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I am currently sitting and making a 2000pt list that involves a lot of quick moving, lots of dark lances, two squads of incubi and two squads of wracks to mop stuff up in CC and I've come to a choice.
I have about 320 pts left over for HQ slots. So I can either take two well equipped Archons or Vect and some extra goodies.
Part of the reason this is a hard choice for me is because I don't have any experience with dark eldar, and I'm not sure how much the first turn matters to them. So that Seize on 4+ ability looks amazing but I might be ranking it too high.
Vect, worth taking over two well equiped Archons?
Vect on his own should pretty much always deal the same number of wounds in CC as 2 agonizer archons. He's also generally safer in CC against WS4 or lower opponents, who will need 5+ to hit him. He also brings some formidable anti-MEQ shooting to the table as well. Seizing on a 4+ is also a real game changer. Even when it doesn't go off, it can dictate the flow of the game by causing your opponent to deploy more conservatively. With two squads of Incubi in your list, having two archons with PGLs would be pretty handy though.
I'd basically weigh how much you want grenades for your Incubi against seizing the initiative on a 4+ (and screwing with your opponents head).
Fetch me another plaything. This one seems to have broken- Urien Rakarth
I would go with vect because he gives u "control" over your opponents deployment. What I mean by this is lets say your vs an imperial mech army. They see you have vect and they know what he can do... you give your opponent first in this instance making him think that your going to go in and alpha strike him off the board he deploys all turtled up in the corner to mitigate the alpha strike then when it comes time for your turn just deploy everything outside of his range unless u have foot sqds that can take hits and choose not to seize the intitiave. Imperial mech armies will hurt big time aganist this cause unlike us they have to abide to the laws of the terrain and there movement is heavily impeded by it which will result in there army moving around in a stream like manner rather than as a single force which makes for some easy piece-mealing if you know how to engage the situations correctly.
i would go with the 2 archons equiped with huskblades never underestimate the power if ID espessially those monstrous cretures. ya vect has the 4+ sieze but to use it u must deploy second, and as seraphimsfall already said it is only rly useful if you roll anihilation. plus the grenades are going to help ur incubi tremendously in CC. my preferred archon is with all the bells and whistles huskblade soul trap, combat drugs, shadowfeild and the grenade launcher for his incubi bodygaurd.