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It seems to me the key to making a good army list lies with finding the things in your codex that rule and using as many of them as possible. I know this is pretty hard in the dark eldar codex cos we have fairly nice balance between units.
The most abundant armies out there are, ofcourse, Space marines or varients there of. (blood angels, space wolves etc) So it seems to me we should stack as many of the best "anti space marine" weapon as we can into an army list.
For this reason I personally like at least 2 Ravagers with Disintergrator cannons. Disintergrator cannons only come on Ravagers (and planes but not going to use them very often) and are the single best anti-space marine weapon we have. 1 Ravager with Disintegrator Cannons should kill 4 space marines per turn. A lot more than if it was armed with Dark Lances.
Now I know without the DLs you are going to run into difficulty against enemy armor. Which is one of the reasons I only said 2 Ravagers with Disintegrators instead of 3, so the 3rd could have DLs. What I want to know is is it really viable to rely on units other than Ravagers for all your anti tank needs? I've been toying with the idea of a 2 Ravagers with Disintegrators and 1 Talos setup (probably using WWP) but I also like the cheapness that is 3 Trueborn + 2 Dark Lances for 86 points. Give them a double SC Venom that deploys and operates completely seperatly from them and you have a sniper unit which, unfortunatly, cant move.
I guess I'm asking "If you had to take all your anti tank without using Ravagers / Heavy Support choices what would you use?"
I'm not a fan of the disintegrator ravager because as you said it weakens our anti tank, our codexes specialty is killing anything with a T value and moving so I like to take the lance ravagers whenever I can.
To answer your question at the end though i'd start off with raiders, no venoms in the list.
Some reavers with a pair of blasters or heat lances could be useful, but no more than 1 squad of 6.
Grotesques would feature in my list, rather than the incubi I usually use.
All wytches would have haywire grenades.
Possibly scourges with haywire launchers, not sold on them yet though.
A unit of blaster trueborn, maybe two.
That said, I already dont use venoms and my wytches all already have haywires, and I use 3 lance ravagers in 1500!
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
When your 105 point Ravager kills a 250 point squad of Sanguine Guard in 1 turn its really hard to not love Disintegrator Cannons.
From a quick playtest I did today venom carrying trueborn with splinter cannons along with the extra splinter cannon on their venom is awesome. Huge range with 20 shots is amazingly effective. Just don't make the same mistake I did and remember they have a 36 inch range.
O an side note, while not a weapon the flicker field is worth it. Saved my ravager and made my opponent dedicate more fire to a single target.
The day will not save them. And we own the night.
CSM: W:25, D:3, L:9
DE:W:2, D:0, L:0
you should be tailoring your army to fight mech since they are the most abundant. Dont bother with disintergrators, their effectiveness greatly decreases when the enemy gets cover saves which will be most of the time if they know you have those.
instead of a ravager, try taking a Voidraven (no missiles, as these are too pricey) as the voidraven can send out 2 S9 AP2 Shots from the 2 void lances and it can drop a void mine on top of a Devatator Squad, Hvy Weapon Team, u name it, this mine will hit it!
I've got to agree that Disintegrators are situational, and generally not as useful as 3 dark lances. Also, catching a squad of Sanguinary Guard out in the open is quite probably the best situation you could ask for in terms of juicy targets. However, as kevin vanrooyen pointed out, we've already got plenty of other options for handling any model with a T value. Incubi are practically custom built for killing MEQs and TEQs without storm shields. We are harder pressed for AT in the new codex though, and I'm personally not sold on blaster-toting Trueborn as the answer to all your vehicular problems. Given our abundance of anti-infantry options and our somewhat more limited availability of AT, I'll take the Dark Lance Ravagers every time.
Anyway, disintegrators are an excellent weapon, if I am running 3 ravagers I never leave home without at least one - it provides something not found anywhere else in the entre codex - mass AP2 gunfire from a single unit.
Given the disintegrator is the only other "heavy" anti-infantry weapon besides the splinter cannon its usefulness is not to be overlooked. I have used a triple disintegrator ravager to great effectiveness as it really eased some off the pressure on my other units who can do reasonable anti-infantry and anti-tank giving me more options for how to use them each turn as i'm not locked into attacking one type of targert each turn.Using the Voidraven for its mine is a tad foolish against heavy weapon teams given they are often at the rear of an army and thus that voidraven has to go over/through an entire army to deliver it.Originally Posted by goldenS
Fun Fact: against all except AV14 (and possibly AV13) the 3 lance ravager is a superior anti-tank platform. Even agaisnt AV13/14 the void lances are only slightly better (and I mean slight - the difference is small) than 3 dark lances. The 3rd shot outweighs the S9.