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The fusion blaster has a (1/2 total range) double pen range, correct?
Last weekend, my opponent clamed it was (the total range) double pen, same range as a multi-melta.
I already knew this guy is a lying sack, as he claimed his Broadsides were T5, and therefore non-instakilled by (strength twice the actual toughness), and he wouldn't let me look at his codex.
Also, I'll look through the forums, but he also claimed I get no cover save against markerlights - which my Tau cousin says is correct since they don't wound, but what do you all say?
Last edited by Melvin McSnatch; February 20th, 2011 at 03:41.
5th Sisters of Battle: 10-5-12 (W-L-T)
MultiMeltas don't have double pen for the whole range, all Melta weapons have the same rule - double at half range.
No, you don't get cover saves against markerlight shots.
If I were you I'd refuse to play this guy, or borrow a codex from another Tau player.
Like RealityCheque said, the Fusion Blaster is a Meltagun, not a Multi-Melta. So yes, half distance penetration.
Thats right about the markerlights. Also, markerlights can reduce cover saves too. And make sure your opponent doesn't let whatever is firing a markerlight get + BS from other markerlights. It can't be done.
Man, your opponent was the kind of guy who gives Tau players a bad name. IMO, don't play him again, and let the people you do see playing him know that he is a liar.
Tau Empire: We never stop hiding from you
Best way to knock the stuffing out of him is to get him to "show you in his Codex where it says 'X'" If he's not willing to show the Codex, then you know there's something fishy going on. If you're playing him in a GW store, bring in one of the staff. If you're playing at a club or similar, then just pack up your stuff.
Warning people that he's a liar mightn't be the safest thing to do. Standing by watching the game and constantly saying "Nope, sorry, that's wrong" or "No, you can't do that" is far more unsettling and annoying. It also alerts his opponent.
And that's right about no saves against Markerlight hits. They don't cause wounds so you can't save against them.
Last edited by eiglepulper; February 19th, 2011 at 14:05.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
My cousin plays Tau, and I know them better than anyone except my Sisters. I KNEW I caused instant death on suits, so when he said suits were T5, I told him it must be wargear because I instakill suits all the time. I tried to be very nice and even gave him the benefit of a doubt, but then he wouldn't let me look at his Codex.
I'm actually more angry about the melta range because he took out two Exorcists at max range with double pen. That's just being an -------.
People make mistakes, but I think after this guy knew he was playing wrong, he didn't want to admit it. I won't play him again.
It made sense with the marker lights, I just wanted to double check.
Thanks to all replies.
5th Sisters of Battle: 10-5-12 (W-L-T)
IMO opinion this guy just gives 40k a bad name, and also in all fairness suits should be T5. they are unfourtunetly not.
dont bother playing this guy, i know how it feels this guy in my area is constantly making false "cheating" accusations (apperantly there is a hidden section in the BRB that has rules on "dice rolling eticet" as he called, dont spin the dice...really).
There are three kinds of people in this world, those who can count and those who cannot.
They get invul saves, well the terminators do. It makes them VERY susceptible to insta kills. If we had an invul, we would have a chance at not getting insta gibbed. But as it currently stands, S8 AP 3 = dead. Also, an ork is not comparable to a suit. 10 points vs 97 points.
Of course the nobs live to deliver a power claw. Much like fire warriors - far better than IG grenadiers/ISTs at shooting, no worse in close combat against MEQ, but nobody takes vet guard for their lasguns. Tau suffer from practicality issues, not lack of raw strength.