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I've pretty well given up on my dire avengers, and have gone to just running five guys that are mostly just along for the ride.
Since vehicle popping is a big part of winning these days, I was wondering if anybody tries running storm guardians as troops instead.
On one hand they're kind of a ridiculous concept: close combat specialists that suck in close combat.
On the other it is a pair of meltas and a spear. And they should still be able to take out the remnents of squads that are contesting objectives.
Mostly what I'm worried about is that they'll either fail to kill even a vehicle target and get wiped out (they're no fire dragons), or generally that they'll get killed after doing their thing and I'll be left without enough scoring units. And if I don't break them out I'd be better with dire avengers just to maybe squeeze in another skimmer.
I've used them from time to time. They're fun and for roughly 139 you can get a decent unit. I used em to charge devastators or squishy units then pop back in or go to ground on a far objective 10 guys with 3+ covers aren't easy to shake.
Is it worth it taking enhance? I think that's considered the obvious choice, but it kinda seems like throwing good points after bad. In most cases it won't change their number to hit, and if they're up against a "real" CC unit they'd lose anyway. Embolden is cheap and keeps them where you need them, and conceal lets them go to ground in the middle of nowhere with decent survivability.
Actually...do we not need to test for destructor anymore? It kinda looks like we don't.
I run 11 stormies with a warlock in a serpent in most of my lists. They form a decent core to an assault-based list, and with enhance, they are usually going first. Also, I view bumping their WS up to a 4 not to improve thier numbers to hit, but helping to minimize return damage. they are a good match for combat squads of marines, and I always run with 2 flamers.... gotta make those scouts take armor saves instead of cover =)
With some practice, knowing what they can and can't handle, and they can be a great asset to a mech force.
Space Marines: 3ooo
i run them sometimes. they do resonably well for some overpriced guardsmens with bolt pistols
Hight elf and Craftworld Eldar army project pics heavy: linky
Enhance lets them hit before space marines so I say yes. A single marine has a good chance of taking out valuable guardians.
Though I'm still really curious if anybody could confirm that, in this codex/edition, we don't have to roll a psychic test to use destructor. Though even if we don't, how would it interact with a hood?
It's in the warlock power descriptors that they don't roll to use their powers, so things like hoods mean nothing to them. Basically, Destructor is a heavy flamer, though it's from a psychic attack, so it matters for some things, like Khorne units.
40k: Silver Angels of Our Martyred Lady 7/2/3 - Daemons of the Great Squiggle! 3/1/0
Fantasy: Windhost of Athel'Loren 2/0/0 - Daemons of Another Great Squiggle! 0/0/0
Warmahordes: Legion of Everblight (Absylonia)
I run a squad of 10 with Destructor Warlock and dual Flamers, works wonders on kroot and blob squad Guardsmen.
Scratchbuilding Fire Prism Crystals
2K Mech Eldar in 2010: 25Win/4Lose/8Draw
Thanks ikbuh. That is sweet, that might make it useful.
Actually I'm getting tempted to swap out my scorps for more fire dragons for that reason. Though I suppose you can go too far emphasizing anti vehicle.
Though I suppose with fusion guns and the spear, but also destructor they could fill a number of roles (if they can actually stay alive)
Last edited by sunnyside; March 15th, 2011 at 03:49.