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Still drooling with different possibilities for my list, and the Falcon entry caught my eye. As it can carry up to 6 models, I was wondering if it was viable to actually use them as transports, perhaps for Fire Dragons, teaming up to take out vehicles.
5000p. High Elves
Falcon is best used as a objective sitter-onner. Smack a 5 man DA squad and a seer with guide in it and its gonna be puttin out a lot of firepower and is scoring. As for transporting units across the board? it doesn't fit with the falcons part in the codex. Getting it close means less fire/more people with meltas (as it doesn't have the serpent rule). Its also a ton more expensive than a serpent and transports half as much. The only other unit it could be used in junction well would be harlequins as they CANNOT take a serpent. Even then its quite a pricy razorback that takes up a HS slot.
Yes as in the book.
And get dem Dragons out of dem Falcons! Downright embarisin sometimes.
They used to be great in that role. However rules changes in the new edition mean that their ability to hold up to anti vehicle weaponry isn't hardly where it once was, and in comparison to the holofield the wave serpent field is looking impressive. Also if you want a cover save you aren't shooting, so all the extra guns may be silent all too often.
Anyway I do think they might have a niche in that unlike the serpent fields the holo field can keep you alive when taking those dangerous CC hits when keeping opponents off of your other models or when contesting an objective.
But I think it's biggest problem is that, unlike the razorback, it is a heavy slot option instead of an alternate transport. So it has to compete with other nice choices like fire prisms and night spinners.
I think it might work well in lower point games though, as you simply don't have enough points to have both transports and fire support, and you probably are taking smaller squads anyway.
The thing about falcons is, if you take them, you shoot every turn. They are the anvil and your waveserpents are the sword. Every shot sent at a falcon is a shot not dealing with the highly mobile TL guns that are sooner or later going to be causing side armour hits.
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Actually one other thing with falcons as transports is that they CAN serve a valuable function as back up transports. Obviously this only reliably works if you already have some 5 or 6 man squads zipping around in wave serpents. But you see a fair number of those with fire dragons and especially avengers these days. While serpents are resiliant, you are going to lose some. Leaving a five man DA squad in the middle of nowhere is a good way to give up a kill point, or they might be not able to reach an objective in time. That's where a falcon can step in, but a fire prism can't.
Not that the falcon can also help with the 10 man squads if you "shuffle" transports. The DA get out of theirs and go into the falcon, and the stranded CC unit hops into the DAs wave serpent.
I didn't think of that before, because I'm playing with the models I have, and in my list guardian defenders send their serpents off empty to fill this role while they sit back and lob missiles from relative safety. But I'm thinking this isn't an optimal build.
Besides, bird is the word.
Serpents are a bit more resilient against meltas, Falcons can take much more incoming long range firepower. Depends whether you use it mainly as counter Land Raider Assault, in which case Falcons seems to be a better option (alas lances would be recommended should the enemy think that not using actively some 200+ points inside is a reason to charge da chucka ahead,) or suicide a suicide squad (propobaly versus Guard, but against guard our army does not blow anyway... it sucks). Still, I'm starting to seriously think about using a single squad in a Falcon and another in a Serpent... for diversity and options, as usual. As when using codex Craftworld. Good times.
My beloved Eldar force, I'll judge your roster core. I appreciate your concern, You're gonna think and learn. Rep me... rep me, my friend.