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I like the pure hacky death of a Goff army, but under the new rules I think an entirely mounted army that gets where it needs to quickly is better (especially with the new Rapid Fire rules, Orks need to get into CC FAST!!! I am leaning heavily toward the Kult of Speed.
Please tell me which one I should pick and why?
and please don't just say "GOFFS RULE WAAAAGGGHHH!!!!!" give me reasons/advantages.
My brother uses KOS and I thinkit
My brother uses KOS and I thinkit is great.
He has mekboys with custom force fields to give them hull down.
Its weakness is whes playing against for example nids ( like myself ).
This is because nids are wery CC oriented, so getting into CC fast will only kill you faster.
If you are a good tactician you may use the KOS army to navigate away from a CC enemy and shoot him down.
"I keep the bible in a pool of blood,
so that none of it`s lies can affect me."
I play a footslogger army (based on bad moonz) and it's great fun. Just because you have orks on foot doesn't mean you can't mount them. Trukkboyz are great and so are warbosses with nobz in trukks. Then there's the battlewagon, ultimate transport of doom. There's also nothing quite like deploying 4 orks to every one of your opponent's models.
The enemies of the Emperor fear many things. They fear discovery, defeat, despair and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!
I think plain codex Orks are the best for starting out. All the lists have upsides and downsides and all require compromises to be made in order to take advantage of their strengths. Until you figure out what best suites your own unique style of play, the experienced Ork players I've interacted with have indicated that codex Orks give you the most flexibility and the least drawbacks of any of the potential lists. After you've played them for a while, in both footsloggin' and fast-attackin' varieties, then I'd say it'd be worth trying out a KoS or Goff army.
Remember that the new open topped vehicle rules make it much easier for Ork transports to get destroyed, and thus kill and/or entangle a lot of your boyz. With Trukkboyz it's not quite as bad, but it's still something to consider. Trukkboy mobz are quite a bit smaller too, so they don't automagically pass Waaagh and check size tests like mobz of 12+ Orks.
Aww come on be a REAL ork, play DA GOFFS!!!
"That is the sound of inevitability"
Deres only one choice ya zoggin git....GOFFZ...cuz der propa. KOS are juss weedy speed addicted nutters wot don noze how ter krump an stomp like a gud an propa Ork.
Well the only choice is Goffs, if you want to be a proper greenskin player. KOS is the easy way out.
I play a mix of Goffz and fast wheelz.
I take a bosstruk with retuinue, 1 truk boyz mob, and 2 or 3 scorcha buggies for my fast stuff...the rest is straight off the Goff klan list.
This gives me a little fast hitting power but still keeps with a strong assault heavy foot list. As the grand warlord Adrian Wood would say...Da Gorkamorka taktik.
WAAAGH! da Goffz
"Da Orks is da best cuz we ar ded ard an killy, mean, green, krumpin machines, hav da most dakka, da stompiest dreads, da shootiest gunz, da biggest bosses, an we uze choppas...WAAAGH!"