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    Falcons apparently viable?

    I know they are overcosted but are they viable?


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    LO Zealot Farseer Macleod's Avatar
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    Quote Originally Posted by fombat View Post
    I know they are overcosted but are they viable?
    I would have to ask, what your intended use for them? If its purely for transport then I'd say no as you can get a wave serpent for cheaper, and wave seprents are harder to kill. If its for some serious firepower with the ability to take a small troops choice to make it a scoring unit then yes, especially in small points games.

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    Senior Member niraco's Avatar
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    Quote Originally Posted by Farseer Macleod View Post
    I would have to ask, what your intended use for them? If its purely for transport then I'd say no as you can get a wave serpent for cheaper, and wave seprents are harder to kill. If its for some serious firepower with the ability to take a small troops choice to make it a scoring unit then yes, especially in small points games.
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    EWOP adamwelton's Avatar
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    I've been on the receiving end of these damn things. They've appeared, given me a faceful of shoe pie and in the next turn debussed their massive Guardian squad/Exarch/Farseer and with the combined firepower of the vehicle and squad promptly filled in the target in one go (Guard platoons, Ork mobs, Space Marine squads) before buggering off to do it again. Only facing them down with something as big (Battlewagons and Land Raiders) and concentrating on bringing it down has done me some good, and then left me wide open to Fire Prism attacks on my armour.

    It sounds bloody odd I know, but they are worth it from an opponent's point of view.
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    The Future realitycheque's Avatar
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    Quote Originally Posted by adamwelton
    It sounds bloody odd I know, but they are worth it from an opponent's point of view.
    In my opinion an opponent's point of view is worth 3 or 4 comments from people who runs the same army. Unless you play against a particular force or have a detailed post-game discussion after each match you can't know for sure exactly what effect a unit would have on an opposing strategy
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    EWOP adamwelton's Avatar
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    Even as a veteran non-competitive player I've had a hard time using Orks, Space Marines (Crimson Fists with Razorbacks) and massed Guard melta-infantry against Falcons. The extra armour rating makes a difference as does the additional transport capacity. You expect to get hit by small specialist squads in massively tooled-up Wave Serpents and adjust your response accordingly, but a face full of Falcon with almost as many blokes spilling out of it as you have can really unseat your best unit, leaving you with nothing to hit back with. Also, having to chase the Falcon down with something big can leave you denuded of heavy kit elsewhere-blazing away at one with your best armour leaves another mobile squad to close rapidly and knock them out. My greatest bugbear is a huge squad of either Guardians as explained above, or far too many Dire Avengers suddenly throwing sixty shooting dice around in one go. Either way, Falcons are a sod to deal with.

    All in all, a useful armed transport that is vastly underrated, just like Ork Battlewagons.
    Last edited by adamwelton; February 27th, 2011 at 13:58.
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    Son of LO ericismyname's Avatar
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    From a competitive stand point, no.

    From a fluffy stand point, yes.

    From a for fun stand point, yes.

    They're not THAT bad, just a wave serpent is that much better. As with all eldar it is better to have units that are exceptionally well at one thing, instead of a little bit of something. For example, if I am looking for volume of heavy weapon shots, i take war walkers. If i am looking for a ride for my unit, i take wave serpents. If i am looking for massive fire power, i take prisms or night spinners. And the crappy part about this is that they are all cheaper .
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    EWOP adamwelton's Avatar
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    In every codex there's something that nobody in their right mind would take. I know people who buy Falcons just to be able to put them on the table either in a nightmarish three-model assault against hard opponents in a standard or Apocalypse game but that's it. On the other hand I don't know many Eldar players down my way who use Night Spinners or War Walkers!

    Still, there's always an alternative and it's nice to have the option. I know Ork players who swear by Trukks (which are the worst transports in the universe IMO-not enough Boyz in them) yet they will argue the toss against Battlewagons which can smash the buggery out of anything they run across before debussing twenty Tankbustaz and ruining someone's day.

    Buy one off Ebay and try it out. If you haven't paid full price you won't be as disappointed if your new toy lets you down. Remember-it's more about what you do with your army than what you have in your list.
    Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.

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    Senior Member Gedderz's Avatar
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    Quote Originally Posted by ericismyname View Post
    From a competitive stand point, no.

    From a fluffy stand point, yes.

    From a for fun stand point, yes.

    They're not THAT bad, just a wave serpent is that much better. As with all eldar it is better to have units that are exceptionally well at one thing, instead of a little bit of something. For example, if I am looking for volume of heavy weapon shots, i take war walkers. If i am looking for a ride for my unit, i take wave serpents. If i am looking for massive fire power, i take prisms or night spinners. And the crappy part about this is that they are all cheaper .
    Couldnt be said better, but just to add another down side is that the falcon uses a HS choice where you can use much better units.
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    Senior Member Der_Kaiser's Avatar
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    Falcons were hit hard by 5th edition. Granted in the old days of "Move 12" fire your pulse laser and both shuriken cannons and only get glanced ever with holo-fields" days they were way undercosted. I think the current skimmer rules were done as an over-reaction to the old Tri-Falcon-Harlie list. God I miss that....

    The fact that AP1 adds 1 to your damage rolls sort of hurts holo-fields, especially with all the melta spam going on at the current metagame. I still personally like the idea of falcons, since Prisms are one-shot-wonders it's nice to have a tank with some dakka, but prisms, nightspinners and war walkers are all better buys for your points as far as heavy support goes, and as far as transports go, wave serpents are tougher and cheaper. If they were base of maybe 100 pts instead of 115 and holo-fields were some sort of invulnerable save, I'd probably take them, but as it stands, I can just never find room.
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