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Hey all you Eldar (hahaha Space Elves) out there. I have been considering starting an eldar army but I don't know if I would want to because tearing apart the galaxy molecule by molecule is fun (Necrons), if it moves, kill (CSM). They are all fun, but I am missing the feeling of doing better by helping those that I destroy.
*stands in a open field with my Necron legion all around me, other dominating other worlds in the eye of terror for my own gain.*
So I was wondering what got all of you people hooked on eldar and why they are "good".
Thnx in advance>
If you like elite fast moving armies welcome.
I love eldar because of the models and the fluff
Psychic powers are also super fun
I also play space wolves and eldar will rarely get that big overwhelming win but they can win a lot and in a very fun way
I got hooked on the eldar because of how different each sqauad was, they werent a variation on a theme such as, okay now lets have this squad take an extra heavy weapon and this squad take none but give them 2 CC weapons and let the sargent take a power weapon/fist...no, each squad is armed with completely different equipment from the other and every one in the squad gets the same with the exarch (basically the squad leader if you didnt know) can get a piece of ancient wargear thats a little better but still is essentially the same type of weapon as their squad.
Fire Dragons -how many other armies can boast that they can take a full 10 man squad of Melta weapons?
Banshees -Yeah other armies have squads full of power weapons but how many armies have squads that srike at I10, let alone with power weapons?
Shining spears - Squad with S6 power weapons on jet bikes, nuff said...
Dark Reapers - the ultimate anti-infantry long range unit. These guys were born to kill marines! S5 AP3 weapons for the whole squad.
Theres a few examples of what I was talking about, each squad is unique to itself with equipment/wargear that cannot be used by any other squad other than themselves. Eldar are also one of the most power phyker armies in 40k in terms of phykic spells, and our anti-phyker defense make us the best!
Now on top of that the Fluff for the Eldar is wide spread, deep in detail and truely fascinating and why wouldn't it be? They are older than mankind its self, they were more advanced technologically than mankind are currently in 40k before mankind even existed! Everything the eldar do is full of grace, beauty and efficency. Even their tanks are a thing of art!
as well as the obvious Guardian Defenders, and Storm Guardians
also the ability to field 9 yes, 9 Vypers is too tempting! (the best the Marines can do is 9 Land Speeders, who can shoot between 18 - 21 shots depending on the weapon loadouts
EDIT: From a tactical perspective you might want to be careful with what you're reading above. As the history of our army lists and codex reflect our fluff. In our hubris did we descend into the decadence of boxing warlocks, starcannon spam, daring to become popular in tournaments. Thus came the fall as our old dual codex's were sucked into the void. As the Eldar were driven from their homeworlds into the great craftworlds, so have our infantry been driven from the tabletop surface into the wraithbone hulls of our gravtanks in a bid for table top survival. Can you take up the mantle of the dying race as they strive to rebuild their reputation as a winning army?
What drew me to Eldar is their mobility and options. With a number of armies in 40k, playing them is closer to an exercise in rolling dice for an hour or so, you'll play them in a very similar manner game after game.
Eldar are all over the tabletop as the game goes on, with lots of variation game to game.
They are also sort of a general's army. Which is to say that, presuming their forces weren't just crap, you can probably switch armies with an opponent you just beat and take out your own army with theirs. This is because so much goes into coordinating the highly specialized Eldar forces. You cannot fall back on mind numbing durability or overwhelming numbers to slog through for the win.
That's true for our Dark brethren too, but they aren't as specialized, and they take being fragile a bit too far such that they tend to lose a lot.
Oh, and from a modeling perspective, psychic/exarc powers are nice for being able to play around with different ones all the time without having to physically change anything on the model (or being that annoying guy who never plays character models the way they are modeled).
Last edited by sunnyside; March 22nd, 2011 at 17:14.