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i have been looking at some of the competitive lists recently and iv'e been wondering why the tfex.
in a game what will it really accomplish?
it score 1 s10 hit per turn.
against av10 vehicles (around 70 points) it will kill 1 every 3 turns an average of 2 a game.
this means it wont make up for its point cost.
against av 12 (around 100-150points)it kills 1 every 4.5 turns.
this means it wont make up for its point cost.
against av 14 (225points)kill 1 per nine turns which means it has a2/3 chance of taking 1 out.
and this is if it is always firing (which with good tactics can be accomplished) and it isn't including cover saves wich a good commander will give his tanks.
so could someone plz tell me why a tfex should be worth the 265 points we pay for him and his rupture cannon?
Why oh why does this argument keep coming up!
The Tfex is good because it is one of only two reliable long-range shooting options the 'nids have. (The other is the harpy.) Every 40K army needs long-range shooting. Including and ESPECIALLY Tyranids!!
The Tfex is nigh impossible to kill unless it is assaulted. An entire enemy army can shoot at the Tfex and still not kill it off. That is gold.
And even in assault, it is still a Monstous Creature. Sure, not the most badass MC, but neither is it something that you can just slough off in an assault. Besides, didn't you screen this asset with ga[u]nts so it wasn't easily assaulted? And aren't you ganging up on your enemy anyway, not trying to go it alone?
Long story short (definitely short because this argument is tired and old for me at this point): You have to include long-range shooting. The Tfex is one of only two reliable options for it. And it's just about the most impossible thing to kill so it keeps on shooting turn after turn after turn. What's not to like about that?
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
Why does it always coming down to making points back? The Tfex kills off pesky tanks early in the game that strategically need to die. It's not about how much you kill. It's about what you kill.
sorry i should have worded my question better Why do people like the T-fex over our other anti-tank units?
In that scenario, I rather have dakka tyrant. For the job you want to be accomplished, the dakka-tyrant can either be more survivable or faster, both amazing assets. If a dakka-fex could have a 2+ armour save I would smile and agree with you completely. Plus dealing with those lower armoured targets between 10-11 has been accomplished by your maxed out hiveguard. If I could have my old sniper fex with two max str shot then another high str shot. Then the sniper fex would be my pick of choice. Alas even immobilized results on some high end target can usually be enough to have the close combat part of your force to gobble them up now that they are no longer as mobile. That's my two cents.
Isn't That Just Peachey
Dakka-fexs are not a solution to anti armour, and cant be compared to the T-fex. The reason, Ap - and range. Ap- makes killing things a lot harder to kill, especially on a glance. Good luck doing anything with a minus 3 modifier.
Also the range is an issue. Against a lot of armies, dakka fexs wont be in range come turn 2. A t-fex is in range turn 1!
Lets not forget the carnifex is a lot more fragile too.
As for the dakka tyrant mentioned above... tell me your not talking about armoured shell? Thats gotta be the biggest waste of points in the book. For that many points, you could get you a tyrant guard, which means more attacks, more wounds and COVER SAVES. Which is miles better than a 2+ save anyday.
Your friendly neighbourhood gargantuan creature
Tfex kills transports at a far range. Hive Guard kill things at mid range. Why try to kill tanks with devourers at all? They have to be closer and its a LOT harder. At that close of a range, you can probably assault a tank with something anyway and have a better shot. Plus none of the above deal with heavier tanks very well. For long range anti tank the only decent choices are Tfex and harpies.
Today I used a Tyrannofex (with rupture cannon) in a game where I had 2000 points my opponent (Guard) had only 1000. I had to kill everybody by the end of turn three, or before a time limit was up. The Tyrannofex was good in this game at shaking and stunning everything it aimed at. It didn't kill anything but enabled me to close with them and achieve a draw, I killed everybody just as the time ran out. This shows how a Tyrannofex can be worth it but not actually make it's points back.
Last edited by Leech; March 31st, 2011 at 22:10.
Personally, T-fex is alittle bit of a crap shoot, it will definetly have good and off days based on the dice. All I can say is that I still remember the look on my opponents face when I blew up his Land raider in one hit.
48' strength ten weapons, who doesn't love them and fear them? Its a great addition to your gunline.
Harpies on the otherhand, I find debateable, anything that has a very high probability of being wiped out by two heavy bolters, and costs over a hundred points is just not worth it period.
Reese's Space Marine and Tyranid WIP Thread: Warp Masters and Friends
One tactic i've used to some success is to combine a tervigons onslaught with the Tfex. Make it run and shoot forward, so that you can get its other weapons to do something in the game, as well force your opponent to try to deal with it and can be a great strategic assest.
I wish i could buy it crushing claws, but oh well.
And harpies are great when used correctly. If your taking them to take out vehicles, expect to to be dissapointed. I've only found they excell with the stranglethorn. I've killed more rhino's with the stranglethron then with the HVC lol, but generally i have them drop two large blasts on a squad and watch the squad die.
The other advantage of them is they halve I of people they assault. So with grey knights for example with halberds you can reduce them to I3 and hence alot of things effective again in combat.
Last edited by Zidi; April 5th, 2011 at 09:25.