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Let the discussion begin.
Honestly the three that shine are Incubi, Trueborn, and Grotesques. Incubi seem like the best option because of their 3+ save and power weapons for 22 points makes any SM jealous. Trueborn is the most cost effective option for ranged shooting. Grotesques are an unstoppable unit when it comes to contesting objectives and being a fire magnet. So I like to take all 3. Tell me which one you have to take and how you kit them out.
Yep. All of them are awesome. I just don't feel the need to play with incubi. I know they're amazing fit the cost, but they're the epitome of dark eldar, the ultimate glass cannon. Yes, 5 of them will shred through CC like no tomorrow, but they are going to be crushed after killing one thing.
I picked trueborn. They make great gun platforms with up to 8 ablative wounds before you have to remove your dark lance or splinter cannon. And they can sit decently far away, in cover and cause damage with far less risk to themselves.
Each of the three 'kings' serves a very good role. I picked incubi because I believe they fill out best what the troops slots don't, slaughtering MEQs.
Incubi are unquestionably what you want against 4+ or better armor saves. They totally shred them, and often time go first.
Trueborn are an amazing fix if you do not have enough firepower in the list, or if you just want to overwhelm the enemy with shots. I see many other parts of the codex do this as well though, just not as efficiently.
Grotesques are actually a 'balanced' melee unit. They function decently as a tarpit, as well as having the ability to kill most things moderately well, and if they've picked up FC though pain tokens, they can easily shred through most tanks. Even with out the token, they can do pretty dang well against tanks.
Incubi hands down. 3+ armor, their power weapons give extra strength and they have initiative 5, throw some pain tokens on and they get even SCARRIER!
I am sure we can find each choice excells in a particular niche, no doubt the incubi can handle a marine.
I field Grotesques the most and are the most well-rounded of the group if you consider that they can handle both infantry and armor when called upon. Of course I am considering their normal configuration that also includes an IC otherwise, they become a little unstable, unreliable.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
I do find it amusing that it took only a single change for people to go from "meh incubi are kinda alright" to "oh sweet baby jesus i'll take 30" for incubi.
They are my favourite elite slot (and have been since the old codex), but they really aren't the best elite slot by a long shot - that belongs to grotesques pretty much. Why? All of the other elite choices can be replicated elsewhere in the codex (though incubi are hard to do) but grotesques are unique, so they value the elite slot more than the other choices.
Last edited by Archon Anastari; March 16th, 2011 at 06:47.
So, what your saying, Archon Anastari, is that any of our elite choices do well against S10 pie plates? Unless they are in a vehicle or in some decent cover, they will pretty much all be F%!#@d when a demolisher cannon lands a shot in the middle of them... Not many units in 40k are able to shrug that off as thought it was a fly hitting a windshield.
Granted, a unit inside of a vehicle has a little bit increased survivability, thats not so much of an increase to give them a "godly-hood" tittle.
I went with Incubi though, I have loved them since the last dex, especially Drazhar, and they are very simple to understand there pros-cons. Other units require atleast a LITTLE more finesse, Incubi are one of our only "blunt object" kinda units, which makes them simple to use and very fun to watch hah