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I will be playing a few games this wkend vs my 2 mates who play space wolves and blood angels (im just lucky that way). They have been boasting that they will beat up on my new dark eldar.
I particularly dislike how GW seems to give these 2 armies all the good stuff. I believe the games designers have wet dreams about marines in red and grey armour every night!
I really want to give them a beating! Please post your fav tactics vs these buggers and some list suggestions.
Against space wolves poison weapons preferably splinter cannons destroy anything thats on a thunderwolf... Your first target should be their long fangs so turbo boost at them full speed and getting stuck in close combat is ideal.
Against blood angels just keep your distance and try to pick away at the flanks of there army and only engage in hth if the odds are stacked in your favor.
1. That's good advice against thunderwolves, but I don't use them. Their too much of a point~sink, and not as tough as most players think.
2. Any SW player worth their wolf tooth necklace, isn't going to let their long fang pack whip around in a cold breeze undefended. They're either going to attach some type of wolf guard and/or have a dreadnought near by. Not to forget, most players will be taking more than one long fang pack anyway.
3. I'm not going to mention what out rune priests can do *rolls eyes*.
But, I'm not completely a bad woman, so I'll help ya a bit.
A. Keep a mental note of where the rune priests are. If you can actually see one, its in that spot for a reason. Most players base their plan around them , so take them out at the first sign that you can.
If its a "rhino rush" list, you're going to pop each transport. For drop pods, don't be fooled. Space wolf players make good use of them and so they rarely drop them as empty.
B. Keep them at a distance. We have the counterattack rule, and hit like bricks when charged. Unless they're scouts, so feel free to dance on them.
I know, you have your incubi and wyches, but I have little trouble with them. I'll do my darnest to keep your transports at bay while I advance. Mostly using plasma cannon on dreads, and 3 long fang packs with MLs.
If I do get into CC with such opponents, I'll "dog pile" 2 or 3 packs into the same fight.
C. Some players take HS choices other than long fangs ( GAH! ), and they're usually predators or vindicators. Be sure to pop them the first chance you get.
D. Mind those sky claws. Yes, they're blood claws with jump packs, but I use mine to full affect against DE transports and what/who they're carrying.
Just my opinions.
V Spacewolves - if Njarl shows up, kill him as a priority. If you let him live til turn 4+, you will literally reap the whirlwind. Beware Grey hunters entering the board from your edge. Take Phantasm grenade launchers - defensive grenades should take the sting out of counter-attack.