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So with the new beast master and his monsters out I have been thinking of running them in my list. Right now im thinking 4 beastmasters, 10 Khymera, and 4 Razorwing flocks. With them counting as beast they have a 12" charge plust their 6" of move and fleet for a possable reach of 19"-24" charge range. Im thinking of using them to charge turn 1, if im going first place them as close as possable and go for it, if im going second maby place them in cover and still try to go for it. The other option is to run with a WWP and have them come out of that. I'm wondering if anyone has any persona experence running these guys. They could also start off the table and come in later, with their reach they would still be able to charge almost half way across the table when they come on.
Yeah I ran 3 Beastmasters with 5 Khymera and 2 Clawed Fiends. I held them in reserve and ran them from the WWP, which I think would work the best for them.
Deploy 6'' from the WWP and assault to your hearts content, just be careful what they assault. I've had these guys shred units apart but also have had them hit brick walls.
They can make for an exellent unit, I just wish the models weren't so damn pricey.
The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. Bring them understanding of the power of ourselves through our strength and their fear. The inferior flesh will be entirely destroyed, all fragments will be smashed. Ourselves will fight to the last, all weak flesh must be consumed
I can only comment on them in WWP lists and my take is definitely good. With a moderately aggressive placement of the WWP the unit can tackle any foot marine squad just about anywhere on the table. You do have to coordinate with the portal deployment in relation to where a good target for the beasts to charge - in other words, you just can't randomly drop the portal and expect the beasts to reach everyone. However, for me, they are the only unit to worry about when using the portal so the two should have each other in mind.
So the real question is (before I say, "they are fantastic, totally do it!") how good are you at placing the portal where you want it? When I say "moderately aggressive" I am saying you need to get the portal on the midboard or just shy of it (on your side). I have done this tactic with just 1 WWP and have been 90% effective in getting them into a marine foot squad right out of the portal. In all those instances the marine squad has destroyed the target everytime while taking moderate damage. It takes generally 2 to 3 phases to finish combat and everytime they have assaulted solo.
The 10% where they did poorly was when I got too aggressive with the portal and was surrounded thus making my beasts come off the board edge. I then targetted a squad of Wolf Cavalry thinking I could win on sheer amount of wounds (death by armor save) but was sadly mistaken. The squad got pummeled and thus I can say do not charge wolf cavalry or terminators for that matter.
My first couple squad consisted of:
3 Beastmasters with 5 Khymera's, 2 Razorwing Flocks and a Clawed Fiend - it was effective but it's effectiveness was mostly attributed to the wound allocation shenanigans and the sheer volume of wounds it put on the target at one time. Although it is a "Glass Hammer" kind of unit, it had tarpitting effect as well.
My latest squad (what I run now) is:
3 Beastmasters, 5 Khymera's and 4 Razorwing flocks - cheaper than the above squad and just as effective. You have to be really careful with the wound allocation but I think it's the Khymeras save that helps the most.
As for duality on the board, I found in play testing that they can probably tackle light transports that haven't moved more than 6". I haven't used that way but it is something to remember when you really need that pesky rhino to die.
I haven't tried them on a non-portal list but I fear they will be the opponents priority target in the opening turns - which may be a good thing. Beasts, bikes and MC's always tend to be the priority targets no matter how dangerous they are so if you are planning on not using a WWP then get used to the idea of putting them in cover and getting ready to make cover saves. I will have to try them out without a wwp one day but until then I say definitely use them with a WWP, its too good a thing for them for you not to try out.
Good luck and happy hunting!
Last edited by KwiKwag; March 28th, 2011 at 18:24.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
A first turn charge is highly unlikely considering you have to be directly across from the opponent and you have to roll at least a 6 on the fleet roll in order to pull it off. Best way to deploy these guys I've found is through a webway portal because it becomes increasingly more difficult for the opponent to avoid them, and it saves them from getting shot up and have to take any moral/pinning checks which btw will most likely be the demise of the unit if it goes down. Ld8 is poo especially when the best save is a 4+ on t3 models. I would take grisly trophies on some of your raiders so help keep them from or getting pinned. I would avoid just throwing them into tank lines, especially if the tanks moved last turn because the next turn he is just going to tank shock your beasts off the board.