Ork unit I'll probly never take. I dont know why. The lame models? The fact they just stand around at the back (wat kinda ork dus dat!)? Plus the one time I proxied them they had one round of shooting, for which I rolled a one, before getting Obliterated.
Not that im putting anyones opionion down, Im positive you guys know more than me. Just, as a casual player, I dont have a problem paying more for a less efficient unit.
It's not just less efficent..it eats your heavy slot. You lose a BW, a Looted Wagon, Big Guns, Killa Kan's, Deff Dreads....for some underperforming, overpriced unit that should be in the elite slot.
Besides you don't have to use the loota models. Just make some orks with big guns up and use them.
I find loota's serve 3 main purposes.
1) They attract tons of enemy fire, and will be wiped out quickly. Fire that is not flying at other more important units.
2) When you roll highly on their fire rate, they WILL obliterate things, very rapidly....we are talking entire units here. Anything AV12 or lower is done.
3) They reach out and dakka things that most people don't expect the orks will be able to hit, thus causing your opponent to place heavy weapons behind cover during deployment, instead of in the open shooting at you on turn 1.
Remember that just having a unit on the board can be effective. Certain things like a unit of loota's, or just "mentioning" you have kommando's in reserve, will completely change the way your opponent thinks and deploys, regardless of whether or not the unit is actually effective that game. And that in itself is worth the points cost.
I have thought about being a heavy slot down. I want to be running 3 battlewagons and a couple of trukks. So Flashgits and there ride is
two slots, then a battlewagon for the boyz then my Nobz can take one as a dedicated transport right?
If i was taking kanz i would take 3 squads with no battlewagons, so again im not too fussed about the heavy slot.
You do have good points on Lootas, I might kitbash some models and try em out evetually.
And lastly, I do love Kommandos. Especially with Snikrot! He is the business.
There's nothing WRONG with Lootas, exactly. They catch a lot of fire because they dish out a lot of fire, and if you've played for a while, you've probably had at least one Bad Loota Experience... that game where the other guy fielded lootas and shot half your units off the table with 'em. You don't remember the times where they roll lousy, but you do remember the times when they roll like champs and kill a Trygon in one turn, or wipe a whole unit of three-pain-token wyches off the table with no armor or FNP saves, or even just hammering Rhino after Rhino into scrap.
Even that's not a bad thing, though. Most armies aren't blessed with tremendous amounts of long-range anti-infantry firepower. If your opponent spends turns 1 and 2 putting fire into your lootas, then your boyz are moving up the table without eating pie plate after pie plate, and there will be a lot more of them to get stuck in; sure, lootas aren't cheap, but they're one of the few ork units that you can put into cover and leave there.
Grax took another look at the whole issue of flash gitz and reconsidered them, and has apparently had some success with 'em too. And I can see how that would be the case, actually. A lot of MEQ armies can abandon cover and just run around wherever when faced with an Ork army - they don't have to worry about AP2 or AP3 guns hitting anyone. But add a few flash gitz and the Kaptin to that equation, and suddenly they're having to hug cover again. If he can't place his units with impunity, that means you're getting off more charges, too, which can be brutal for a big Ork force. And if he just sucks it up and takes the hits, well, most MEQ armies don't have big squads - whittling down the marines by a few greatly reduces the survivors' chances of winning combat against a big unit of boyz.
Honestly, if there was a plastic Flash Gitz kit, I'd definitely buy it.