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So I have 5 AoBR Koptas with TL Rokkits, but the more look into it, the more I'm liking TL Rokkit Buggies. I'm thinking about modeling/converting some but I found something out that's making me reconsider... Vehicle Squadron Rules. According to the rulebook, it looks like if one vehicle in a squad gets immobilized, they all count as wrecked. That sucks. I know buggies are cheap but it'd hurt to lose all 3 in one go. Has anybody had experience with this happening? And as a result, do you think it would be better to field 2 groups of 3 Buggies, or 3 groups of 2 Buggies each? I'm leaning towards 3 groups of 2 but would hate to give my opponent easy kill points. I'm just worried about the survivability of 3-Buggy squads.
Yep, that's correct... squadron rules.
If one cannot move, none can... it's lame.
I still run my skorcha once in a while, but I gave up buggies all together for bikes or koptas... Give one or two of your koptas a buzzsaw and see if the added bump in assault makes you feel better about them!
Or you can get some kannons and just sit back and lob deff at the ememy from a distance... and BS3
The thing that's so appealing about the Buggies to me is that they're 10pts cheaper than Koptas for how I want to equip them, and the fact that bolters can only glance them on a 6... But if the risk of losing 3 rokkits is so great it doesn't make the 10pt difference that appealing.
I think you're right about the Kannons. I planned on having the Buggies just sit back and act as artillery anyway... good call!
Now I just need to find a good modeling or conversion article for Kannons... No way am I paying GW that much
I used some plasticard for a base, added wheels from an old, broken HotWheels monster truck, then pieced together a Lascannon, missile launcher and demolitions control box from a IG heavy weapons team, about three inches of a drinking straw... added a paperclip handle and painted it.
The local GW store manager wanted it... he liked my kitbash better than the GW models
I just need to build a couple more of them!
Nice! Do you have any pics? I'd love to see how that looks.
I don't... but might have to take a couple this weekend... will post back if I am able to make it happen
Wait, it sounds like you're not understanding the squadron rules properly.
If you take a hit to a vehicle in a squadron, and it gets an immobilized result, that vehicle is wrecked. The rest of the squadron are -fine-. Think of it as the crew of the immobilized vehicle combat-lossing it and hopping in with the survivors. (Or the functional guys in the squadron skragging the slowpoke...)
So you don't have to worry about losing "all three in one go" - it'll take a minimum of three hits. The most any one hit can do is wreck one buggy (and since they're open-topped, it's not possible for an exploding buggy to damage another buggy... just an S3 hit).
With that, two threes may be better than three twos.
They're just a different combat role than koptas. The buggies can't outflank, but they're cheap enough that losing a few isn't a crippling blow, and it can help to saturate your opponent's anti-tank target selection. ("Do I shoot at the buggies which will be heading for my rear arcs with rokkits next turn? Or do I shoot at that battlewagon with Ghaz? Or those trukks? Or that unit of kans? Aargh!") The koptas are a lot more vulnerable to small-arms fire (though still quite tough for orks), and they have to worry about morale, but they can assault and tie up a unit to prevent it from shooting. They can also outflank, meaning that your opponent either has to risk having his flankers pounced on and snapped up, or pack things into the center where he has traffic problems.
OK, that is how I originally read the squad rules... but it was described to me that once one is wrecked the whole squadron is immobilized. Is this not the case?
If I can leave behind a wrecked vehicle and continue on with the remaining one or two... this could change my whole vehicle strategy
Correct. Each immobilized result results in a destroyed buggy. So you'd need 2 immobilized results, then it would no longer be a squadron, and then they'd need a destroyed result to take the last one out.
I really wouldn't worry about it though. A full 9 warbuggies is under 350 points. Losing an entire group shouldn't bother you, as their fundamental function is making the enemy shoot at the buggies, and not the trukk's or battlewagons coming up behind them.
An ignored buggy is a massive threat to side or rear armor of many tanks, but they're also cheap enough that you shouldn't care too much if you lose half your buggies.
Last two games I used them, I was left with 4 buggies at turn 5 in one game, and 3 buggies in turn 4 of another. They didn't do much damage, but they prevented multiple charges against other troops, damaged some weapons on tanks, and took a massive amount of fire that would have been shot at my battlewagons instead. (allowing them to get in shoota range and wipe everything off the board)
interesting... though I am still leaning towards the kannon... versatility in a STR 4 blast or a STR 8 AP 3 for knocking out armor or that obnoxious SM captain.
Speaking of versatile, killy ork deff...